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Side by Side Diff: src/gpu/gl/GrGLVertexArray.h

Issue 12533007: Use vertex array objects on core profiles. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef GrGLVertexArray_DEFINED
9 #define GrGLVertexArray_DEFINED
10
11 #include "GrResource.h"
12 #include "gl/GrGLFunctions.h"
13
14 #include "SkTArray.h"
15
16 class GrGLVertexBuffer;
17 class GrGLIndexBuffer;
18 class GrGpuGL;
19
20 /**
21 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
22 * (below) but is separate because it is also used to track the state of vertex array object 0.
23 */
24 class GrGLAttribArrayState {
25 public:
26 explicit GrGLAttribArrayState(int arrayCount = 0) { this->resize(arrayCount) ; }
27
28 void resize(int newCount) {
29 fAttribArrays.resize_back(newCount);
30 for (int i = 0; i < newCount; ++i) {
31 fAttribArrays[i].invalidate();
32 }
33 }
34
35 /**
36 * This function enables and sets vertex attrib state for the specified attr ib index. It is
37 * assumed that the GrGLAttribArrayState is tracking the state of the curren tly bound vertex
38 * array object.
39 */
40 void set(const GrGpuGL*,
41 int index,
42 GrGLVertexBuffer*,
43 GrGLint size,
44 GrGLenum type,
45 GrGLboolean normalized,
46 GrGLsizei stride,
47 GrGLvoid* offset);
48
49 /**
50 * This function disables vertex attribs not present in the mask. It is assu med that the
51 * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
52 */
53 void disableUnusedAttribArrays(const GrGpuGL*, uint64_t usedAttribArrayMask) ;
54
55 void invalidate() {
56 int count = fAttribArrays.count();
57 for (int i = 0; i < count; ++i) {
58 fAttribArrays[i].invalidate();
59 }
60 }
61
62 void notifyVertexBufferDelete(GrGLuint id) {
63 int count = fAttribArrays.count();
64 for (int i = 0; i < count; ++i) {
65 if (id == fAttribArrays[i].fVertexBufferID) {
66 fAttribArrays[i].invalidate();
67 }
68 }
69 }
70
71 /**
72 * The number of attrib arrays that this object is configured to track.
73 */
74 int count() const { return fAttribArrays.count(); }
75
76 private:
77 struct AttribArray {
jvanverth1 2013/03/06 17:50:12 I think this struct name is confusing -- isn't it
bsalomon 2013/03/06 18:31:07 Hmm... I get what you mean. It isn't a C array but
robertphillips 2013/03/06 21:00:16 I think that is clearer (AttribArrayState that is)
bsalomon 2013/03/06 21:32:53 Done.
78 void invalidate() {
79 fEnableIsValid = false;
80 fAttribPointerIsValid = false;
81 }
82
83 bool fEnableIsValid;
84 bool fAttribPointerIsValid;
85 bool fEnabled;
86 GrGLuint fVertexBufferID;
87 GrGLint fSize;
88 GrGLenum fType;
89 GrGLboolean fNormalized;
90 GrGLsizei fStride;
91 GrGLvoid* fOffset;
92 };
93
94 SkSTArray<16, AttribArray, true> fAttribArrays;
95 };
96
97 /**
98 * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
99 * and is used to track the state of the vertex array to avoid redundant GL call s.
100 */
101 class GrGLVertexArray : public GrResource {
102 public:
103 GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount);
104
105 /**
106 * Binds this vertex array. If the ID has been deleted or abandoned then NUL L is returned.
107 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is
108 * returned.
109 */
110 GrGLAttribArrayState* bind();
111
112 /**
113 * This is a version of the above function that also binds an index buffer t o the vertex
114 * array object.
115 */
116 GrGLAttribArrayState* bindWithIndexBuffer(const GrGLIndexBuffer* indexBuffer );
117
118 void notifyIndexBufferDelete(GrGLuint bufferID);
119
120 void notifyVertexBufferDelete(GrGLuint id) {
121 fAttribArrays.notifyVertexBufferDelete(id);
122 }
123
124 GrGLuint arrayID() const { return fID; }
125
126 void invalidateCachedState();
127
128 virtual size_t sizeInBytes() const SK_OVERRIDE { return 0; }
129
130 protected:
131 virtual void onAbandon() SK_OVERRIDE;
132
133 virtual void onRelease() SK_OVERRIDE;
134
135 private:
136 GrGLuint fID;
137 GrGLAttribArrayState fAttribArrays;
138 GrGLuint fIndexBufferID;
139 bool fIndexBufferIDIsValid;
140
141 typedef GrResource INHERITED;
142 };
143
144 #endif
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