| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include "base/hash_tables.h" | 9 #include "base/hash_tables.h" |
| 10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 bool angle_translated_shader_source; | 32 bool angle_translated_shader_source; |
| 33 bool angle_pack_reverse_row_order; | 33 bool angle_pack_reverse_row_order; |
| 34 bool arb_texture_rectangle; | 34 bool arb_texture_rectangle; |
| 35 bool angle_instanced_arrays; | 35 bool angle_instanced_arrays; |
| 36 bool occlusion_query_boolean; | 36 bool occlusion_query_boolean; |
| 37 bool use_arb_occlusion_query2_for_occlusion_query_boolean; | 37 bool use_arb_occlusion_query2_for_occlusion_query_boolean; |
| 38 bool use_arb_occlusion_query_for_occlusion_query_boolean; | 38 bool use_arb_occlusion_query_for_occlusion_query_boolean; |
| 39 bool native_vertex_array_object; | 39 bool native_vertex_array_object; |
| 40 bool disable_workarounds; | 40 bool disable_workarounds; |
| 41 bool enable_shader_name_hashing; | 41 bool enable_shader_name_hashing; |
| 42 bool ext_draw_buffers; |
| 42 }; | 43 }; |
| 43 | 44 |
| 44 struct Workarounds { | 45 struct Workarounds { |
| 45 Workarounds(); | 46 Workarounds(); |
| 46 | 47 |
| 47 bool clear_alpha_in_readpixels; | 48 bool clear_alpha_in_readpixels; |
| 48 bool clear_uniforms_before_program_use; | 49 bool clear_uniforms_before_program_use; |
| 49 bool needs_glsl_built_in_function_emulation; | 50 bool needs_glsl_built_in_function_emulation; |
| 50 bool needs_offscreen_buffer_workaround; | 51 bool needs_offscreen_buffer_workaround; |
| 51 bool reverse_point_sprite_coord_origin; | 52 bool reverse_point_sprite_coord_origin; |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 115 // Flags for Workarounds. | 116 // Flags for Workarounds. |
| 116 Workarounds workarounds_; | 117 Workarounds workarounds_; |
| 117 | 118 |
| 118 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); | 119 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); |
| 119 }; | 120 }; |
| 120 | 121 |
| 121 } // namespace gles2 | 122 } // namespace gles2 |
| 122 } // namespace gpu | 123 } // namespace gpu |
| 123 | 124 |
| 124 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 125 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
| OLD | NEW |