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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
9 #include "GrDrawState.h" | 9 #include "GrDrawState.h" |
10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
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190 GrDrawState::AutoDeviceCoordDraw adcd(drawState); | 190 GrDrawState::AutoDeviceCoordDraw adcd(drawState); |
191 if (!adcd.succeeded()) { | 191 if (!adcd.succeeded()) { |
192 return; | 192 return; |
193 } | 193 } |
194 enum { | 194 enum { |
195 // the SW path renderer shares this stage with glyph | 195 // the SW path renderer shares this stage with glyph |
196 // rendering (kGlyphMaskStage in GrTextContext) | 196 // rendering (kGlyphMaskStage in GrTextContext) |
197 // && edge rendering (kEdgeEffectStage in GrContext) | 197 // && edge rendering (kEdgeEffectStage in GrContext) |
198 kPathMaskStage = GrPaint::kTotalStages, | 198 kPathMaskStage = GrPaint::kTotalStages, |
199 }; | 199 }; |
200 GrAssert(!drawState->isStageEnabled(kPathMaskStage)); | |
201 drawState->createTextureEffect(kPathMaskStage, texture, SkMatrix::I()); | |
202 SkScalar w = SkIntToScalar(rect.width()); | |
203 SkScalar h = SkIntToScalar(rect.height()); | |
204 GrRect maskRect = GrRect::MakeWH(w / texture->width(), | |
205 h / texture->height()); | |
206 | 200 |
207 GrRect dstRect = GrRect::MakeLTRB( | 201 GrRect dstRect = GrRect::MakeLTRB( |
208 SK_Scalar1 * rect.fLeft, | 202 SK_Scalar1 * rect.fLeft, |
209 SK_Scalar1 * rect.fTop, | 203 SK_Scalar1 * rect.fTop, |
210 SK_Scalar1 * rect.fRight, | 204 SK_Scalar1 * rect.fRight, |
211 SK_Scalar1 * rect.fBottom); | 205 SK_Scalar1 * rect.fBottom); |
212 target->drawRect(dstRect, NULL, &maskRect, NULL, kPathMaskStage); | 206 |
| 207 // We want to use device coords to compute the texture coordinates. We set o
ur matrix to be |
| 208 // equal to the view matrix followed by a translation so that the top-left o
f the device bounds |
| 209 // maps to 0,0, and then a scaling matrix to normalized coords. We apply thi
s matrix to the |
| 210 // vertex positions rather than local coords. |
| 211 SkMatrix maskMatrix; |
| 212 maskMatrix.setIDiv(texture->width(), texture->height()); |
| 213 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); |
| 214 maskMatrix.preConcat(drawState->getViewMatrix()); |
| 215 |
| 216 GrAssert(!drawState->isStageEnabled(kPathMaskStage)); |
| 217 drawState->setEffect(kPathMaskStage, |
| 218 GrSimpleTextureEffect::Create(texture, |
| 219 maskMatrix, |
| 220 false, |
| 221 GrEffect::kPosition_Coord
sType))->unref(); |
| 222 |
| 223 target->drawSimpleRect(dstRect); |
213 drawState->disableStage(kPathMaskStage); | 224 drawState->disableStage(kPathMaskStage); |
214 } | 225 } |
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