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Side by Side Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 1253203003: cc: Remove SchedulerStateMachine::UpdateState (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: WillActivation -> WillActivate Created 5 years, 4 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler_state_machine.h" 5 #include "cc/scheduler/scheduler_state_machine.h"
6 6
7 #include "base/trace_event/trace_event.h" 7 #include "base/trace_event/trace_event.h"
8 #include "cc/scheduler/scheduler.h" 8 #include "cc/scheduler/scheduler.h"
9 #include "cc/test/begin_frame_args_test.h" 9 #include "cc/test/begin_frame_args_test.h"
10 #include "testing/gtest/include/gtest/gtest.h" 10 #include "testing/gtest/include/gtest/gtest.h"
(...skipping 22 matching lines...) Expand all
33 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ 33 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \
34 << state.AsValue()->ToString() 34 << state.AsValue()->ToString()
35 35
36 #define EXPECT_ACTION_UPDATE_STATE(action) \ 36 #define EXPECT_ACTION_UPDATE_STATE(action) \
37 EXPECT_ACTION(action); \ 37 EXPECT_ACTION(action); \
38 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ 38 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \
39 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ 39 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \
40 EXPECT_IMPL_FRAME_STATE( \ 40 EXPECT_IMPL_FRAME_STATE( \
41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ 41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \
42 } \ 42 } \
43 state.UpdateState(action); \ 43 state.WillAction(action); \
44 if (action == SchedulerStateMachine::ACTION_NONE) { \ 44 if (action == SchedulerStateMachine::ACTION_NONE) { \
45 if (state.begin_impl_frame_state() == \ 45 if (state.begin_impl_frame_state() == \
46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ 46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \
47 state.OnBeginImplFrameDeadlinePending(); \ 47 state.OnBeginImplFrameDeadlinePending(); \
48 if (state.begin_impl_frame_state() == \ 48 if (state.begin_impl_frame_state() == \
49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ 49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \
50 state.OnBeginImplFrameIdle(); \ 50 state.OnBeginImplFrameIdle(); \
51 } 51 }
52 52
53 #define SET_UP_STATE(state) \ 53 #define SET_UP_STATE(state) \
54 state.SetCanStart(); \ 54 state.SetCanStart(); \
55 state.UpdateState(state.NextAction()); \ 55 state.WillAction(state.NextAction()); \
56 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ 56 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \
57 state.SetVisible(true); \ 57 state.SetVisible(true); \
58 state.SetCanDraw(true); 58 state.SetCanDraw(true);
59 59
60 namespace cc { 60 namespace cc {
61 61
62 namespace { 62 namespace {
63 63
64 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = 64 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] =
65 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, 65 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE,
(...skipping 73 matching lines...) Expand 10 before | Expand all | Expand 10 after
139 bool PendingActivationsShouldBeForced() const { 139 bool PendingActivationsShouldBeForced() const {
140 return SchedulerStateMachine::PendingActivationsShouldBeForced(); 140 return SchedulerStateMachine::PendingActivationsShouldBeForced();
141 } 141 }
142 142
143 void SetHasPendingTree(bool has_pending_tree) { 143 void SetHasPendingTree(bool has_pending_tree) {
144 has_pending_tree_ = has_pending_tree; 144 has_pending_tree_ = has_pending_tree;
145 } 145 }
146 146
147 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; 147 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately;
148 using SchedulerStateMachine::ProactiveBeginFrameWanted; 148 using SchedulerStateMachine::ProactiveBeginFrameWanted;
149 using SchedulerStateMachine::UpdateStateOnCommit; 149 using SchedulerStateMachine::WillCommit;
150 }; 150 };
151 151
152 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { 152 TEST(SchedulerStateMachineTest, BeginFrameNeeded) {
153 SchedulerSettings default_scheduler_settings; 153 SchedulerSettings default_scheduler_settings;
154 StateMachine state(default_scheduler_settings); 154 StateMachine state(default_scheduler_settings);
155 state.SetCanStart(); 155 state.SetCanStart();
156 EXPECT_ACTION_UPDATE_STATE( 156 EXPECT_ACTION_UPDATE_STATE(
157 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION) 157 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION)
158 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 158 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
159 state.SetBeginMainFrameState( 159 state.SetBeginMainFrameState(
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
239 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); 239 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
240 EXPECT_TRUE(state.NeedsCommit()); 240 EXPECT_TRUE(state.NeedsCommit());
241 } 241 }
242 242
243 // If commit requested, begin a main frame. 243 // If commit requested, begin a main frame.
