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Side by Side Diff: gpu/command_buffer/service/context_group.cc

Issue 12545014: Implement EXT_draw_buffers WebGL extention support in command buffer. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/context_group.h" 5 #include "gpu/command_buffer/service/context_group.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <string> 8 #include <string>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
(...skipping 28 matching lines...) Expand all
39 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( 39 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch(
40 switches::kEnforceGLMinimums)), 40 switches::kEnforceGLMinimums)),
41 bind_generates_resource_(bind_generates_resource), 41 bind_generates_resource_(bind_generates_resource),
42 max_vertex_attribs_(0u), 42 max_vertex_attribs_(0u),
43 max_texture_units_(0u), 43 max_texture_units_(0u),
44 max_texture_image_units_(0u), 44 max_texture_image_units_(0u),
45 max_vertex_texture_image_units_(0u), 45 max_vertex_texture_image_units_(0u),
46 max_fragment_uniform_vectors_(0u), 46 max_fragment_uniform_vectors_(0u),
47 max_varying_vectors_(0u), 47 max_varying_vectors_(0u),
48 max_vertex_uniform_vectors_(0u), 48 max_vertex_uniform_vectors_(0u),
49 max_color_attachments_(1u),
50 max_draw_buffers_(1u),
49 program_cache_(NULL), 51 program_cache_(NULL),
50 feature_info_(new FeatureInfo()) { 52 feature_info_(new FeatureInfo()) {
51 { 53 {
52 TransferBufferManager* manager = new TransferBufferManager(); 54 TransferBufferManager* manager = new TransferBufferManager();
53 transfer_buffer_manager_.reset(manager); 55 transfer_buffer_manager_.reset(manager);
54 manager->Initialize(); 56 manager->Initialize();
55 } 57 }
56 58
57 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); 59 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator);
58 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); 60 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator);
(...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after
178 } else { 180 } else {
179 GetIntegerv( 181 GetIntegerv(
180 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max_fragment_uniform_vectors_); 182 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max_fragment_uniform_vectors_);
181 max_fragment_uniform_vectors_ /= 4; 183 max_fragment_uniform_vectors_ /= 4;
182 GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_); 184 GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_);
183 max_varying_vectors_ /= 4; 185 max_varying_vectors_ /= 4;
184 GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_); 186 GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_);
185 max_vertex_uniform_vectors_ /= 4; 187 max_vertex_uniform_vectors_ /= 4;
186 } 188 }
187 189
190 if (feature_info_->feature_flags().ext_draw_buffers) {
191 GetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments_);
192 GetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers_);
193 }
194
188 const GLint kMinFragmentUniformVectors = 16; 195 const GLint kMinFragmentUniformVectors = 16;
189 const GLint kMinVaryingVectors = 8; 196 const GLint kMinVaryingVectors = 8;
190 const GLint kMinVertexUniformVectors = 128; 197 const GLint kMinVertexUniformVectors = 128;
191 if (!CheckGLFeatureU( 198 if (!CheckGLFeatureU(
192 kMinFragmentUniformVectors, &max_fragment_uniform_vectors_) || 199 kMinFragmentUniformVectors, &max_fragment_uniform_vectors_) ||
193 !CheckGLFeatureU(kMinVaryingVectors, &max_varying_vectors_) || 200 !CheckGLFeatureU(kMinVaryingVectors, &max_varying_vectors_) ||
194 !CheckGLFeatureU( 201 !CheckGLFeatureU(
195 kMinVertexUniformVectors, &max_vertex_uniform_vectors_)) { 202 kMinVertexUniformVectors, &max_vertex_uniform_vectors_)) {
196 LOG(ERROR) << "ContextGroup::Initialize failed because too few " 203 LOG(ERROR) << "ContextGroup::Initialize failed because too few "
197 << "uniforms or varyings supported."; 204 << "uniforms or varyings supported.";
(...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after
325 GLenum pname, GLint min_required, uint32* v) { 332 GLenum pname, GLint min_required, uint32* v) {
326 uint32 value = 0; 333 uint32 value = 0;
327 GetIntegerv(pname, &value); 334 GetIntegerv(pname, &value);
328 bool result = CheckGLFeatureU(min_required, &value); 335 bool result = CheckGLFeatureU(min_required, &value);
329 *v = value; 336 *v = value;
330 return result; 337 return result;
331 } 338 }
332 339
333 } // namespace gles2 340 } // namespace gles2
334 } // namespace gpu 341 } // namespace gpu
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