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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLSL.h" | 8 #include "GrGLSL.h" |
9 #include "GrGLEffect.h" | 9 #include "GrGLEffect.h" |
| 10 #include "GrDrawEffect.h" |
10 | 11 |
11 GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory) | 12 GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory) |
12 : fFactory(factory) { | 13 : fFactory(factory) { |
13 } | 14 } |
14 | 15 |
15 GrGLEffect::~GrGLEffect() { | 16 GrGLEffect::~GrGLEffect() { |
16 } | 17 } |
17 | 18 |
18 /////////////////////////////////////////////////////////////////////////////// | 19 /////////////////////////////////////////////////////////////////////////////// |
19 | 20 |
20 void GrGLEffect::setData(const GrGLUniformManager&, const GrEffectStage&) { | 21 void GrGLEffect::setData(const GrGLUniformManager&, const GrDrawEffect&) { |
21 } | 22 } |
22 | 23 |
23 GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrEffectRef* effect, | 24 GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrDrawEffect& drawEffect, |
24 const GrGLCaps& caps) { | 25 const GrGLCaps& caps) { |
25 EffectKey key = 0; | 26 EffectKey key = 0; |
26 for (int index = 0; index < (*effect)->numTextures(); ++index) { | 27 int numTextures = (*drawEffect.effect())->numTextures(); |
27 const GrTextureAccess& access = (*effect)->textureAccess(index); | 28 for (int index = 0; index < numTextures; ++index) { |
| 29 const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(in
dex); |
28 EffectKey value = GrGLShaderBuilder::KeyForTextureAccess(access, caps) <
< index; | 30 EffectKey value = GrGLShaderBuilder::KeyForTextureAccess(access, caps) <
< index; |
29 GrAssert(0 == (value & key)); // keys for each access ought not to overl
ap | 31 GrAssert(0 == (value & key)); // keys for each access ought not to overl
ap |
30 key |= value; | 32 key |= value; |
31 } | 33 } |
32 return key; | 34 return key; |
33 } | 35 } |
34 | 36 |
35 GrGLEffect::EffectKey GrGLEffect::GenAttribKey(const GrEffectStage& stage) { | 37 GrGLEffect::EffectKey GrGLEffect::GenAttribKey(const GrDrawEffect& drawEffect) { |
36 EffectKey key = 0; | 38 EffectKey key = 0; |
37 | 39 |
38 int numAttributes = stage.getVertexAttribIndexCount(); | 40 int numAttributes = drawEffect.getVertexAttribIndexCount(); |
39 GrAssert(numAttributes <= 2); | 41 GrAssert(numAttributes <= 2); |
40 const int* attributeIndices = stage.getVertexAttribIndices(); | 42 const int* attributeIndices = drawEffect.getVertexAttribIndices(); |
41 for (int index = 0; index < numAttributes; ++index) { | 43 for (int index = 0; index < numAttributes; ++index) { |
42 EffectKey value = attributeIndices[index] << 3*index; | 44 EffectKey value = attributeIndices[index] << 3*index; |
43 GrAssert(0 == (value & key)); // keys for each attribute ought not to ov
erlap | 45 GrAssert(0 == (value & key)); // keys for each attribute ought not to ov
erlap |
44 key |= value; | 46 key |= value; |
45 } | 47 } |
46 | 48 |
47 return key; | 49 return key; |
48 } | 50 } |
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