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Side by Side Diff: src/gpu/effects/GrConvolutionEffect.cpp

Issue 12531015: Adds local coords to GrEffect system. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrConvolutionEffect.h" 8 #include "GrConvolutionEffect.h"
9 #include "gl/GrGLEffect.h" 9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLEffectMatrix.h" 10 #include "gl/GrGLEffectMatrix.h"
11 #include "gl/GrGLSL.h" 11 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h" 12 #include "gl/GrGLTexture.h"
13 #include "GrTBackendEffectFactory.h" 13 #include "GrTBackendEffectFactory.h"
14 14
15 // For brevity 15 // For brevity
16 typedef GrGLUniformManager::UniformHandle UniformHandle; 16 typedef GrGLUniformManager::UniformHandle UniformHandle;
17 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidU niformHandle; 17 static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidU niformHandle;
18 18
19 class GrGLConvolutionEffect : public GrGLEffect { 19 class GrGLConvolutionEffect : public GrGLEffect {
20 public: 20 public:
21 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrEffectRef&); 21 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
22 22
23 virtual void emitCode(GrGLShaderBuilder*, 23 virtual void emitCode(GrGLShaderBuilder*,
24 const GrEffectStage&, 24 const GrDrawEffect&,
25 EffectKey, 25 EffectKey,
26 const char* vertexCoords,
27 const char* outputColor, 26 const char* outputColor,
28 const char* inputColor, 27 const char* inputColor,
29 const TextureSamplerArray&) SK_OVERRIDE; 28 const TextureSamplerArray&) SK_OVERRIDE;
30 29
31 virtual void setData(const GrGLUniformManager& uman, const GrEffectStage&) S K_OVERRIDE; 30 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK _OVERRIDE;
32 31
33 static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&); 32 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
34 33
35 private: 34 private:
36 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } 35 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
37 36
38 int fRadius; 37 int fRadius;
39 UniformHandle fKernelUni; 38 UniformHandle fKernelUni;
40 UniformHandle fImageIncrementUni; 39 UniformHandle fImageIncrementUni;
41 GrGLEffectMatrix fEffectMatrix; 40 GrGLEffectMatrix fEffectMatrix;
42 41
43 typedef GrGLEffect INHERITED; 42 typedef GrGLEffect INHERITED;
44 }; 43 };
45 44
46 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& facto ry, 45 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& facto ry,
47 const GrEffectRef& effect) 46 const GrDrawEffect& drawEffect)
48 : INHERITED(factory) 47 : INHERITED(factory)
49 , fKernelUni(kInvalidUniformHandle) 48 , fKernelUni(kInvalidUniformHandle)
50 , fImageIncrementUni(kInvalidUniformHandle) { 49 , fImageIncrementUni(kInvalidUniformHandle)
51 const GrConvolutionEffect& c = CastEffect<GrConvolutionEffect>(effect); 50 , fEffectMatrix(drawEffect.castEffect<GrConvolutionEffect>().coordsType()) {
51 const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>();
52 fRadius = c.radius(); 52 fRadius = c.radius();
53 } 53 }
54 54
55 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 55 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
56 const GrEffectStage&, 56 const GrDrawEffect&,
57 EffectKey key, 57 EffectKey key,
58 const char* vertexCoords,
59 const char* outputColor, 58 const char* outputColor,
60 const char* inputColor, 59 const char* inputColor,
61 const TextureSamplerArray& samplers) { 60 const TextureSamplerArray& samplers) {
62 const char* coords; 61 const char* coords;
63 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords); 62 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
64 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Shader Type, 63 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Shader Type,
65 kVec2f_GrSLType, "ImageIncrement"); 64 kVec2f_GrSLType, "ImageIncrement");
66 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderTyp e, 65 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderTyp e,
67 kFloat_GrSLType, "Kernel", this->width ()); 66 kFloat_GrSLType, "Kernel", this->width ());
68 67
69 builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 68 builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
70 69
71 int width = this ->width(); 70 int width = this ->width();
72 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); 71 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
73 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 72 const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
74 73
75 builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius , imgInc); 74 builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius , imgInc);
76 75
77 // Manually unroll loop because some drivers don't; yields 20-30% speedup. 76 // Manually unroll loop because some drivers don't; yields 20-30% speedup.
