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Unified Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 12531015: Adds local coords to GrEffect system. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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Index: src/effects/SkDisplacementMapEffect.cpp
===================================================================
--- src/effects/SkDisplacementMapEffect.cpp (revision 8241)
+++ src/effects/SkDisplacementMapEffect.cpp (working copy)
@@ -201,22 +201,23 @@
class GrGLDisplacementMapEffect : public GrGLEffect {
public:
GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
- const GrEffectRef& effect);
+ const GrDrawEffect& drawEffect);
virtual ~GrGLDisplacementMapEffect();
virtual void emitCode(GrGLShaderBuilder*,
- const GrEffectStage&,
+ const GrDrawEffect&,
EffectKey,
- const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray&) SK_OVERRIDE;
- static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&);
+ static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
- virtual void setData(const GrGLUniformManager&, const GrEffectStage&);
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
private:
+ static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType;
+
SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector;
SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
GrGLEffectMatrix fDisplacementEffectMatrix;
@@ -245,7 +246,7 @@
virtual ~GrDisplacementMapEffect();
- const GrBackendEffectFactory& getFactory() const;
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
SkDisplacementMapEffect::ChannelSelectorType xChannelSelector() const
{ return fXChannelSelector; }
SkDisplacementMapEffect::ChannelSelectorType yChannelSelector() const
@@ -255,9 +256,10 @@
typedef GrGLDisplacementMapEffect GLEffect;
static const char* Name() { return "DisplacementMap"; }
- void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
+ virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
private:
+
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
GrDisplacementMapEffect(SkDisplacementMapEffect::ChannelSelectorType xChannelSelector,
@@ -382,32 +384,33 @@
///////////////////////////////////////////////////////////////////////////////
GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendEffectFactory& factory,
- const GrEffectRef& effect)
+ const GrDrawEffect& drawEffect)
: INHERITED(factory)
- , fXChannelSelector(CastEffect<GrDisplacementMapEffect>(effect).xChannelSelector())
- , fYChannelSelector(CastEffect<GrDisplacementMapEffect>(effect).yChannelSelector()) {
+ , fDisplacementEffectMatrix(kCoordsType)
+ , fColorEffectMatrix(kCoordsType)
+ , fXChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().xChannelSelector())
+ , fYChannelSelector(drawEffect.castEffect<GrDisplacementMapEffect>().yChannelSelector()) {
}
GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
}
void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder,
- const GrEffectStage&,
- EffectKey key,
- const char* vertexCoords,
- const char* outputColor,
- const char* inputColor,
- const TextureSamplerArray& samplers) {
+ const GrDrawEffect&,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TextureSamplerArray& samplers) {
fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kVec2f_GrSLType, "Scale");
const char* scaleUni = builder->getUniformCStr(fScaleUni);
const char* dCoordsIn;
GrSLType dCoordsType = fDisplacementEffectMatrix.emitCode(
- builder, key, vertexCoords, &dCoordsIn, NULL, "DISPL");
+ builder, key, &dCoordsIn, NULL, "DISPL");
const char* cCoordsIn;
GrSLType cCoordsType = fColorEffectMatrix.emitCode(
- builder, key, vertexCoords, &cCoordsIn, NULL, "COLOR");
+ builder, key, &cCoordsIn, NULL, "COLOR");
const char* dColor = "dColor";
const char* cCoords = "cCoords";
@@ -478,17 +481,19 @@
builder->fsCodeAppend(";\n");
}
-void GrGLDisplacementMapEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
- const GrDisplacementMapEffect& displacementMap = GetEffectFromStage<GrDisplacementMapEffect>(stage);
+void GrGLDisplacementMapEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
+ const GrDisplacementMapEffect& displacementMap =
+ drawEffect.castEffect<GrDisplacementMapEffect>();
GrTexture* displTex = displacementMap.texture(0);
GrTexture* colorTex = displacementMap.texture(1);
fDisplacementEffectMatrix.setData(uman,
GrEffect::MakeDivByTextureWHMatrix(displTex),
- stage.getCoordChangeMatrix(),
+ drawEffect,
displTex);
fColorEffectMatrix.setData(uman,
GrEffect::MakeDivByTextureWHMatrix(colorTex),
- stage.getCoordChangeMatrix(),
+ drawEffect,
colorTex);
SkScalar scaleX = SkScalarDiv(displacementMap.scale(), SkIntToScalar(colorTex->width()));
@@ -498,20 +503,22 @@
SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
}
-GrGLEffect::EffectKey GrGLDisplacementMapEffect::GenKey(const GrEffectStage& stage,
+GrGLEffect::EffectKey GrGLDisplacementMapEffect::GenKey(const GrDrawEffect& drawEffect,
const GrGLCaps&) {
const GrDisplacementMapEffect& displacementMap =
- GetEffectFromStage<GrDisplacementMapEffect>(stage);
+ drawEffect.castEffect<GrDisplacementMapEffect>();
GrTexture* displTex = displacementMap.texture(0);
GrTexture* colorTex = displacementMap.texture(1);
EffectKey displKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(displTex),
- stage.getCoordChangeMatrix(),
+ drawEffect,
+ kCoordsType,
displTex);
EffectKey colorKey = GrGLEffectMatrix::GenKey(GrEffect::MakeDivByTextureWHMatrix(colorTex),
- stage.getCoordChangeMatrix(),
+ drawEffect,
+ kCoordsType,
colorTex);
colorKey <<= GrGLEffectMatrix::kKeyBits;
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