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Side by Side Diff: src/gpu/gl/GrGLVertexArray.cpp

Issue 12533007: Use vertex array objects on core profiles. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Use vertex array objects on core profiles. Created 7 years, 9 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLVertexArray.h"
9 #include "GrGpuGL.h"
10
11 #define GPUGL static_cast<GrGpuGL*>(this->getGpu())
12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X);
13
14 void GrGLAttribArrayState::set(const GrGpuGL* gpu,
15 int index,
16 GrGLVertexBuffer* buffer,
17 GrGLint size,
18 GrGLenum type,
19 GrGLboolean normalized,
20 GrGLsizei stride,
21 GrGLvoid* offset) {
22 GrAssert(index >= 0 && index < fAttribArrayStates.count());
23 AttribArrayState* array = &fAttribArrayStates[index];
24 if (!array->fEnableIsValid || !array->fEnabled) {
25 GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(index));
26 array->fEnableIsValid = true;
27 array->fEnabled = true;
28 }
29 if (!array->fAttribPointerIsValid ||
30 array->fVertexBufferID != buffer->bufferID() ||
31 array->fSize != size ||
32 array->fNormalized != normalized ||
33 array->fStride != stride ||
34 array->fOffset != offset) {
35
36 buffer->bind();
37 GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index,
38 size,
39 type,
40 normalized,
41 stride,
42 offset));
43 array->fAttribPointerIsValid = true;
44 array->fVertexBufferID = buffer->bufferID();
45 array->fSize = size;
46 array->fNormalized = normalized;
47 array->fStride = stride;
48 array->fOffset = offset;
49 }
50 }
51
52 void GrGLAttribArrayState::disableUnusedAttribArrays(const GrGpuGL* gpu, uint64_ t usedMask) {
53 int count = fAttribArrayStates.count();
54 for (int i = 0; i < count; ++i) {
55 if (!(usedMask & 0x1)) {
56 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].f Enabled) {
57 GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i));
58 fAttribArrayStates[i].fEnableIsValid = true;
59 fAttribArrayStates[i].fEnabled = false;
60 }
61 }
62 // if the count is greater than 64 then this will become 0 and we will d isable arrays 64+.
63 usedMask >>= 1;
64 }
65 }
66
67 //////////////////////////////////////////////////////////////////////////////// ///////////////////
68
69 GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount)
70 : GrResource(gpu, false)
71 , fID(id)
72 , fAttribArrays(attribCount)
73 , fIndexBufferIDIsValid(false) {
74 }
75
76 void GrGLVertexArray::onAbandon() {
77 fID = 0;
78 INHERITED::onAbandon();
79 }
80
81 void GrGLVertexArray::onRelease() {
82 if (0 != fID) {
83 GL_CALL(DeleteVertexArrays(1, &fID));
84 GPUGL->notifyVertexArrayDelete(fID);
85 fID = 0;
86 }
87 INHERITED::onRelease();
88 }
89
90 GrGLAttribArrayState* GrGLVertexArray::bind() {
91 if (0 == fID) {
92 return NULL;
93 }
94 GPUGL->bindVertexArray(fID);
95 return &fAttribArrays;
96 }
97
98 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(const GrGLIndexBuffer * buffer) {
99 GrGLAttribArrayState* state = this->bind();
100 if (NULL != state && NULL != buffer) {
101 GrGLuint bufferID = buffer->bufferID();
102 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) {
103 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID));
104 fIndexBufferIDIsValid = true;
105 fIndexBufferID = bufferID;
106 }
107 }
108 return state;
109 }
110
111 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) {
112 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) {
113 fIndexBufferID = 0;
114 }
115 }
116
117 void GrGLVertexArray::invalidateCachedState() {
118 int count = fAttribArrays.count();
119 for (int i = 0; i < count; ++i) {
120 fAttribArrays.invalidate();
121 }
122 fIndexBufferIDIsValid = false;
123 }
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