| Index: src/effects/SkLightingImageFilter.cpp
|
| ===================================================================
|
| --- src/effects/SkLightingImageFilter.cpp (revision 8005)
|
| +++ src/effects/SkLightingImageFilter.cpp (working copy)
|
| @@ -415,7 +415,7 @@
|
| * the FS. The default of emitLightColor appends the name of the constant light color uniform
|
| * and so this function only needs to be overridden if the light color varies spatially.
|
| */
|
| - virtual void emitSurfaceToLight(GrGLShaderBuilder*, SkString* out, const char* z) = 0;
|
| + virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) = 0;
|
| virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight);
|
|
|
| // This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call
|
| @@ -441,7 +441,7 @@
|
| public:
|
| virtual ~GrGLDistantLight() {}
|
| virtual void setData(const GrGLUniformManager&, const SkLight* light) const SK_OVERRIDE;
|
| - virtual void emitSurfaceToLight(GrGLShaderBuilder*, SkString* out, const char* z) SK_OVERRIDE;
|
| + virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE;
|
| private:
|
| typedef GrGLLight INHERITED;
|
| UniformHandle fDirectionUni;
|
| @@ -453,7 +453,7 @@
|
| public:
|
| virtual ~GrGLPointLight() {}
|
| virtual void setData(const GrGLUniformManager&, const SkLight* light) const SK_OVERRIDE;
|
| - virtual void emitSurfaceToLight(GrGLShaderBuilder*, SkString* out, const char* z) SK_OVERRIDE;
|
| + virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE;
|
| private:
|
| typedef GrGLLight INHERITED;
|
| SkPoint3 fLocation;
|
| @@ -466,7 +466,7 @@
|
| public:
|
| virtual ~GrGLSpotLight() {}
|
| virtual void setData(const GrGLUniformManager&, const SkLight* light) const SK_OVERRIDE;
|
| - virtual void emitSurfaceToLight(GrGLShaderBuilder*, SkString* out, const char* z) SK_OVERRIDE;
|
| + virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE;
|
| virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight) SK_OVERRIDE;
|
| private:
|
| typedef GrGLLight INHERITED;
|
| @@ -1122,7 +1122,6 @@
|
| kFloat_GrSLType,
|
| "SurfaceScale");
|
| fLight->emitLightColorUniform(builder);
|
| - SkString* code = &builder->fFSCode;
|
| SkString lightFunc;
|
| this->emitLightFunc(builder, &lightFunc);
|
| static const GrGLShaderVar gSobelArgs[] = {
|
| @@ -1176,8 +1175,8 @@
|
| interiorNormalBody.c_str(),
|
| &interiorNormalName);
|
|
|
| - code->appendf("\t\tvec2 coord = %s;\n", coords);
|
| - code->appendf("\t\tfloat m[9];\n");
|
| + builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords);
|
| + builder->fsCodeAppend("\t\tfloat m[9];\n");
|
|
|
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
|
| const char* surfScale = builder->getUniformCStr(fSurfaceScaleUni);
|
| @@ -1187,21 +1186,25 @@
|
| for (int dx = -1; dx <= 1; dx++) {
|
| SkString texCoords;
|
| texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc);
|
| - code->appendf("\t\tm[%d] = ", index++);
|
| - builder->appendTextureLookup(code, samplers[0], texCoords.c_str());
|
| - code->appendf(".a;\n");
|
| + builder->fsCodeAppendf("\t\tm[%d] = ", index++);
|
| + builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType,
|
| + samplers[0],
|
| + texCoords.c_str());
|
| + builder->fsCodeAppend(".a;\n");
|
| }
|
| }
|
| - code->appendf("\t\tvec3 surfaceToLight = ");
|
| + builder->fsCodeAppend("\t\tvec3 surfaceToLight = ");
|
| SkString arg;
|
| arg.appendf("%s * m[4]", surfScale);
|
