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Side by Side Diff: src/effects/SkBicubicImageFilter.cpp

Issue 12547012: Make GrGLEffects use an interface to append their code. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2013 The Android Open Source Project 2 * Copyright 2013 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBicubicImageFilter.h" 8 #include "SkBicubicImageFilter.h"
9 #include "SkBitmap.h" 9 #include "SkBitmap.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
(...skipping 207 matching lines...) Expand 10 before | Expand all | Expand 10 after
218 EffectKey key, 218 EffectKey key,
219 const char* vertexCoords, 219 const char* vertexCoords,
220 const char* outputColor, 220 const char* outputColor,
221 const char* inputColor, 221 const char* inputColor,
222 const TextureSamplerArray& samplers) { 222 const TextureSamplerArray& samplers) {
223 const char* coords; 223 const char* coords;
224 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords); 224 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords);
225 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderTy pe, 225 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderTy pe,
226 kMat44f_GrSLType, "Coefficients"); 226 kMat44f_GrSLType, "Coefficients");
227 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Shader Type, 227 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Shader Type,
228 kVec2f_GrSLType, "ImageIncrement"); 228
229 SkString* code = &builder->fFSCode; 229 kVec2f_GrSLType, "ImageIncrement");
230 230
231 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 231 const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
232 const char* coeff = builder->getUniformCStr(fCoefficientsUni); 232 const char* coeff = builder->getUniformCStr(fCoefficientsUni);
233 233
234 SkString cubicBlendName; 234 SkString cubicBlendName;
235 235
236 static const GrGLShaderVar gCubicBlendArgs[] = { 236 static const GrGLShaderVar gCubicBlendArgs[] = {
237 GrGLShaderVar("coefficients", kMat44f_GrSLType), 237 GrGLShaderVar("coefficients", kMat44f_GrSLType),
238 GrGLShaderVar("t", kFloat_GrSLType), 238 GrGLShaderVar("t", kFloat_GrSLType),
239 GrGLShaderVar("c0", kVec4f_GrSLType), 239 GrGLShaderVar("c0", kVec4f_GrSLType),
240 GrGLShaderVar("c1", kVec4f_GrSLType), 240 GrGLShaderVar("c1", kVec4f_GrSLType),
241 GrGLShaderVar("c2", kVec4f_GrSLType), 241 GrGLShaderVar("c2", kVec4f_GrSLType),
242 GrGLShaderVar("c3", kVec4f_GrSLType), 242 GrGLShaderVar("c3", kVec4f_GrSLType),
243 }; 243 };
244 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, 244 builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType,
245 kVec4f_GrSLType, 245 kVec4f_GrSLType,
246 "cubicBlend", 246 "cubicBlend",
247 SK_ARRAY_COUNT(gCubicBlendArgs), 247 SK_ARRAY_COUNT(gCubicBlendArgs),
248 gCubicBlendArgs, 248 gCubicBlendArgs,
249 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" 249 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
250 "\tvec4 c = coefficients * ts;\n" 250 "\tvec4 c = coefficients * ts;\n"
251 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n ", 251 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n ",
252 &cubicBlendName); 252 &cubicBlendName);
253 code->appendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords, imgInc); 253 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords, imgInc);
254 code->appendf("\tvec2 f = fract(coord / %s);\n", imgInc); 254 builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc);
255 for (int y = 0; y < 4; ++y) { 255 for (int y = 0; y < 4; ++y) {
256 for (int x = 0; x < 4; ++x) { 256 for (int x = 0; x < 4; ++x) {
257 SkString coord; 257 SkString coord;
258 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); 258 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
259 code->appendf("\tvec4 s%d%d = ", x, y); 259 builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y);
260 builder->appendTextureLookup(&builder->fFSCode, samplers[0], coord.c _str()); 260 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType ,
261 code->appendf(";\n"); 261 samplers[0],
262 coord.c_str());
263 builder->fsCodeAppend(";\n");
262 } 264 }
263 code->appendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); 265 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d) ;\n", y, cubicBlendName.c_str(), coeff, y, y, y, y);
264 } 266 }
265 code->appendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBle ndName.c_str(), coeff); 267 builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff);
266 } 268 }
267 269
268 GrGLEffect::EffectKey GrGLBicubicEffect::GenKey(const GrEffectStage& s, const Gr GLCaps&) { 270 GrGLEffect::EffectKey GrGLBicubicEffect::GenKey(const GrEffectStage& s, const Gr GLCaps&) {
269 const GrBicubicEffect& m = GetEffectFromStage<GrBicubicEffect>(s); 271 const GrBicubicEffect& m = GetEffectFromStage<GrBicubicEffect>(s);
270 EffectKey matrixKey = GrGLEffectMatrix::GenKey(m.getMatrix(), 272 EffectKey matrixKey = GrGLEffectMatrix::GenKey(m.getMatrix(),
271 s.getCoordChangeMatrix(), 273 s.getCoordChangeMatrix(),
272 m.texture(0)); 274 m.texture(0));
273 return matrixKey; 275 return matrixKey;
274 } 276 }
275 277
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after
358 GrPaint paint; 360 GrPaint paint;
359 paint.colorStage(0)->setEffect(GrBicubicEffect::Create(srcTexture, fCoeffici ents))->unref(); 361 paint.colorStage(0)->setEffect(GrBicubicEffect::Create(srcTexture, fCoeffici ents))->unref();
360 SkRect srcRect; 362 SkRect srcRect;
361 srcBM.getBounds(&srcRect); 363 srcBM.getBounds(&srcRect);
362 context->drawRectToRect(paint, dstRect, srcRect); 364 context->drawRectToRect(paint, dstRect, srcRect);
363 return SkImageFilterUtils::WrapTexture(dst, desc.fWidth, desc.fHeight, resul t); 365 return SkImageFilterUtils::WrapTexture(dst, desc.fWidth, desc.fHeight, resul t);
364 } 366 }
365 #endif 367 #endif
366 368
367 /////////////////////////////////////////////////////////////////////////////// 369 ///////////////////////////////////////////////////////////////////////////////
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