244 { 244 {
245 StateMachine state(default_scheduler_settings); 245 StateMachine state(default_scheduler_settings);
246 state.SetBeginMainFrameState( 246 state.SetBeginMainFrameState(
247 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); 247 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE);
248 state.SetCanStart(); 248 state.SetCanStart();
249 state.UpdateState(state.NextAction()); 249 state.WillAction(state.NextAction());
250 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 250 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
251 state.SetNeedsRedraw(false); 251 state.SetNeedsRedraw(false);
252 state.SetVisible(true); 252 state.SetVisible(true);
253 state.SetNeedsBeginMainFrame(); 253 state.SetNeedsBeginMainFrame();
254 254
255 // Expect nothing to happen until after OnBeginImplFrame. 255 // Expect nothing to happen until after OnBeginImplFrame.
256 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); 256 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
257 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); 257 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE);
258 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); 258 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
259 EXPECT_TRUE(state.NeedsCommit()); 259 EXPECT_TRUE(state.NeedsCommit());
260 EXPECT_TRUE(state.BeginFrameNeeded()); 260 EXPECT_TRUE(state.BeginFrameNeeded());
261 261
262 state.OnBeginImplFrame(); 262 state.OnBeginImplFrame();
263 EXPECT_ACTION_UPDATE_STATE( 263 EXPECT_ACTION_UPDATE_STATE(
264 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); 264 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
265 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); 265 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
266 EXPECT_FALSE(state.NeedsCommit()); 266 EXPECT_FALSE(state.NeedsCommit());
267 } 267 }
268 268
269 // If commit requested and can't draw, still begin a main frame. 269 // If commit requested and can't draw, still begin a main frame.
270 { 270 {
271 StateMachine state(default_scheduler_settings); 271 StateMachine state(default_scheduler_settings);
272 state.SetBeginMainFrameState( 272 state.SetBeginMainFrameState(
273 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); 273 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE);
274 state.SetCanStart(); 274 state.SetCanStart();
275 state.UpdateState(state.NextAction()); 275 state.WillAction(state.NextAction());
276 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 276 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
277 state.SetNeedsRedraw(false); 277 state.SetNeedsRedraw(false);
278 state.SetVisible(true); 278 state.SetVisible(true);
279 state.SetNeedsBeginMainFrame(); 279 state.SetNeedsBeginMainFrame();
280 state.SetCanDraw(false); 280 state.SetCanDraw(false);
281 281
282 // Expect nothing to happen until after OnBeginImplFrame. 282 // Expect nothing to happen until after OnBeginImplFrame.
