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Side by Side Diff: src/gpu/gl/GrGLEffect.h

Issue 12531015: Adds local coords to GrEffect system. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLEffect_DEFINED 8 #ifndef GrGLEffect_DEFINED
9 #define GrGLEffect_DEFINED 9 #define GrGLEffect_DEFINED
10 10
11 #include "GrBackendEffectFactory.h" 11 #include "GrBackendEffectFactory.h"
12 #include "GrGLShaderBuilder.h" 12 #include "GrGLShaderBuilder.h"
13 #include "GrGLShaderVar.h" 13 #include "GrGLShaderVar.h"
14 #include "GrGLSL.h" 14 #include "GrGLSL.h"
15 #include "GrEffectStage.h"
16 15
17 class GrGLTexture; 16 class GrGLTexture;
18 17
19 /** @file 18 /** @file
20 This file contains specializations for OpenGL of the shader stages declared in 19 This file contains specializations for OpenGL of the shader stages declared in
21 include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitt ing the 20 include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitt ing the
22 GLSL code that implements a GrEffect and for uploading uniforms at draw time . They also 21 GLSL code that implements a GrEffect and for uploading uniforms at draw time . They also
23 must have a function: 22 must have a function:
24 static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&) 23 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&)
25 that is used to implement a program cache. When two GrEffects produce the sa me key this means 24 that is used to implement a program cache. When two GrEffects produce the sa me key this means
26 that their GrGLEffects would emit the same GLSL code. 25 that their GrGLEffects would emit the same GLSL code.
27 26
27 The GrGLEffect subclass must also have a constructor of the form:
28 EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrDr awEffect&)
29 The effect held by the GrDrawEffect is guaranteed to be of the type that gen erated the
30 GrGLEffect subclass instance.
31
28 These objects are created by the factory object returned by the GrEffect::ge tFactory(). 32 These objects are created by the factory object returned by the GrEffect::ge tFactory().
29 */ 33 */
30 34
35 class GrDrawEffect;
36
31 class GrGLEffect { 37 class GrGLEffect {
32 38
33 public: 39 public:
34 typedef GrBackendEffectFactory::EffectKey EffectKey; 40 typedef GrBackendEffectFactory::EffectKey EffectKey;
35 41
36 enum { 42 enum {
37 kNoEffectKey = GrBackendEffectFactory::kNoEffectKey, 43 kNoEffectKey = GrBackendEffectFactory::kNoEffectKey,
38 // the number of bits in EffectKey available to GenKey 44 // the number of bits in EffectKey available to GenKey
39 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits, 45 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits,
40 }; 46 };
41 47
42 typedef GrGLShaderBuilder::TextureSamplerArray TextureSamplerArray; 48 typedef GrGLShaderBuilder::TextureSamplerArray TextureSamplerArray;
43 49
44 GrGLEffect(const GrBackendEffectFactory&); 50 GrGLEffect(const GrBackendEffectFactory&);
45 51
46 virtual ~GrGLEffect(); 52 virtual ~GrGLEffect();
47 53
48 /** Called when the program stage should insert its code into the shaders. T he code in each 54 /** Called when the program stage should insert its code into the shaders. T he code in each
49 shader will be in its own block ({}) and so locally scoped names will no t collide across 55 shader will be in its own block ({}) and so locally scoped names will no t collide across
50 stages. 56 stages.
51 57
52 @param builder Interface used to emit code in the shaders. 58 @param builder Interface used to emit code in the shaders.
53 @param stage The effect stage that generated this program stage. 59 @param drawEffect A wrapper on the effect that generated this program stage.
54 @param key The key that was computed by GenKey() from the gener ating GrEffect. 60 @param key The key that was computed by GenKey() from the gener ating GrEffect.
55 Only the bits indicated by GrBackendEffectFactory::k EffectKeyBits are 61 Only the bits indicated by GrBackendEffectFactory::k EffectKeyBits are
56 guaranteed to match the value produced by GenKey(); 62 guaranteed to match the value produced by GenKey();
57 @param vertexCoords A vec2 in the VS that holds the position in local co ords. This is either
58 the pre-view-matrix vertex position or if explicit p er-vertex texture
59 coords are used with a stage then it is those coordi nates. See
60 GrVertexLayout.
61 @param outputColor A predefined vec4 in the FS in which the stage shoul d place its output 63 @param outputColor A predefined vec4 in the FS in which the stage shoul d place its output
62 color (or coverage). 64 color (or coverage).
