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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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63 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); | 63 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); |
64 | 64 |
65 if (!context3d) { | 65 if (!context3d) { |
66 // Software compositing. | 66 // Software compositing. |
67 return true; | 67 return true; |
68 } | 68 } |
69 | 69 |
70 if (!context3d->makeContextCurrent()) | 70 if (!context3d->makeContextCurrent()) |
71 return false; | 71 return false; |
72 | 72 |
73 context3d->setContextLostCallback(this); | |
74 context3d->pushGroupMarkerEXT("CompositorContext"); | 73 context3d->pushGroupMarkerEXT("CompositorContext"); |
75 | 74 |
76 std::string extensions_string = | 75 std::string extensions_string = |
77 UTF16ToASCII(context3d->getString(GL_EXTENSIONS)); | 76 UTF16ToASCII(context3d->getString(GL_EXTENSIONS)); |
78 | 77 |
79 std::vector<std::string> extensions; | 78 std::vector<std::string> extensions; |
80 base::SplitString(extensions_string, ' ', &extensions); | 79 base::SplitString(extensions_string, ' ', &extensions); |
81 | 80 |
82 // TODO(danakj): We need non-GPU-specific paths for these things. This | 81 // TODO(danakj): We need non-GPU-specific paths for these things. This |
83 // renderer shouldn't need to use context3d extensions directly. | 82 // renderer shouldn't need to use context3d extensions directly. |
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111 capabilities_.using_set_visibility = has_set_visibility; | 110 capabilities_.using_set_visibility = has_set_visibility; |
112 | 111 |
113 // TODO(danakj): Support GpuMemoryManager. | 112 // TODO(danakj): Support GpuMemoryManager. |
114 capabilities_.using_gpu_memory_manager = false; | 113 capabilities_.using_gpu_memory_manager = false; |
115 | 114 |
116 capabilities_.using_egl_image = has_egl_image; | 115 capabilities_.using_egl_image = has_egl_image; |
117 | 116 |
118 return true; | 117 return true; |
119 } | 118 } |
120 | 119 |
121 DelegatingRenderer::~DelegatingRenderer() { | 120 DelegatingRenderer::~DelegatingRenderer() {} |
122 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); | |
123 if (context3d) | |
124 context3d->setContextLostCallback(NULL); | |
125 } | |
126 | 121 |
127 const RendererCapabilities& DelegatingRenderer::Capabilities() const { | 122 const RendererCapabilities& DelegatingRenderer::Capabilities() const { |
128 return capabilities_; | 123 return capabilities_; |
129 } | 124 } |
130 | 125 |
131 static ResourceProvider::ResourceId AppendToArray( | 126 static ResourceProvider::ResourceId AppendToArray( |
132 ResourceProvider::ResourceIdArray* array, | 127 ResourceProvider::ResourceIdArray* array, |
133 ResourceProvider::ResourceId id) { | 128 ResourceProvider::ResourceId id) { |
134 array->push_back(id); | 129 array->push_back(id); |
135 return id; | 130 return id; |
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166 return true; | 161 return true; |
167 } | 162 } |
168 | 163 |
169 void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { | 164 void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { |
170 NOTIMPLEMENTED(); | 165 NOTIMPLEMENTED(); |
171 } | 166 } |
172 | 167 |
173 void DelegatingRenderer::ReceiveCompositorFrameAck( | 168 void DelegatingRenderer::ReceiveCompositorFrameAck( |
174 const CompositorFrameAck& ack) { | 169 const CompositorFrameAck& ack) { |
175 resource_provider_->ReceiveFromParent(ack.resources); | 170 resource_provider_->ReceiveFromParent(ack.resources); |
176 if (client_->HasImplThread()) | |
177 client_->OnSwapBuffersComplete(); | |
178 } | 171 } |
179 | 172 |
180 | 173 |
181 bool DelegatingRenderer::IsContextLost() { | 174 bool DelegatingRenderer::IsContextLost() { |
182 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); | 175 WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D(); |
183 if (!context3d) | 176 if (!context3d) |
184 return false; | 177 return false; |
185 return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; | 178 return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR; |
186 } | 179 } |
187 | 180 |
188 void DelegatingRenderer::SetVisible(bool visible) { | 181 void DelegatingRenderer::SetVisible(bool visible) { |
189 visible_ = visible; | 182 visible_ = visible; |
190 } | 183 } |
191 | 184 |
192 void DelegatingRenderer::onContextLost() { | |
193 client_->DidLoseOutputSurface(); | |
194 } | |
195 | |
196 } // namespace cc | 185 } // namespace cc |
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