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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "base/hash_tables.h" | 9 #include "base/hash_tables.h" |
| 10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
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| 33 virtual bool cleared() const = 0; | 33 virtual bool cleared() const = 0; |
| 34 virtual void SetCleared( | 34 virtual void SetCleared( |
| 35 RenderbufferManager* renderbuffer_manager, | 35 RenderbufferManager* renderbuffer_manager, |
| 36 TextureManager* texture_manager, | 36 TextureManager* texture_manager, |
| 37 bool cleared) = 0; | 37 bool cleared) = 0; |
| 38 virtual bool IsTexture(Texture* texture) const = 0; | 38 virtual bool IsTexture(Texture* texture) const = 0; |
| 39 virtual bool IsRenderbuffer( | 39 virtual bool IsRenderbuffer( |
| 40 Renderbuffer* renderbuffer) const = 0; | 40 Renderbuffer* renderbuffer) const = 0; |
| 41 virtual bool CanRenderTo() const = 0; | 41 virtual bool CanRenderTo() const = 0; |
| 42 virtual void DetachFromFramebuffer() const = 0; | 42 virtual void DetachFromFramebuffer() const = 0; |
| 43 virtual bool ValidForAttachmentType(GLenum attachment_type) = 0; | 43 virtual bool ValidForAttachmentType( |
| 44 GLenum attachment_type, uint32 max_color_attachments) = 0; |
| 44 virtual void AddToSignature( | 45 virtual void AddToSignature( |
| 45 TextureManager* texture_manager, std::string* signature) const = 0; | 46 TextureManager* texture_manager, std::string* signature) const = 0; |
| 46 | 47 |
| 47 protected: | 48 protected: |
| 48 friend class base::RefCounted<Attachment>; | 49 friend class base::RefCounted<Attachment>; |
| 49 virtual ~Attachment() {} | 50 virtual ~Attachment() {} |
| 50 }; | 51 }; |
| 51 | 52 |
| 52 Framebuffer(FramebufferManager* manager, GLuint service_id); | 53 Framebuffer(FramebufferManager* manager, GLuint service_id); |
| 53 | 54 |
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| 107 // not mean the real OpenGL will consider it framebuffer complete. It just | 108 // not mean the real OpenGL will consider it framebuffer complete. It just |
| 108 // means it passed our tests. | 109 // means it passed our tests. |
| 109 GLenum IsPossiblyComplete() const; | 110 GLenum IsPossiblyComplete() const; |
| 110 | 111 |
| 111 // Implements optimized glGetFramebufferStatus. | 112 // Implements optimized glGetFramebufferStatus. |
| 112 GLenum GetStatus(TextureManager* texture_manager, GLenum target) const; | 113 GLenum GetStatus(TextureManager* texture_manager, GLenum target) const; |
| 113 | 114 |
| 114 // Check all attachments are cleared | 115 // Check all attachments are cleared |
| 115 bool IsCleared() const; | 116 bool IsCleared() const; |
| 116 | 117 |
| 118 GLenum GetDrawBuffer(GLenum draw_buffer) const; |
| 119 |
| 120 void SetDrawBuffers(GLsizei n, const GLenum* bufs); |
| 121 |
| 117 static void ClearFramebufferCompleteComboMap(); | 122 static void ClearFramebufferCompleteComboMap(); |
| 118 | 123 |
| 119 private: | 124 private: |
| 120 friend class FramebufferManager; | 125 friend class FramebufferManager; |
| 121 friend class base::RefCounted<Framebuffer>; | 126 friend class base::RefCounted<Framebuffer>; |
| 122 | 127 |
| 123 ~Framebuffer(); | 128 ~Framebuffer(); |
| 124 | 129 |
| 125 void MarkAsDeleted(); | 130 void MarkAsDeleted(); |
| 126 | 131 |
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| 153 | 158 |
| 154 // A map of attachments. | 159 // A map of attachments. |
