| Index: gm/lightingshader.cpp
|
| diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
|
| index e920fb5cc3219d725a6437e06a33ae9d4a458350..ad8823d27d68d69c08c256c7c01e929e82d10509 100644
|
| --- a/gm/lightingshader.cpp
|
| +++ b/gm/lightingshader.cpp
|
| @@ -18,12 +18,12 @@ static SkBitmap make_checkerboard(int texSize) {
|
| sk_tool_utils::draw_checkerboard(&canvas,
|
| sk_tool_utils::color_to_565(0x0),
|
| sk_tool_utils::color_to_565(0xFF804020),
|
| - 16);
|
| + 2);
|
| return bitmap;
|
| }
|
|
|
| // Create a hemispherical normal map
|
| -static SkBitmap make_normalmap(int texSize) {
|
| +static SkBitmap make_hemi_normalmap(int texSize) {
|
| SkBitmap hemi;
|
| hemi.allocN32Pixels(texSize, texSize);
|
|
|
| @@ -49,6 +49,53 @@ static SkBitmap make_normalmap(int texSize) {
|
| return hemi;
|
| }
|
|
|
| +// Create a truncated pyramid normal map
|
| +static SkBitmap make_frustum_normalmap(int texSize) {
|
| + SkBitmap frustum;
|
| + frustum.allocN32Pixels(texSize, texSize);
|
| +
|
| + SkIRect inner = SkIRect::MakeWH(texSize, texSize);
|
| + inner.inset(texSize/4, texSize/4);
|
| +
|
| + SkPoint3 norm;
|
| + const SkPoint3 left = SkPoint3::Make(-SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2);
|
| + const SkPoint3 up = SkPoint3::Make(0.0f, -SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
|
| + const SkPoint3 right = SkPoint3::Make(SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2);
|
| + const SkPoint3 down = SkPoint3::Make(0.0f, SK_ScalarRoot2Over2, SK_ScalarRoot2Over2);
|
| +
|
| + for (int y = 0; y < texSize; ++y) {
|
| + for (int x = 0; x < texSize; ++x) {
|
| + if (inner.contains(x, y)) {
|
| + norm.set(0.0f, 0.0f, 1.0f);
|
| + } else {
|
| + SkScalar locX = x + 0.5f - texSize/2.0f;
|
| + SkScalar locY = y + 0.5f - texSize/2.0f;
|
| +
|
| + if (locX >= 0.0f) {
|
| + if (locY > 0.0f) {
|
| + norm = locX >= locY ? right : down; // LR corner
|
| + } else {
|
| + norm = locX > -locY ? right : up; // UR corner
|
| + }
|
| + } else {
|
| + if (locY > 0.0f) {
|
| + norm = -locX > locY ? left : down; // LL corner
|
| + } else {
|
| + norm = locX > locY ? up : left; // UL corner
|
| + }
|
| + }
|
| + }
|
| +
|
| + SkASSERT(SkScalarNearlyEqual(norm.length(), 1.0f));
|
| + unsigned char r = static_cast<unsigned char>((0.5f * norm.fX + 0.5f) * 255);
|
| + unsigned char g = static_cast<unsigned char>((-0.5f * norm.fY + 0.5f) * 255);
|
| + unsigned char b = static_cast<unsigned char>((0.5f * norm.fZ + 0.5f) * 255);
|
| + *frustum.getAddr32(x, y) = SkPackARGB32(0xFF, r, g, b);
|
| + }
|
| + }
|
| +
|
| + return frustum;
|
| +}
|
|
|
| namespace skiagm {
|
|
|
| @@ -57,6 +104,13 @@ class LightingShaderGM : public GM {
|
| public:
|
| LightingShaderGM() {
|
| this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
|
| +
|
| + fLight.fColor = SkColorSetRGB(0xff, 0xff, 0xff);
|
| + fLight.fDirection.fX = 0.0f;
|
| + fLight.fDirection.fY = 0.0f;
|
| + fLight.fDirection.fZ = 1.0f;
|
| +
|
| + fAmbient = SkColorSetRGB(0x1f, 0x1f, 0x1f);
|
| }
|
|
|
| protected:
|
| @@ -66,40 +120,58 @@ protected:
|
| }
|
|
|
| SkISize onISize() override {
|
| - return SkISize::Make(kTexSize, kTexSize);
|
| + return SkISize::Make(kGMSize, kGMSize);
|
| }
|
|
|
| void onOnceBeforeDraw() override {
|
| fDiffuse = make_checkerboard(kTexSize);
|
| - fNormalMap = make_normalmap(kTexSize);
|
| + fHemiNormalMap = make_hemi_normalmap(kTexSize);
|
| + fFrustumNormalMap = make_frustum_normalmap(kTexSize);
|
| }
|
|
|
| - void onDraw(SkCanvas* canvas) override {
|
| -
|
| - SkColor ambient = SkColorSetRGB(0x1f, 0x1f, 0x1f);
|
| + void drawRect(SkCanvas* canvas, const SkRect& r, bool hemi) {
|
|
|
| - SkLightingShader::Light light;
|
| - light.fColor = SkColorSetRGB(0xff, 0xff, 0xff);
|
| - light.fDirection.fX = 0.0f;
|
| - light.fDirection.fY = 0.0f;
|
| - light.fDirection.fZ = 1.0f;
|
| + SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height());
|
|
|
| - SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(fDiffuse, fNormalMap,
|
| - light, ambient));
|
| + SkMatrix matrix;
|
| + matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
|
| +
|
| + SkAutoTUnref<SkShader> fShader(SkLightingShader::Create(
|
| + fDiffuse,
|
| + hemi ? fHemiNormalMap : fFrustumNormalMap,
|
| + fLight, fAmbient,
|
| + &matrix));
|
|
|
| SkPaint paint;
|
| paint.setShader(fShader);
|
|
|
| + canvas->drawRect(r, paint);
|
| + }
|
| +
|
| + void onDraw(SkCanvas* canvas) override {
|
| SkRect r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
|
| + this->drawRect(canvas, r, true);
|
|
|
| - canvas->drawRect(r, paint);
|
| + r.offset(kGMSize - kTexSize, 0);
|
| + this->drawRect(canvas, r, false);
|
| +
|
| + r.offset(0, kGMSize - kTexSize);
|
| + this->drawRect(canvas, r, true);
|
| +
|
| + r.offset(kTexSize - kGMSize, 0);
|
| + this->drawRect(canvas, r, false);
|
| }
|
|
|
| private:
|
| static const int kTexSize = 128;
|
| + static const int kGMSize = 512;
|
| +
|
| + SkBitmap fDiffuse;
|
| + SkBitmap fHemiNormalMap;
|
| + SkBitmap fFrustumNormalMap;
|
|
|
| - SkBitmap fDiffuse;
|
| - SkBitmap fNormalMap;
|
| + SkLightingShader::Light fLight;
|
| + SkColor fAmbient;
|
|
|
| typedef GM INHERITED;
|
| };
|
|
|