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Side by Side Diff: src/effects/SkLightingShader.h

Issue 1253223003: Update SkLightingShader to take a localMatrix (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix serialization bug Created 5 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkLightingShader_DEFINED 10 #ifndef SkLightingShader_DEFINED
11 #define SkLightingShader_DEFINED 11 #define SkLightingShader_DEFINED
12 12
13 #include "SkPoint3.h" 13 #include "SkPoint3.h"
14 #include "SkShader.h" 14 #include "SkShader.h"
15 15
16 class SK_API SkLightingShader { 16 class SK_API SkLightingShader {
17 public: 17 public:
18 struct Light { 18 struct Light {
19 SkVector3 fDirection; // direction towards the light (+Z is out of the screen). 19 SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
20 // If degenerate, it will be replaced with (0, 0, 1). 20 // If degenerate, it will be replaced with (0, 0, 1).
21 SkColor fColor; // linear (unpremul) color. Note: alpha as sumed to be 255. 21 SkColor fColor; // linear (unpremul) color. Note: alpha as sumed to be 255.
22 }; 22 };
23 23
24 /** Returns a shader that lights the diffuse and normal maps with a single l ight. 24 /** Returns a shader that lights the diffuse and normal maps with a single l ight.
25 25
26 It returns a shader with a reference count of 1. 26 It returns a shader with a reference count of 1.
27 The caller should decrement the shader's reference count when done with the shader. 27 The caller should decrement the shader's reference count when done with the shader.
28 It is an error for count to be < 2. 28 It is an error for count to be < 2.
29 @param diffuse the diffuse bitmap 29 @param diffuse the diffuse bitmap
30 @param normal the normal map 30 @param normal the normal map
31 @param light the light applied to the normal map 31 @param light the light applied to the normal map
32 @param ambient the linear (unpremul) ambient light color. Note: alpha a ssumed to be 255. 32 @param ambient the linear (unpremul) ambient light color. Note: alp ha assumed to be 255.
33 @param localMatrix the matrix mapping the textures to the dest rect
33 34
34 NULL will be returned if: 35 NULL will be returned if:
35 either 'diffuse' or 'normal' are empty 36 either 'diffuse' or 'normal' are empty
36 either 'diffuse' or 'normal' are too big (> 65535 on a side) 37 either 'diffuse' or 'normal' are too big (> 65535 on a side)
37 'diffuse' and 'normal' aren't the same size 38 'diffuse' and 'normal' aren't the same size
38 */ 39 */
39 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, 40 static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal,
40 const SkLightingShader::Light& light, const SkColor ambient); 41 const SkLightingShader::Light& light, const SkColor ambient,
42 const SkMatrix* localMatrix);
41 43
42 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() 44 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
43 }; 45 };
44 46
45 #endif 47 #endif
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