283 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); 283 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
284 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); 284 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE);
285 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); 285 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
(...skipping 369 matching lines...) Expand 10 before | Expand all | Expand 10 after
655 size_t num_begin_main_frame_states = 655 size_t num_begin_main_frame_states =
656 sizeof(begin_main_frame_states) / 656 sizeof(begin_main_frame_states) /
657 sizeof(SchedulerStateMachine::BeginMainFrameState); 657 sizeof(SchedulerStateMachine::BeginMainFrameState);
658 size_t num_begin_impl_frame_states = 658 size_t num_begin_impl_frame_states =
659 sizeof(all_begin_impl_frame_states) / 659 sizeof(all_begin_impl_frame_states) /
660 sizeof(SchedulerStateMachine::BeginImplFrameState); 660 sizeof(SchedulerStateMachine::BeginImplFrameState);
661 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { 661 for (size_t i = 0; i < num_begin_main_frame_states; ++i) {
662 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { 662 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) {
663 StateMachine state(default_scheduler_settings); 663 StateMachine state(default_scheduler_settings);
664 state.SetCanStart(); 664 state.SetCanStart();
665 state.UpdateState(state.NextAction()); 665 state.WillAction(state.NextAction());
666 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 666 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
667 state.SetBeginMainFrameState(begin_main_frame_states[i]); 667 state.SetBeginMainFrameState(begin_main_frame_states[i]);
668 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); 668 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]);
669 bool visible = 669 bool visible =
670 (all_begin_impl_frame_states[j] != 670 (all_begin_impl_frame_states[j] !=
671 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); 671 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE);
672 state.SetVisible(visible); 672 state.SetVisible(visible);
673 673
674 // Case 1: needs_begin_main_frame=false 674 // Case 1: needs_begin_main_frame=false
675 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, 675 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
676 state.NextAction()); 676 state.NextAction());
677 677
678 // Case 2: needs_begin_main_frame=true 678 // Case 2: needs_begin_main_frame=true
679 state.SetNeedsBeginMainFrame(); 679 state.SetNeedsBeginMainFrame();
680 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, 680 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
681 state.NextAction()) 681 state.NextAction())
682 << state.AsValue()->ToString(); 682 << state.AsValue()->ToString();
683 } 683 }
684 } 684 }
685 685
686 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw 686 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw
687 // except if we're ready to commit, in which case we expect a commit first. 687 // except if we're ready to commit, in which case we expect a commit first.
688 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { 688 for (size_t i = 0; i < num_begin_main_frame_states; ++i) {
689 StateMachine state(default_scheduler_settings); 689 StateMachine state(default_scheduler_settings);
690 state.SetCanStart(); 690 state.SetCanStart();
691 state.UpdateState(state.NextAction()); 691 state.WillAction(state.NextAction());
692 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 692 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
693 state.SetCanDraw(true); 693 state.SetCanDraw(true);
694 state.SetBeginMainFrameState(begin_main_frame_states[i]); 694 state.SetBeginMainFrameState(begin_main_frame_states[i]);
695 state.SetBeginImplFrameState( 695 state.SetBeginImplFrameState(
696 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); 696 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE);
697 697
698 state.SetNeedsRedraw(true); 698 state.SetNeedsRedraw(true);
699 state.SetVisible(true); 699 state.SetVisible(true);
700 700
701 SchedulerStateMachine::Action expected_action; 701 SchedulerStateMachine::Action expected_action;
702 if (begin_main_frame_states[i] == 702 if (begin_main_frame_states[i] ==
703 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) { 703 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) {
704 expected_action = SchedulerStateMachine::ACTION_COMMIT; 704 expected_action = SchedulerStateMachine::ACTION_COMMIT;
705 } else { 705 } else {
706 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; 706 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
707 EXPECT_ACTION(SchedulerStateMachine::ACTION_ANIMATE); 707 EXPECT_ACTION(SchedulerStateMachine::ACTION_ANIMATE);
708 state.UpdateState(state.NextAction()); 708 state.WillAction(state.NextAction());
709 } 709 }
710 710
711 // Case 1: needs_begin_main_frame=false. 711 // Case 1: needs_begin_main_frame=false.
712 EXPECT_ACTION(expected_action); 712 EXPECT_ACTION(expected_action);
713 713
714 // Case 2: needs_begin_main_frame=true. 714 // Case 2: needs_begin_main_frame=true.
715 state.SetNeedsBeginMainFrame(); 715 state.SetNeedsBeginMainFrame();
716 EXPECT_ACTION(expected_action); 716 EXPECT_ACTION(expected_action);
717 } 717 }
718 } 718 }
719 719
720 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameStatesRedrawWhenInvisible) { 720 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameStatesRedrawWhenInvisible) {
721 SchedulerSettings default_scheduler_settings; 721 SchedulerSettings default_scheduler_settings;
722 722
723 size_t num_begin_main_frame_states = 723 size_t num_begin_main_frame_states =
724 sizeof(begin_main_frame_states) / 724 sizeof(begin_main_frame_states) /
725 sizeof(SchedulerStateMachine::BeginMainFrameState); 725 sizeof(SchedulerStateMachine::BeginMainFrameState);
726 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { 726 for (size_t i = 0; i < num_begin_main_frame_states; ++i) {
727 // There shouldn't be any drawing regardless of BeginImplFrame. 727 // There shouldn't be any drawing regardless of BeginImplFrame.