78 for (int i = 0; i < width; i++) { 77 for (int i = 0; i < width; i++) {
79 SkString index; 78 SkString index;
80 SkString kernelIndex; 79 SkString kernelIndex;
81 index.appendS32(i); 80 index.appendS32(i);
82 kernel.appendArrayAccess(index.c_str(), &kernelIndex); 81 kernel.appendArrayAccess(index.c_str(), &kernelIndex);
83 builder->fsCodeAppendf("\t\t%s += ", outputColor); 82 builder->fsCodeAppendf("\t\t%s += ", outputColor);
84 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, sa mplers[0], "coord"); 83 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, sa mplers[0], "coord");
85 builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str()); 84 builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str());
86 builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc); 85 builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc);
87 } 86 }
88 SkString modulate; 87 SkString modulate;
89 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); 88 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
90 builder->fsCodeAppend(modulate.c_str()); 89 builder->fsCodeAppend(modulate.c_str());
91 } 90 }
92 91
93 void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, const GrEffe ctStage& stage) { 92 void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman,
94 const GrConvolutionEffect& conv = GetEffectFromStage<GrConvolutionEffect>(st age); 93 const GrDrawEffect& drawEffect) {
94 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect> ();
95 GrTexture& texture = *conv.texture(0); 95 GrTexture& texture = *conv.texture(0);
96 // the code we generated was for a specific kernel radius 96 // the code we generated was for a specific kernel radius
97 GrAssert(conv.radius() == fRadius); 97 GrAssert(conv.radius() == fRadius);
98 float imageIncrement[2] = { 0 }; 98 float imageIncrement[2] = { 0 };
99 switch (conv.direction()) { 99 switch (conv.direction()) {
100 case Gr1DKernelEffect::kX_Direction: 100 case Gr1DKernelEffect::kX_Direction:
101 imageIncrement[0] = 1.0f / texture.width(); 101 imageIncrement[0] = 1.0f / texture.width();
102 break; 102 break;
103 case Gr1DKernelEffect::kY_Direction: 103 case Gr1DKernelEffect::kY_Direction:
104 imageIncrement[1] = 1.0f / texture.height(); 104 imageIncrement[1] = 1.0f / texture.height();
105 break; 105 break;
106 default: 106 default:
107 GrCrash("Unknown filter direction."); 107 GrCrash("Unknown filter direction.");
108 } 108 }
109 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); 109 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement);
110 uman.set1fv(fKernelUni, 0, this->width(), conv.kernel()); 110 uman.set1fv(fKernelUni, 0, this->width(), conv.kernel());
111 fEffectMatrix.setData(uman, conv.getMatrix(), stage.getCoordChangeMatrix(), conv.texture(0)); 111 fEffectMatrix.setData(uman, conv.getMatrix(), drawEffect, conv.texture(0));
112 } 112 }
113 113
114 GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrEffectStage& s, cons t GrGLCaps&) { 114 GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffe ct,
115 const GrConvolutionEffect& conv = GetEffectFromStage<GrConvolutionEffect>(s) ; 115 const GrGLCaps&) {
116 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect> ();
116 EffectKey key = conv.radius(); 117 EffectKey key = conv.radius();
117 key <<= GrGLEffectMatrix::kKeyBits; 118 key <<= GrGLEffectMatrix::kKeyBits;
118 EffectKey matrixKey = GrGLEffectMatrix::GenKey(conv.getMatrix(), 119 EffectKey matrixKey = GrGLEffectMatrix::GenKey(conv.getMatrix(),
119 s.getCoordChangeMatrix(), 120 drawEffect,
121 conv.coordsType(),
120 conv.texture(0)); 122 conv.texture(0));
121 return key | matrixKey; 123 return key | matrixKey;
122 } 124 }
123 125
124 /////////////////////////////////////////////////////////////////////////////// 126 ///////////////////////////////////////////////////////////////////////////////
125 127
126 GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 128 GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture,
127 Direction direction, 129 Direction direction,
128 int radius, 130 int radius,
129 const float* kernel) 131 const float* kernel)
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
186 GrEffectUnitTest::kAlphaTextureIdx; 188 GrEffectUnitTest::kAlphaTextureIdx;
187 Direction dir = random->nextBool() ? kX_Direction : kY_Direction; 189 Direction dir = random->nextBool() ? kX_Direction : kY_Direction;
188 int radius = random->nextRangeU(1, kMaxKernelRadius); 190 int radius = random->nextRangeU(1, kMaxKernelRadius);
189 float kernel[kMaxKernelRadius]; 191 float kernel[kMaxKernelRadius];
190 for (int i = 0; i < kMaxKernelRadius; ++i) { 192 for (int i = 0; i < kMaxKernelRadius; ++i) {
191 kernel[i] = random->nextSScalar1(); 193 kernel[i] = random->nextSScalar1();
192 } 194 }
193 195
194 return GrConvolutionEffect::Create(textures[texIdx], dir, radius,kernel); 196 return GrConvolutionEffect::Create(textures[texIdx], dir, radius,kernel);
195 } 197 }
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