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Side by Side Diff: ui/gl/gl_context.h

Issue 1254383002: Remove GLContext::Destroy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix unit tests Created 5 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
(...skipping 24 matching lines...) Expand all
35 public: 35 public:
36 explicit GLContext(GLShareGroup* share_group); 36 explicit GLContext(GLShareGroup* share_group);
37 37
38 // Initializes the GL context to be compatible with the given surface. The GL 38 // Initializes the GL context to be compatible with the given surface. The GL
39 // context can be made with other surface's of the same type. The compatible 39 // context can be made with other surface's of the same type. The compatible
40 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It 40 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It
41 // should be specific for all platforms though. 41 // should be specific for all platforms though.
42 virtual bool Initialize( 42 virtual bool Initialize(
43 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; 43 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0;
44 44
45 // Destroys the GL context.
46 virtual void Destroy() = 0;
47
48 // Makes the GL context and a surface current on the current thread. 45 // Makes the GL context and a surface current on the current thread.
49 virtual bool MakeCurrent(GLSurface* surface) = 0; 46 virtual bool MakeCurrent(GLSurface* surface) = 0;
50 47
51 // Releases this GL context and surface as current on the current thread. 48 // Releases this GL context and surface as current on the current thread.
52 virtual void ReleaseCurrent(GLSurface* surface) = 0; 49 virtual void ReleaseCurrent(GLSurface* surface) = 0;
53 50
54 // Returns true if this context and surface is current. Pass a null surface 51 // Returns true if this context and surface is current. Pass a null surface
55 // if the current surface is not important. 52 // if the current surface is not important.
56 virtual bool IsCurrent(GLSurface* surface) = 0; 53 virtual bool IsCurrent(GLSurface* surface) = 0;
57 54
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207 void SetCurrent(GLSurface* surface) override; 204 void SetCurrent(GLSurface* surface) override;
208 205
209 private: 206 private:
210 scoped_ptr<gfx::GPUTiming> gpu_timing_; 207 scoped_ptr<gfx::GPUTiming> gpu_timing_;
211 DISALLOW_COPY_AND_ASSIGN(GLContextReal); 208 DISALLOW_COPY_AND_ASSIGN(GLContextReal);
212 }; 209 };
213 210
214 } // namespace gfx 211 } // namespace gfx
215 212
216 #endif // UI_GL_GL_CONTEXT_H_ 213 #endif // UI_GL_GL_CONTEXT_H_
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