728 for (size_t j = 0; j < 2; ++j) { 728 for (size_t j = 0; j < 2; ++j) {
729 StateMachine state(default_scheduler_settings); 729 StateMachine state(default_scheduler_settings);
730 state.SetCanStart(); 730 state.SetCanStart();
731 state.UpdateState(state.NextAction()); 731 state.WillAction(state.NextAction());
732 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 732 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
733 state.SetBeginMainFrameState(begin_main_frame_states[i]); 733 state.SetBeginMainFrameState(begin_main_frame_states[i]);
734 state.SetVisible(false); 734 state.SetVisible(false);
735 state.SetNeedsRedraw(true); 735 state.SetNeedsRedraw(true);
736 if (j == 1) { 736 if (j == 1) {
737 state.SetBeginImplFrameState( 737 state.SetBeginImplFrameState(
738 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); 738 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE);
739 } 739 }
740 740
741 // Case 1: needs_begin_main_frame=false. 741 // Case 1: needs_begin_main_frame=false.
(...skipping 13 matching lines...) Expand all
755 SchedulerSettings default_scheduler_settings; 755 SchedulerSettings default_scheduler_settings;
756 756
757 size_t num_begin_main_frame_states = 757 size_t num_begin_main_frame_states =
758 sizeof(begin_main_frame_states) / 758 sizeof(begin_main_frame_states) /
759 sizeof(SchedulerStateMachine::BeginMainFrameState); 759 sizeof(SchedulerStateMachine::BeginMainFrameState);
760 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { 760 for (size_t i = 0; i < num_begin_main_frame_states; ++i) {
761 // There shouldn't be any drawing regardless of BeginImplFrame. 761 // There shouldn't be any drawing regardless of BeginImplFrame.
762 for (size_t j = 0; j < 2; ++j) { 762 for (size_t j = 0; j < 2; ++j) {
763 StateMachine state(default_scheduler_settings); 763 StateMachine state(default_scheduler_settings);
764 state.SetCanStart(); 764 state.SetCanStart();
765 state.UpdateState(state.NextAction()); 765 state.WillAction(state.NextAction());
766 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 766 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
767 state.SetBeginMainFrameState(begin_main_frame_states[i]); 767 state.SetBeginMainFrameState(begin_main_frame_states[i]);
768 state.SetVisible(false); 768 state.SetVisible(false);
769 state.SetNeedsRedraw(true); 769 state.SetNeedsRedraw(true);
770 if (j == 1) 770 if (j == 1)
771 state.OnBeginImplFrame(); 771 state.OnBeginImplFrame();
772 772
773 state.SetCanDraw(false); 773 state.SetCanDraw(false);
774 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, 774 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
775 state.NextAction()); 775 state.NextAction());
776 } 776 }
777 } 777 }
778 } 778 }
779 779
780 TEST(SchedulerStateMachineTest, 780 TEST(SchedulerStateMachineTest,
781 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { 781 TestCanRedrawWithWaitingForFirstDrawMakesProgress) {
782 SchedulerSettings default_scheduler_settings; 782 SchedulerSettings default_scheduler_settings;
783 StateMachine state(default_scheduler_settings); 783 StateMachine state(default_scheduler_settings);
784 state.SetCanStart(); 784 state.SetCanStart();
785 state.UpdateState(state.NextAction()); 785 state.WillAction(state.NextAction());
786 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 786 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
787 787
788 state.SetActiveTreeNeedsFirstDraw(true); 788 state.SetActiveTreeNeedsFirstDraw(true);
789 state.SetNeedsBeginMainFrame(); 789 state.SetNeedsBeginMainFrame();
790 state.SetNeedsRedraw(true); 790 state.SetNeedsRedraw(true);
791 state.SetVisible(true); 791 state.SetVisible(true);
792 state.SetCanDraw(false); 792 state.SetCanDraw(false);
793 state.OnBeginImplFrame(); 793 state.OnBeginImplFrame();
794 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); 794 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
795 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); 795 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
(...skipping 322 matching lines...) Expand 10 before | Expand all | Expand 10 after
1118 // Next BeginImplFrame should initiate second commit. 1118 // Next BeginImplFrame should initiate second commit.
