OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
10 #include "gl/GrGLEffectMatrix.h" | 10 #include "gl/GrGLEffectMatrix.h" |
11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
12 #include "gl/GrGLTexture.h" | 12 #include "gl/GrGLTexture.h" |
13 #include "GrTBackendEffectFactory.h" | 13 #include "GrTBackendEffectFactory.h" |
14 #include "GrTexture.h" | 14 #include "GrTexture.h" |
15 | 15 |
16 class GrGLSimpleTextureEffect : public GrGLEffect { | 16 class GrGLSimpleTextureEffect : public GrGLEffect { |
17 public: | 17 public: |
18 GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrEffec
tRef&) | 18 GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrEffec
tRef&) |
19 : INHERITED (factory) {} | 19 : INHERITED (factory) {} |
20 | 20 |
21 virtual void emitCode(GrGLShaderBuilder* builder, | 21 virtual void emitCode(GrGLShaderBuilder* builder, |
22 const GrEffectStage&, | 22 const GrEffectStage&, |
23 EffectKey key, | 23 EffectKey key, |
24 const char* vertexCoords, | 24 const char* vertexCoords, |
25 const char* outputColor, | 25 const char* outputColor, |
26 const char* inputColor, | 26 const char* inputColor, |
27 const TextureSamplerArray& samplers) SK_OVERRIDE { | 27 const TextureSamplerArray& samplers) SK_OVERRIDE { |
28 const char* coordName; | 28 const char* coordName; |
29 GrSLType coordType = fEffectMatrix.emitCode(builder, key, vertexCoords,
&coordName); | 29 GrSLType coordType = fEffectMatrix.emitCode(builder, key, vertexCoords,
&coordName); |
30 builder->fFSCode.appendf("\t%s = ", outputColor); | 30 builder->fsCodeAppendf("\t%s = ", outputColor); |
31 builder->appendTextureLookupAndModulate(&builder->fFSCode, | 31 builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_Sha
derType, |
32 inputColor, | 32 inputColor, |
33 samplers[0], | 33 samplers[0], |
34 coordName, | 34 coordName, |
35 coordType); | 35 coordType); |
36 builder->fFSCode.append(";\n"); | 36 builder->fsCodeAppend(";\n"); |
37 } | 37 } |
38 | 38 |
39 static inline EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&)
{ | 39 static inline EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&)
{ |
40 const GrSimpleTextureEffect& ste = GetEffectFromStage<GrSimpleTextureEff
ect>(stage); | 40 const GrSimpleTextureEffect& ste = GetEffectFromStage<GrSimpleTextureEff
ect>(stage); |
41 return GrGLEffectMatrix::GenKey(ste.getMatrix(), | 41 return GrGLEffectMatrix::GenKey(ste.getMatrix(), |
42 stage.getCoordChangeMatrix(), | 42 stage.getCoordChangeMatrix(), |
43 ste.texture(0)); | 43 ste.texture(0)); |
44 } | 44 } |
45 | 45 |
46 virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& st
age) SK_OVERRIDE { | 46 virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& st
age) SK_OVERRIDE { |
(...skipping 21 matching lines...) Expand all Loading... |
68 GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect); | 68 GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect); |
69 | 69 |
70 GrEffectRef* GrSimpleTextureEffect::TestCreate(SkMWCRandom* random, | 70 GrEffectRef* GrSimpleTextureEffect::TestCreate(SkMWCRandom* random, |
71 GrContext* context, | 71 GrContext* context, |
72 GrTexture* textures[]) { | 72 GrTexture* textures[]) { |
73 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 73 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
74 GrEffectUnitTest::kAlphaTextureIdx; | 74 GrEffectUnitTest::kAlphaTextureIdx; |
75 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | 75 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
76 return GrSimpleTextureEffect::Create(textures[texIdx], matrix); | 76 return GrSimpleTextureEffect::Create(textures[texIdx], matrix); |
77 } | 77 } |
OLD | NEW |