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Side by Side Diff: src/gpu/gl/GrGLVertexArray.h

Issue 12533007: Use vertex array objects on core profiles. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Use vertex array objects on core profiles. Created 7 years, 9 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGLVertexArray_DEFINED
9 #define GrGLVertexArray_DEFINED
10
11 #include "GrResource.h"
12 #include "gl/GrGLFunctions.h"
13
14 #include "SkTArray.h"
15
16 class GrGLVertexBuffer;
17 class GrGLIndexBuffer;
18 class GrGpuGL;
19
20 /**
21 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
22 * (below) but is separate because it is also used to track the state of vertex array object 0.
23 */
24 class GrGLAttribArrayState {
25 public:
26 explicit GrGLAttribArrayState(int arrayCount = 0) { this->resize(arrayCount) ; }
27
28 void resize(int newCount) {
29 fAttribArrayStates.resize_back(newCount);
30 for (int i = 0; i < newCount; ++i) {
31 fAttribArrayStates[i].invalidate();
32 }
33 }
34
35 /**
36 * This function enables and sets vertex attrib state for the specified attr ib index. It is
37 * assumed that the GrGLAttribArrayState is tracking the state of the curren tly bound vertex
38 * array object.
39 */
40 void set(const GrGpuGL*,
41 int index,
42 GrGLVertexBuffer*,
43 GrGLint size,
44 GrGLenum type,
45 GrGLboolean normalized,
46 GrGLsizei stride,
47 GrGLvoid* offset);
48
49 /**
50 * This function disables vertex attribs not present in the mask. It is assu med that the
51 * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
52 */
53 void disableUnusedAttribArrays(const GrGpuGL*, uint64_t usedAttribArrayMask) ;
54
55 void invalidate() {
56 int count = fAttribArrayStates.count();
57 for (int i = 0; i < count; ++i) {
58 fAttribArrayStates[i].invalidate();
59 }
60 }
61
62 void notifyVertexBufferDelete(GrGLuint id) {
63 int count = fAttribArrayStates.count();
64 for (int i = 0; i < count; ++i) {
65 if (id == fAttribArrayStates[i].fVertexBufferID) {
66 fAttribArrayStates[i].invalidate();
67 }
68 }
69 }
70
71 /**
72 * The number of attrib arrays that this object is configured to track.
73 */
74 int count() const { return fAttribArrayStates.count(); }
75
76 private:
77 /**
78 * Tracks the state of glVertexAttribArray for an attribute index.
79 */
80 struct AttribArrayState {
81 void invalidate() {
82 fEnableIsValid = false;
83 fAttribPointerIsValid = false;
84 }
85
86 bool fEnableIsValid;
87 bool fAttribPointerIsValid;
88 bool fEnabled;
89 GrGLuint fVertexBufferID;
90 GrGLint fSize;
91 GrGLenum fType;
92 GrGLboolean fNormalized;
93 GrGLsizei fStride;
94 GrGLvoid* fOffset;
95 };
96
97 SkSTArray<16, AttribArrayState, true> fAttribArrayStates;
98 };
99
100 /**
101 * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
102 * and is used to track the state of the vertex array to avoid redundant GL call s.
103 */
104 class GrGLVertexArray : public GrResource {
105 public:
106 GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount);
107
108 /**
109 * Binds this vertex array. If the ID has been deleted or abandoned then NUL L is returned.
110 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is
111 * returned.
112 */
113 GrGLAttribArrayState* bind();
114
115 /**
116 * This is a version of the above function that also binds an index buffer t o the vertex
117 * array object.
118 */
119 GrGLAttribArrayState* bindWithIndexBuffer(const GrGLIndexBuffer* indexBuffer );
120
121 void notifyIndexBufferDelete(GrGLuint bufferID);
122
123 void notifyVertexBufferDelete(GrGLuint id) {
124 fAttribArrays.notifyVertexBufferDelete(id);
125 }
126
127 GrGLuint arrayID() const { return fID; }
128
129 void invalidateCachedState();
130
131 virtual size_t sizeInBytes() const SK_OVERRIDE { return 0; }
132
133 protected:
134 virtual void onAbandon() SK_OVERRIDE;
135
136 virtual void onRelease() SK_OVERRIDE;
137
138 private:
139 GrGLuint fID;
140 GrGLAttribArrayState fAttribArrays;
141 GrGLuint fIndexBufferID;
142 bool fIndexBufferIDIsValid;
143
144 typedef GrResource INHERITED;
145 };
146
147 #endif
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