63 @param inputColor A vec4 that holds the input color to the stage in th e FS. This may be 65 @param inputColor A vec4 that holds the input color to the stage in th e FS. This may be
64 NULL in which case the implied input is solid white (all ones). 66 NULL in which case the implied input is solid white (all ones).
65 TODO: Better system for communicating optimization i nfo (e.g. input 67 TODO: Better system for communicating optimization i nfo (e.g. input
66 color is solid white, trans black, known to be opaqu e, etc.) that allows 68 color is solid white, trans black, known to be opaqu e, etc.) that allows
67 the effect to communicate back similar known info ab out its output. 69 the effect to communicate back similar known info ab out its output.
68 @param samplers One entry for each GrTextureAccess of the GrEffect t hat generated the 70 @param samplers One entry for each GrTextureAccess of the GrEffect t hat generated the
69 GrGLEffect. These can be passed to the builder to em it texture 71 GrGLEffect. These can be passed to the builder to em it texture
70 reads in the generated code. 72 reads in the generated code.
71 */ 73 */
72 virtual void emitCode(GrGLShaderBuilder* builder, 74 virtual void emitCode(GrGLShaderBuilder* builder,
73 const GrEffectStage& stage, 75 const GrDrawEffect& drawEffect,
74 EffectKey key, 76 EffectKey key,
75 const char* vertexCoords,
76 const char* outputColor, 77 const char* outputColor,
77 const char* inputColor, 78 const char* inputColor,
78 const TextureSamplerArray& samplers) = 0; 79 const TextureSamplerArray& samplers) = 0;
79 80
80 /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage 81 /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage
81 key; this function reads data from a stage and uploads any uniform varia bles required 82 key; this function reads data from a stage and uploads any uniform varia bles required
82 by the shaders created in emitCode(). The GrEffect installed in the GrEf fectStage is 83 by the shaders created in emitCode(). The GrEffect installed in the GrEf fectStage is
83 guaranteed to be of the same type that created this GrGLEffect and to ha ve an identical 84 guaranteed to be of the same type that created this GrGLEffect and to ha ve an identical
84 EffectKey as the one that created this GrGLEffect. */ 85 EffectKey as the one that created this GrGLEffect. Effects that use loca l coords have
85 virtual void setData(const GrGLUniformManager&, const GrEffectStage&); 86 to consider whether the GrEffectStage's coord change matrix should be us ed. When explicit
87 local coordinates are used it can be ignored. */
88 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&);
86 89
87 const char* name() const { return fFactory.name(); } 90 const char* name() const { return fFactory.name(); }
88 91
89 static EffectKey GenTextureKey(const GrEffectRef*, const GrGLCaps&); 92 static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&);
90 static EffectKey GenAttribKey(const GrEffectStage& stage); 93 static EffectKey GenAttribKey(const GrDrawEffect& stage);
91
92 /**
93 * GrGLEffect subclasses get passed a GrEffectStage in their emitCode and set Data functions.
94 * The GrGLEffect usually needs to cast the stage's effect to the GrEffect su bclass that
95 * generated the GrGLEffect. This helper does just that.
96 */
97 template <typename T>
98 static const T& GetEffectFromStage(const GrEffectStage& effectStage) {
99 GrAssert(NULL != effectStage.getEffect());
100 return CastEffect<T>(*effectStage.getEffect());
101 }
102
103 /**
104 * Extracts the GrEffect from a GrEffectRef and down-casts to a GrEffect subc lass. Usually used
105 * in a GrGLEffect subclass's constructor (which takes const GrEffectRef&).
106 */
107 template <typename T>
108 static const T& CastEffect(const GrEffectRef& effectRef) {
109 GrAssert(NULL != effectRef.get());
110 return *static_cast<const T*>(effectRef.get());
111 }
112 94
113 protected: 95 protected:
114 const GrBackendEffectFactory& fFactory; 96 const GrBackendEffectFactory& fFactory;
115 }; 97 };
116 98
117 #endif 99 #endif
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