| 155 typedef base::hash_map<GLenum, scoped_refptr<Attachment> > AttachmentMap; | 160 typedef base::hash_map<GLenum, scoped_refptr<Attachment> > AttachmentMap; |
| 156 AttachmentMap attachments_; | 161 AttachmentMap attachments_; |
| 157 | 162 |
| 158 // A map of successful frame buffer combos. If it's in the map | 163 // A map of successful frame buffer combos. If it's in the map |
| 159 // it should be FRAMEBUFFER_COMPLETE. | 164 // it should be FRAMEBUFFER_COMPLETE. |
| 160 typedef base::hash_map<std::string, bool> FramebufferComboCompleteMap; | 165 typedef base::hash_map<std::string, bool> FramebufferComboCompleteMap; |
| 161 static FramebufferComboCompleteMap* framebuffer_combo_complete_map_; | 166 static FramebufferComboCompleteMap* framebuffer_combo_complete_map_; |
| 162 | 167 |
| 168 scoped_array<GLenum> draw_buffers_; |
| 169 |
| 163 DISALLOW_COPY_AND_ASSIGN(Framebuffer); | 170 DISALLOW_COPY_AND_ASSIGN(Framebuffer); |
| 164 }; | 171 }; |
| 165 | 172 |
| 166 // This class keeps track of the frambebuffers and their attached renderbuffers | 173 // This class keeps track of the frambebuffers and their attached renderbuffers |
| 167 // so we can correctly clear them. | 174 // so we can correctly clear them. |
| 168 class GPU_EXPORT FramebufferManager { | 175 class GPU_EXPORT FramebufferManager { |
| 169 public: | 176 public: |
| 170 FramebufferManager(); | 177 FramebufferManager(uint32 max_draw_buffers, uint32 max_color_attachments); |
| 171 ~FramebufferManager(); | 178 ~FramebufferManager(); |
| 172 | 179 |
| 173 // Must call before destruction. | 180 // Must call before destruction. |
| 174 void Destroy(bool have_context); | 181 void Destroy(bool have_context); |
| 175 | 182 |
| 176 // Creates a Framebuffer for the given framebuffer. | 183 // Creates a Framebuffer for the given framebuffer. |
| 177 void CreateFramebuffer(GLuint client_id, GLuint service_id); | 184 void CreateFramebuffer(GLuint client_id, GLuint service_id); |
| 178 | 185 |
| 179 // Gets the framebuffer info for the given framebuffer. | 186 // Gets the framebuffer info for the given framebuffer. |
| 180 Framebuffer* GetFramebuffer(GLuint client_id); | 187 Framebuffer* GetFramebuffer(GLuint client_id); |
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| 214 // Incremented anytime anything changes that might effect framebuffer | 221 // Incremented anytime anything changes that might effect framebuffer |
| 215 // state. | 222 // state. |
| 216 unsigned framebuffer_state_change_count_; | 223 unsigned framebuffer_state_change_count_; |
| 217 | 224 |
| 218 // Counts the number of Framebuffer allocated with 'this' as its manager. | 225 // Counts the number of Framebuffer allocated with 'this' as its manager. |
| 219 // Allows to check no Framebuffer will outlive this. | 226 // Allows to check no Framebuffer will outlive this. |
| 220 unsigned int framebuffer_count_; | 227 unsigned int framebuffer_count_; |
| 221 | 228 |
| 222 bool have_context_; | 229 bool have_context_; |
| 223 | 230 |
| 231 uint32 max_draw_buffers_; |
| 232 uint32 max_color_attachments_; |
| 233 |
| 224 DISALLOW_COPY_AND_ASSIGN(FramebufferManager); | 234 DISALLOW_COPY_AND_ASSIGN(FramebufferManager); |
| 225 }; | 235 }; |
| 226 | 236 |
| 227 } // namespace gles2 | 237 } // namespace gles2 |
| 228 } // namespace gpu | 238 } // namespace gpu |
| 229 | 239 |
| 230 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ | 240 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ |
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