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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 #include "base/hash_tables.h" | 9 #include "base/hash_tables.h" |
10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
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32 bool angle_translated_shader_source; | 32 bool angle_translated_shader_source; |
33 bool angle_pack_reverse_row_order; | 33 bool angle_pack_reverse_row_order; |
34 bool arb_texture_rectangle; | 34 bool arb_texture_rectangle; |
35 bool angle_instanced_arrays; | 35 bool angle_instanced_arrays; |
36 bool occlusion_query_boolean; | 36 bool occlusion_query_boolean; |
37 bool use_arb_occlusion_query2_for_occlusion_query_boolean; | 37 bool use_arb_occlusion_query2_for_occlusion_query_boolean; |
38 bool use_arb_occlusion_query_for_occlusion_query_boolean; | 38 bool use_arb_occlusion_query_for_occlusion_query_boolean; |
39 bool native_vertex_array_object; | 39 bool native_vertex_array_object; |
40 bool disable_workarounds; | 40 bool disable_workarounds; |
41 bool enable_shader_name_hashing; | 41 bool enable_shader_name_hashing; |
| 42 bool ext_draw_buffers; |
42 }; | 43 }; |
43 | 44 |
44 struct Workarounds { | 45 struct Workarounds { |
45 Workarounds(); | 46 Workarounds(); |
46 | 47 |
47 bool clear_alpha_in_readpixels; | 48 bool clear_alpha_in_readpixels; |
48 bool clear_uniforms_before_program_use; | 49 bool clear_uniforms_before_program_use; |
49 bool needs_glsl_built_in_function_emulation; | 50 bool needs_glsl_built_in_function_emulation; |
50 bool needs_offscreen_buffer_workaround; | 51 bool needs_offscreen_buffer_workaround; |
51 bool reverse_point_sprite_coord_origin; | 52 bool reverse_point_sprite_coord_origin; |
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115 // Flags for Workarounds. | 116 // Flags for Workarounds. |
116 Workarounds workarounds_; | 117 Workarounds workarounds_; |
117 | 118 |
118 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); | 119 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); |
119 }; | 120 }; |
120 | 121 |
121 } // namespace gles2 | 122 } // namespace gles2 |
122 } // namespace gpu | 123 } // namespace gpu |
123 | 124 |
124 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 125 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
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