| - fLight->emitSurfaceToLight(builder, code, arg.c_str());
|
| - code->append(";\n");
|
| - code->appendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ",
|
| - outputColor, lightFunc.c_str(), interiorNormalName.c_str(), surfScale);
|
| + fLight->emitSurfaceToLight(builder, arg.c_str());
|
| + builder->fsCodeAppend(";\n");
|
| + builder->fsCodeAppendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ",
|
| + outputColor, lightFunc.c_str(), interiorNormalName.c_str(), surfScale);
|
| fLight->emitLightColor(builder, "surfaceToLight");
|
| - code->append(");\n");
|
| - GrGLSLMulVarBy4f(code, 2, outputColor, inputColor);
|
| + builder->fsCodeAppend(");\n");
|
| + SkString modulate;
|
| + GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
|
| + builder->fsCodeAppend(modulate.c_str());
|
| }
|
|
|
| GrGLEffect::EffectKey GrGLLightingEffect::GenKey(const GrEffectStage& s,
|
| @@ -1354,7 +1357,7 @@
|
|
|
| void GrGLLight::emitLightColor(GrGLShaderBuilder* builder,
|
| const char *surfaceToLight) {
|
| - builder->fFSCode.append(builder->getUniformCStr(this->lightColorUni()));
|
| + builder->fsCodeAppend(builder->getUniformCStr(this->lightColorUni()));
|
| }
|
|
|
| void GrGLLight::setData(const GrGLUniformManager& uman,
|
| @@ -1371,13 +1374,11 @@
|
| setUniformNormal3(uman, fDirectionUni, distantLight->direction());
|
| }
|
|
|
| -void GrGLDistantLight::emitSurfaceToLight(GrGLShaderBuilder* builder,
|
| - SkString* out,
|
| - const char* z) {
|
| +void GrGLDistantLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z) {
|
| const char* dir;
|
| fDirectionUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec3f_GrSLType,
|
| "LightDirection", &dir);
|
| - out->append(dir);
|
| + builder->fsCodeAppend(dir);
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
| @@ -1390,13 +1391,11 @@
|
| setUniformPoint3(uman, fLocationUni, pointLight->location());
|
| }
|
|
|
| -void GrGLPointLight::emitSurfaceToLight(GrGLShaderBuilder* builder,
|
| - SkString* out,
|
| - const char* z) {
|
| +void GrGLPointLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z) {
|
| const char* loc;
|
| fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec3f_GrSLType,
|
| "LightLocation", &loc);
|
| - out->appendf("normalize(%s - vec3(%s.xy, %s))", loc, builder->fragmentPosition(), z);
|
| + builder->fsCodeAppendf("normalize(%s - vec3(%s.xy, %s))", loc, builder->fragmentPosition(), z);
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
| @@ -1414,13 +1413,12 @@
|
| setUniformNormal3(uman, fSUni, spotLight->s());
|
| }
|
|
|
| -void GrGLSpotLight::emitSurfaceToLight(GrGLShaderBuilder* builder,
|
| - SkString* out,
|
| - const char* z) {
|
| +void GrGLSpotLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z) {
|
| const char* location;
|
| fLocationUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
| kVec3f_GrSLType, "LightLocation", &location);
|
| - out->appendf("normalize(%s - vec3(%s.xy, %s))", location, builder->fragmentPosition(), z);
|
| + builder->fsCodeAppendf("normalize(%s - vec3(%s.xy, %s))",
|
| + location, builder->fragmentPosition(), z);
|
| }
|
|
|
| void GrGLSpotLight::emitLightColor(GrGLShaderBuilder* builder,
|
| @@ -1466,7 +1464,7 @@
|
| lightColorBody.c_str(),
|
| &fLightColorFunc);
|
|
|
| - builder->fFSCode.appendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight);
|
| + builder->fsCodeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight);
|
| }
|
|
|
| #endif
|
|
|