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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_CONTEXT_H_ | 5 #ifndef UI_GL_GL_CONTEXT_H_ |
| 6 #define UI_GL_GL_CONTEXT_H_ | 6 #define UI_GL_GL_CONTEXT_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| (...skipping 24 matching lines...) Expand all Loading... |
| 35 public: | 35 public: |
| 36 explicit GLContext(GLShareGroup* share_group); | 36 explicit GLContext(GLShareGroup* share_group); |
| 37 | 37 |
| 38 // Initializes the GL context to be compatible with the given surface. The GL | 38 // Initializes the GL context to be compatible with the given surface. The GL |
| 39 // context can be made with other surface's of the same type. The compatible | 39 // context can be made with other surface's of the same type. The compatible |
| 40 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It | 40 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It |
| 41 // should be specific for all platforms though. | 41 // should be specific for all platforms though. |
| 42 virtual bool Initialize( | 42 virtual bool Initialize( |
| 43 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; | 43 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; |
| 44 | 44 |
| 45 // Destroys the GL context. | |
| 46 virtual void Destroy() = 0; | |
| 47 | |
| 48 // Makes the GL context and a surface current on the current thread. | 45 // Makes the GL context and a surface current on the current thread. |
| 49 virtual bool MakeCurrent(GLSurface* surface) = 0; | 46 virtual bool MakeCurrent(GLSurface* surface) = 0; |
| 50 | 47 |
| 51 // Releases this GL context and surface as current on the current thread. | 48 // Releases this GL context and surface as current on the current thread. |
| 52 virtual void ReleaseCurrent(GLSurface* surface) = 0; | 49 virtual void ReleaseCurrent(GLSurface* surface) = 0; |
| 53 | 50 |
| 54 // Returns true if this context and surface is current. Pass a null surface | 51 // Returns true if this context and surface is current. Pass a null surface |
| 55 // if the current surface is not important. | 52 // if the current surface is not important. |
| 56 virtual bool IsCurrent(GLSurface* surface) = 0; | 53 virtual bool IsCurrent(GLSurface* surface) = 0; |
| 57 | 54 |
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| 207 void SetCurrent(GLSurface* surface) override; | 204 void SetCurrent(GLSurface* surface) override; |
| 208 | 205 |
| 209 private: | 206 private: |
| 210 scoped_ptr<gfx::GPUTiming> gpu_timing_; | 207 scoped_ptr<gfx::GPUTiming> gpu_timing_; |
| 211 DISALLOW_COPY_AND_ASSIGN(GLContextReal); | 208 DISALLOW_COPY_AND_ASSIGN(GLContextReal); |
| 212 }; | 209 }; |
| 213 | 210 |
| 214 } // namespace gfx | 211 } // namespace gfx |
| 215 | 212 |
| 216 #endif // UI_GL_GL_CONTEXT_H_ | 213 #endif // UI_GL_GL_CONTEXT_H_ |
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