Index: gm/lightingshader.cpp |
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp |
index e920fb5cc3219d725a6437e06a33ae9d4a458350..ad8823d27d68d69c08c256c7c01e929e82d10509 100644 |
--- a/gm/lightingshader.cpp |
+++ b/gm/lightingshader.cpp |
@@ -18,12 +18,12 @@ static SkBitmap make_checkerboard(int texSize) { |
sk_tool_utils::draw_checkerboard(&canvas, |
sk_tool_utils::color_to_565(0x0), |
sk_tool_utils::color_to_565(0xFF804020), |
- 16); |
+ 2); |
return bitmap; |
} |
// Create a hemispherical normal map |
-static SkBitmap make_normalmap(int texSize) { |
+static SkBitmap make_hemi_normalmap(int texSize) { |
SkBitmap hemi; |
hemi.allocN32Pixels(texSize, texSize); |
@@ -49,6 +49,53 @@ static SkBitmap make_normalmap(int texSize) { |
return hemi; |
} |
+// Create a truncated pyramid normal map |
+static SkBitmap make_frustum_normalmap(int texSize) { |
+ SkBitmap frustum; |
+ frustum.allocN32Pixels(texSize, texSize); |
+ |
+ SkIRect inner = SkIRect::MakeWH(texSize, texSize); |
+ inner.inset(texSize/4, texSize/4); |
+ |
+ SkPoint3 norm; |
+ const SkPoint3 left = SkPoint3::Make(-SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2); |
+ const SkPoint3 up = SkPoint3::Make(0.0f, -SK_ScalarRoot2Over2, SK_ScalarRoot2Over2); |
+ const SkPoint3 right = SkPoint3::Make(SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2); |
+ const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2); |
+ |
+ for (int y = 0; y < texSize; ++y) { |
+ for (int x = 0; x < texSize; ++x) { |
+ if (inner.contains(x, y)) { |
+ norm.set(0.0f, 0.0f, 1.0f); |
+ } else { |
+ SkScalar locX = x + 0.5f - texSize/2.0f; |
+ SkScalar locY = y + 0.5f - texSize/2.0f; |
+ |
+ if (locX >= 0.0f) { |
+ if (locY > 0.0f) { |
+ norm = locX >= locY ? right : down; // LR corner |
+ } else { |
+ norm = locX > -locY ? right : up; // UR corner |
+ } |
+ } else { |
+ if (locY > 0.0f) { |
+ norm = -locX > locY ? left : down; // LL corner |
+ } else { |
+ norm = locX > locY ? up : left; // UL corner |
+ } |
+ } |
+ } |
+ |
+ SkASSERT(SkScalarNearlyEqual(norm.length(), 1.0f)); |
+ unsigned char r = static_cast<unsigned char>((0.5f * norm.fX + 0.5f) * 255); |
+ unsigned char g = static_cast<unsigned char>((-0.5f * norm.fY + 0.5f) * 255); |
+ unsigned char b = static_cast<unsigned char>((0.5f * norm.fZ + 0.5f) * 255); |
+ *frustum.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b); |
+ } |
+ } |
+ |
+ return frustum; |
+} |
namespace skiagm { |
@@ -57,6 +104,13 @@ class LightingShaderGM : public GM { |
public: |
LightingShaderGM() { |
this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
+ |
+ fLight.fColor = SkColorSetRGB(0xff, 0xff, 0xff); |
+ fLight.fDirection.fX = 0.0f; |
+ fLight.fDirection.fY = 0.0f; |
+ fLight.fDirection.fZ = 1.0f; |
+ |
+ fAmbient = SkColorSetRGB(0x1f, 0x1f, 0x1f); |
} |
protected: |
@@ -66,40 +120,58 @@ protected: |
} |
SkISize onISize() override { |
- return SkISize::Make(kTexSize, kTexSize); |
+ return SkISize::Make(kGMSize, kGMSize); |
} |
void onOnceBeforeDraw() override { |
fDiffuse = make_checkerboard(kTexSize); |
- fNormalMap = make_normalmap(kTexSize); |
+ fHemiNormalMap = make_hemi_normalmap(kTexSize); |
+ fFrustumNormalMap = make_frustum_normalmap(kTexSize); |
} |
- void onDraw(SkCanvas* canvas) override { |
- |
- SkColor ambient = SkColorSetRGB(0x1f, 0x1f, 0x1f); |
+ void drawRect(SkCanvas* canvas, const SkRect& r, bool hemi) { |
- SkLightingShader::Light light; |
- light.fColor = SkColorSetRGB(0xff, 0xff, 0xff); |
- light.fDirection.fX = 0.0f; |
- light.fDirection.fY = 0.0f; |
- light.fDirection.fZ = 1.0f; |
+ SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height()); |
- SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(fDiffuse, fNormalMap, |
- light, ambient)); |
+ SkMatrix matrix; |
+ matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); |
+ |
+ SkAutoTUnref<SkShader> fShader(SkLightingShader::Create( |
+ fDiffuse, |
+ hemi ? fHemiNormalMap : fFrustumNormalMap, |
+ fLight, fAmbient, |
+ &matrix)); |
SkPaint paint; |
paint.setShader(fShader); |
+ canvas->drawRect(r, paint); |
+ } |
+ |
+ void onDraw(SkCanvas* canvas) override { |
SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)); |
+ this->drawRect(canvas, r, true); |
- canvas->drawRect(r, paint); |
+ r.offset(kGMSize - kTexSize, 0); |
+ this->drawRect(canvas, r, false); |
+ |
+ r.offset(0, kGMSize - kTexSize); |
+ this->drawRect(canvas, r, true); |
+ |
+ r.offset(kTexSize - kGMSize, 0); |
+ this->drawRect(canvas, r, false); |
} |
private: |
static const int kTexSize = 128; |
+ static const int kGMSize = 512; |
+ |
+ SkBitmap fDiffuse; |
+ SkBitmap fHemiNormalMap; |
+ SkBitmap fFrustumNormalMap; |
- SkBitmap fDiffuse; |
- SkBitmap fNormalMap; |
+ SkLightingShader::Light fLight; |
+ SkColor fAmbient; |
typedef GM INHERITED; |
}; |