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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 12547012: Make GrGLEffects use an interface to append their code. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSimpleTextureEffect.h" 8 #include "GrSimpleTextureEffect.h"
9 #include "gl/GrGLEffect.h" 9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLEffectMatrix.h" 10 #include "gl/GrGLEffectMatrix.h"
11 #include "gl/GrGLSL.h" 11 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h" 12 #include "gl/GrGLTexture.h"
13 #include "GrTBackendEffectFactory.h" 13 #include "GrTBackendEffectFactory.h"
14 #include "GrTexture.h" 14 #include "GrTexture.h"
15 15
16 class GrGLSimpleTextureEffect : public GrGLEffect { 16 class GrGLSimpleTextureEffect : public GrGLEffect {
17 public: 17 public:
18 GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrEffec tRef&) 18 GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrEffec tRef&)
19 : INHERITED (factory) {} 19 : INHERITED (factory) {}
20 20
21 virtual void emitCode(GrGLShaderBuilder* builder, 21 virtual void emitCode(GrGLShaderBuilder* builder,
22 const GrEffectStage&, 22 const GrEffectStage&,
23 EffectKey key, 23 EffectKey key,
24 const char* vertexCoords, 24 const char* vertexCoords,
25 const char* outputColor, 25 const char* outputColor,
26 const char* inputColor, 26 const char* inputColor,
27 const TextureSamplerArray& samplers) SK_OVERRIDE { 27 const TextureSamplerArray& samplers) SK_OVERRIDE {
28 const char* coordName; 28 const char* coordName;
29 GrSLType coordType = fEffectMatrix.emitCode(builder, key, vertexCoords, &coordName); 29 GrSLType coordType = fEffectMatrix.emitCode(builder, key, vertexCoords, &coordName);
30 builder->fFSCode.appendf("\t%s = ", outputColor); 30 builder->fsCodeAppendf("\t%s = ", outputColor);
31 builder->appendTextureLookupAndModulate(&builder->fFSCode, 31 builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_Sha derType,
32 inputColor, 32 inputColor,
33 samplers[0], 33 samplers[0],
34 coordName, 34 coordName,
35 coordType); 35 coordType);
36 builder->fFSCode.append(";\n"); 36 builder->fsCodeAppend(";\n");
37 } 37 }
38 38
39 static inline EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) { 39 static inline EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
40 const GrSimpleTextureEffect& ste = GetEffectFromStage<GrSimpleTextureEff ect>(stage); 40 const GrSimpleTextureEffect& ste = GetEffectFromStage<GrSimpleTextureEff ect>(stage);
41 return GrGLEffectMatrix::GenKey(ste.getMatrix(), 41 return GrGLEffectMatrix::GenKey(ste.getMatrix(),
42 stage.getCoordChangeMatrix(), 42 stage.getCoordChangeMatrix(),
43 ste.texture(0)); 43 ste.texture(0));
44 } 44 }
45 45
46 virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& st age) SK_OVERRIDE { 46 virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& st age) SK_OVERRIDE {
(...skipping 21 matching lines...) Expand all
68 GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect); 68 GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect);
69 69
70 GrEffectRef* GrSimpleTextureEffect::TestCreate(SkMWCRandom* random, 70 GrEffectRef* GrSimpleTextureEffect::TestCreate(SkMWCRandom* random,
71 GrContext* context, 71 GrContext* context,
72 GrTexture* textures[]) { 72 GrTexture* textures[]) {
73 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 73 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
74 GrEffectUnitTest::kAlphaTextureIdx; 74 GrEffectUnitTest::kAlphaTextureIdx;
75 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); 75 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
76 return GrSimpleTextureEffect::Create(textures[texIdx], matrix); 76 return GrSimpleTextureEffect::Create(textures[texIdx], matrix);
77 } 77 }
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