1119 state.OnBeginImplFrame(); 1119 state.OnBeginImplFrame();
1120 EXPECT_ACTION_UPDATE_STATE( 1120 EXPECT_ACTION_UPDATE_STATE(
1121 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); 1121 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
1122 } 1122 }
1123 1123
1124 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { 1124 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) {
1125 SchedulerSettings default_scheduler_settings; 1125 SchedulerSettings default_scheduler_settings;
1126 StateMachine state(default_scheduler_settings); 1126 StateMachine state(default_scheduler_settings);
1127 state.SetCanStart(); 1127 state.SetCanStart();
1128 state.UpdateState(state.NextAction()); 1128 state.WillAction(state.NextAction());
1129 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 1129 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
1130 state.SetNeedsBeginMainFrame(); 1130 state.SetNeedsBeginMainFrame();
1131 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); 1131 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
1132 } 1132 }
1133 1133
1134 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / 1134 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" /
1135 // "EarlyOut_OutputSurfaceLost" cases. 1135 // "EarlyOut_OutputSurfaceLost" cases.
1136 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { 1136 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) {
1137 SchedulerSettings default_scheduler_settings; 1137 SchedulerSettings default_scheduler_settings;
1138 StateMachine state(default_scheduler_settings); 1138 StateMachine state(default_scheduler_settings);
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
1182 // We should be starting the commit now. 1182 // We should be starting the commit now.
1183 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); 1183 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
1184 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); 1184 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
1185 } 1185 }
1186 1186
1187 // See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case. 1187 // See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case.
1188 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { 1188 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) {
1189 SchedulerSettings default_scheduler_settings; 1189 SchedulerSettings default_scheduler_settings;
1190 StateMachine state(default_scheduler_settings); 1190 StateMachine state(default_scheduler_settings);
1191 state.SetCanStart(); 1191 state.SetCanStart();
1192 state.UpdateState(state.NextAction()); 1192 state.WillAction(state.NextAction());
1193 state.DidCreateAndInitializeOutputSurface(); 1193 state.DidCreateAndInitializeOutputSurface();
1194 state.SetVisible(true); 1194 state.SetVisible(true);
1195 state.SetCanDraw(true); 1195 state.SetCanDraw(true);
1196 1196
1197 // Get into a begin frame / commit state. 1197 // Get into a begin frame / commit state.
1198 state.SetNeedsBeginMainFrame(); 1198 state.SetNeedsBeginMainFrame();
1199 state.OnBeginImplFrame(); 1199 state.OnBeginImplFrame();
1200 EXPECT_ACTION_UPDATE_STATE( 1200 EXPECT_ACTION_UPDATE_STATE(
1201 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); 1201 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
1202 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); 1202 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
1264 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { 1264 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) {
1265 SchedulerSettings default_scheduler_settings; 1265 SchedulerSettings default_scheduler_settings;
1266 StateMachine state(default_scheduler_settings); 1266 StateMachine state(default_scheduler_settings);
1267 SET_UP_STATE(state) 1267 SET_UP_STATE(state)
1268 1268
1269 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, 1269 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
1270 state.NextAction()); 1270 state.NextAction());
1271 state.DidLoseOutputSurface(); 1271 state.DidLoseOutputSurface();
1272 1272
1273 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); 1273 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
1274 state.UpdateState(state.NextAction()); 1274 state.WillAction(state.NextAction());
1275 1275
1276 // Once context recreation begins, nothing should happen. 1276 // Once context recreation begins, nothing should happen.
1277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); 1277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
1278 1278
1279 // Recreate the context. 1279 // Recreate the context.
1280 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 1280 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
1281 1281
1282 // When the context is recreated, we should begin a commit. 1282 // When the context is recreated, we should begin a commit.
