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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 // These functions emulate GLES2 over command buffers. | 9 // These functions emulate GLES2 over command buffers. |
10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
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721 } | 721 } |
722 void GLES2LoseContextCHROMIUM(GLenum current, GLenum other) { | 722 void GLES2LoseContextCHROMIUM(GLenum current, GLenum other) { |
723 gles2::GetGLContext()->LoseContextCHROMIUM(current, other); | 723 gles2::GetGLContext()->LoseContextCHROMIUM(current, other); |
724 } | 724 } |
725 GLuint GLES2InsertSyncPointCHROMIUM() { | 725 GLuint GLES2InsertSyncPointCHROMIUM() { |
726 return gles2::GetGLContext()->InsertSyncPointCHROMIUM(); | 726 return gles2::GetGLContext()->InsertSyncPointCHROMIUM(); |
727 } | 727 } |
728 void GLES2WaitSyncPointCHROMIUM(GLuint sync_point) { | 728 void GLES2WaitSyncPointCHROMIUM(GLuint sync_point) { |
729 gles2::GetGLContext()->WaitSyncPointCHROMIUM(sync_point); | 729 gles2::GetGLContext()->WaitSyncPointCHROMIUM(sync_point); |
730 } | 730 } |
| 731 void GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) { |
| 732 gles2::GetGLContext()->DrawBuffersEXT(count, bufs); |
| 733 } |
731 | 734 |
732 namespace gles2 { | 735 namespace gles2 { |
733 | 736 |
734 NameToFunc g_gles2_function_table[] = { | 737 NameToFunc g_gles2_function_table[] = { |
735 { "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>( | 738 { "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>( |
736 glActiveTexture), }, | 739 glActiveTexture), }, |
737 { "glAttachShader", reinterpret_cast<GLES2FunctionPointer>( | 740 { "glAttachShader", reinterpret_cast<GLES2FunctionPointer>( |
738 glAttachShader), }, | 741 glAttachShader), }, |
739 { "glBindAttribLocation", reinterpret_cast<GLES2FunctionPointer>( | 742 { "glBindAttribLocation", reinterpret_cast<GLES2FunctionPointer>( |
740 glBindAttribLocation), }, | 743 glBindAttribLocation), }, |
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1062 { "glWaitAsyncTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | 1065 { "glWaitAsyncTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
1063 glWaitAsyncTexImage2DCHROMIUM), }, | 1066 glWaitAsyncTexImage2DCHROMIUM), }, |
1064 { "glDiscardFramebufferEXT", reinterpret_cast<GLES2FunctionPointer>( | 1067 { "glDiscardFramebufferEXT", reinterpret_cast<GLES2FunctionPointer>( |
1065 glDiscardFramebufferEXT), }, | 1068 glDiscardFramebufferEXT), }, |
1066 { "glLoseContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | 1069 { "glLoseContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
1067 glLoseContextCHROMIUM), }, | 1070 glLoseContextCHROMIUM), }, |
1068 { "glInsertSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | 1071 { "glInsertSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
1069 glInsertSyncPointCHROMIUM), }, | 1072 glInsertSyncPointCHROMIUM), }, |
1070 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( | 1073 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
1071 glWaitSyncPointCHROMIUM), }, | 1074 glWaitSyncPointCHROMIUM), }, |
| 1075 { "glDrawBuffersEXT", reinterpret_cast<GLES2FunctionPointer>( |
| 1076 glDrawBuffersEXT), }, |
1072 { NULL, NULL, }, | 1077 { NULL, NULL, }, |
1073 }; | 1078 }; |
1074 | 1079 |
1075 } // namespace gles2 | 1080 } // namespace gles2 |
1076 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ | 1081 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
1077 | 1082 |
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