OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gl/SkNativeGLContext.h" | 9 #include "gl/SkNativeGLContext.h" |
10 #include "SkWGL.h" | 10 #include "SkWGL.h" |
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
79 SkDebugf("Could not create window.\n"); | 79 SkDebugf("Could not create window.\n"); |
80 return NULL; | 80 return NULL; |
81 } | 81 } |
82 | 82 |
83 if (!(fDeviceContext = GetDC(fWindow))) { | 83 if (!(fDeviceContext = GetDC(fWindow))) { |
84 SkDebugf("Could not get device context.\n"); | 84 SkDebugf("Could not get device context.\n"); |
85 this->destroyGLContext(); | 85 this->destroyGLContext(); |
86 return NULL; | 86 return NULL; |
87 } | 87 } |
88 | 88 |
89 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false))) { | 89 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, true))) { |
90 SkDebugf("Could not create rendering context.\n"); | 90 SkDebugf("Could not create rendering context.\n"); |
91 this->destroyGLContext(); | 91 this->destroyGLContext(); |
92 return NULL; | 92 return NULL; |
93 } | 93 } |
94 | 94 |
95 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { | 95 if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { |
96 SkDebugf("Could not set the context.\n"); | 96 SkDebugf("Could not set the context.\n"); |
97 this->destroyGLContext(); | 97 this->destroyGLContext(); |
98 return NULL; | 98 return NULL; |
99 } | 99 } |
100 const GrGLInterface* interface = GrGLCreateNativeInterface(); | 100 const GrGLInterface* interface = GrGLCreateNativeInterface(); |
101 if (NULL == interface) { | 101 if (NULL == interface) { |
102 SkDebugf("Could not create GL interface.\n"); | 102 SkDebugf("Could not create GL interface.\n"); |
103 this->destroyGLContext(); | 103 this->destroyGLContext(); |
104 return NULL; | 104 return NULL; |
105 } | 105 } |
106 | 106 |
107 return interface; | 107 return interface; |
108 } | 108 } |
109 | 109 |
110 void SkNativeGLContext::makeCurrent() const { | 110 void SkNativeGLContext::makeCurrent() const { |
111 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { | 111 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { |
112 SkDebugf("Could not create rendering context.\n"); | 112 SkDebugf("Could not create rendering context.\n"); |
113 } | 113 } |
114 } | 114 } |
OLD | NEW |