1283 state.OnBeginImplFrame(); 1283 state.OnBeginImplFrame();
1284 EXPECT_ACTION_UPDATE_STATE( 1284 EXPECT_ACTION_UPDATE_STATE(
(...skipping 275 matching lines...) Expand 10 before | Expand all | Expand 10 after
1560 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { 1560 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) {
1561 SchedulerSettings default_scheduler_settings; 1561 SchedulerSettings default_scheduler_settings;
1562 StateMachine state(default_scheduler_settings); 1562 StateMachine state(default_scheduler_settings);
1563 SET_UP_STATE(state) 1563 SET_UP_STATE(state)
1564 1564
1565 state.SetNeedsRedraw(true); 1565 state.SetNeedsRedraw(true);
1566 1566
1567 // Cause a lost output surface, and restore it. 1567 // Cause a lost output surface, and restore it.
1568 state.DidLoseOutputSurface(); 1568 state.DidLoseOutputSurface();
1569 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); 1569 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION);
1570 state.UpdateState(state.NextAction()); 1570 state.WillAction(state.NextAction());
1571 state.DidCreateAndInitializeOutputSurface(); 1571 state.DidCreateAndInitializeOutputSurface();
1572 1572
1573 EXPECT_FALSE(state.RedrawPending()); 1573 EXPECT_FALSE(state.RedrawPending());
1574 state.OnBeginImplFrame(); 1574 state.OnBeginImplFrame();
1575 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); 1575 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
1576 } 1576 }
1577 1577
1578 TEST(SchedulerStateMachineTest, 1578 TEST(SchedulerStateMachineTest,
1579 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { 1579 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) {
1580 SchedulerSettings default_scheduler_settings; 1580 SchedulerSettings default_scheduler_settings;
(...skipping 14 matching lines...) Expand all
1595 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); 1595 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE);
1596 1596
1597 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); 1597 EXPECT_TRUE(state.PendingDrawsShouldBeAborted());
1598 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); 1598 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
1599 } 1599 }
1600 1600
1601 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { 1601 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) {
1602 SchedulerSettings default_scheduler_settings; 1602 SchedulerSettings default_scheduler_settings;
1603 StateMachine state(default_scheduler_settings); 1603 StateMachine state(default_scheduler_settings);
1604 state.SetCanStart(); 1604 state.SetCanStart();
1605 state.UpdateState(state.NextAction()); 1605 state.WillAction(state.NextAction());
1606 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 1606 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
1607 state.SetVisible(true); 1607 state.SetVisible(true);
1608 1608
1609 EXPECT_FALSE(state.BeginFrameNeeded()); 1609 EXPECT_FALSE(state.BeginFrameNeeded());
1610 state.SetNeedsRedraw(true); 1610 state.SetNeedsRedraw(true);
1611 EXPECT_TRUE(state.BeginFrameNeeded()); 1611 EXPECT_TRUE(state.BeginFrameNeeded());
1612 1612
1613 state.SetVisible(false); 1613 state.SetVisible(false);
1614 EXPECT_FALSE(state.BeginFrameNeeded()); 1614 EXPECT_FALSE(state.BeginFrameNeeded());
1615 1615
1616 state.SetVisible(true); 1616 state.SetVisible(true);
1617 EXPECT_TRUE(state.BeginFrameNeeded()); 1617 EXPECT_TRUE(state.BeginFrameNeeded());
1618 } 1618 }
1619 1619
1620 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { 1620 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) {
1621 SchedulerSettings default_scheduler_settings; 1621 SchedulerSettings default_scheduler_settings;
1622 StateMachine state(default_scheduler_settings); 1622 StateMachine state(default_scheduler_settings);
1623 state.SetCanStart(); 1623 state.SetCanStart();
1624 state.UpdateState(state.NextAction()); 1624 state.WillAction(state.NextAction());
1625 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 1625 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
1626 state.SetVisible(false); 1626 state.SetVisible(false);
1627 state.SetNeedsBeginMainFrame(); 1627 state.SetNeedsBeginMainFrame();
1628 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); 1628 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
1629 EXPECT_FALSE(state.BeginFrameNeeded()); 1629 EXPECT_FALSE(state.BeginFrameNeeded());
1630 1630
1631 // When become visible again, the needs commit should still be pending. 1631 // When become visible again, the needs commit should still be pending.
1632 state.SetVisible(true); 1632 state.SetVisible(true);
1633 EXPECT_TRUE(state.BeginFrameNeeded()); 1633 EXPECT_TRUE(state.BeginFrameNeeded());
1634 state.OnBeginImplFrame(); 1634 state.OnBeginImplFrame();
1635 EXPECT_ACTION_UPDATE_STATE( 1635 EXPECT_ACTION_UPDATE_STATE(
1636 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); 1636 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
1637 } 1637 }
1638 1638
1639 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { 1639 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) {
1640 SchedulerSettings default_scheduler_settings; 1640 SchedulerSettings default_scheduler_settings;
1641 StateMachine state(default_scheduler_settings); 1641 StateMachine state(default_scheduler_settings);
1642 state.SetCanStart(); 1642 state.SetCanStart();
1643 state.UpdateState(state.NextAction()); 1643 state.WillAction(state.NextAction());
1644 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); 1644 state.CreateAndInitializeOutputSurfaceWithActivatedCommit();
1645 state.SetVisible(false); 1645 state.SetVisible(false);
1646 state.SetBeginMainFrameState( 1646 state.SetBeginMainFrameState(
1647 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); 1647 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT);
1648 state.SetNeedsBeginMainFrame(); 1648 state.SetNeedsBeginMainFrame();
1649 1649
1650 state.NotifyBeginMainFrameStarted(); 1650 state.NotifyBeginMainFrameStarted();
1651 state.NotifyReadyToCommit(); 1651 state.NotifyReadyToCommit();
1652 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); 1652 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT);
1653 state.UpdateState(state.NextAction()); 1653 state.WillAction(state.NextAction());
1654 state.NotifyReadyToActivate(); 1654 state.NotifyReadyToActivate();
1655 EXPECT_ACTION(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); 1655 EXPECT_ACTION(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE);
1656 state.UpdateState(state.NextAction()); 1656 state.WillAction(state.NextAction());
1657 1657
1658 EXPECT_TRUE(state.active_tree_needs_first_draw()); 1658 EXPECT_TRUE(state.active_tree_needs_first_draw());
1659 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); 1659 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT);
1660 } 1660 }
1661 1661
1662 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { 1662 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) {
1663 SchedulerSettings default_scheduler_settings; 1663 SchedulerSettings default_scheduler_settings;
1664 StateMachine state(default_scheduler_settings); 1664 StateMachine state(default_scheduler_settings);
1665 SET_UP_STATE(state) 1665 SET_UP_STATE(state)
1666 state.SetNeedsBeginMainFrame(); 1666 state.SetNeedsBeginMainFrame();
(...skipping 308 matching lines...) Expand 10 before | Expand all | Expand 10 after
1975 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); 1975 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
1976 } 1976 }
1977 1977
1978 TEST(SchedulerStateMachineTest, EarlyOutCommitWantsProactiveBeginFrame) { 1978 TEST(SchedulerStateMachineTest, EarlyOutCommitWantsProactiveBeginFrame) {
1979 SchedulerSettings settings; 1979 SchedulerSettings settings;
1980 StateMachine state(settings); 1980 StateMachine state(settings);
1981 SET_UP_STATE(state); 1981 SET_UP_STATE(state);
1982 1982
1983 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); 1983 EXPECT_FALSE(state.ProactiveBeginFrameWanted());
1984 bool commit_has_no_updates = true; 1984 bool commit_has_no_updates = true;
1985 state.UpdateStateOnCommit(commit_has_no_updates); 1985 state.WillCommit(commit_has_no_updates);
1986 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); 1986 EXPECT_TRUE(state.ProactiveBeginFrameWanted());
1987 state.OnBeginImplFrame(); 1987 state.OnBeginImplFrame();
1988 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); 1988 EXPECT_FALSE(state.ProactiveBeginFrameWanted());
1989 } 1989 }
1990 1990
1991 } // namespace 1991 } // namespace
1992 } // namespace cc 1992 } // namespace cc
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