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Side by Side Diff: src/gpu/GrClipMaskManager.cpp

Issue 12531015: Adds local coords to GrEffect system. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrClipMaskManager.h" 9 #include "GrClipMaskManager.h"
10 #include "effects/GrTextureDomainEffect.h" 10 #include "effects/GrTextureDomainEffect.h"
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33 // stage matrix this also alters the vertex layout 33 // stage matrix this also alters the vertex layout
34 void setup_drawstate_aaclip(GrGpu* gpu, 34 void setup_drawstate_aaclip(GrGpu* gpu,
35 GrTexture* result, 35 GrTexture* result,
36 const GrIRect &devBound) { 36 const GrIRect &devBound) {
37 GrDrawState* drawState = gpu->drawState(); 37 GrDrawState* drawState = gpu->drawState();
38 GrAssert(drawState); 38 GrAssert(drawState);
39 39
40 static const int kMaskStage = GrPaint::kTotalStages+1; 40 static const int kMaskStage = GrPaint::kTotalStages+1;
41 41
42 SkMatrix mat; 42 SkMatrix mat;
43 // We want to use device coords to compute the texture coordinates. We set o ur matrix to be
44 // equal to the view matrix followed by an offset to the devBound, and then a scaling matrix to
45 // normalized coords. We apply this matrix to the vertex positions rather th an local coords.
43 mat.setIDiv(result->width(), result->height()); 46 mat.setIDiv(result->width(), result->height());
44 mat.preTranslate(SkIntToScalar(-devBound.fLeft), 47 mat.preTranslate(SkIntToScalar(-devBound.fLeft),
45 SkIntToScalar(-devBound.fTop)); 48 SkIntToScalar(-devBound.fTop));
46 mat.preConcat(drawState->getViewMatrix()); 49 mat.preConcat(drawState->getViewMatrix());
47 50
48 SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height()); 51 SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
49 // This could be a long-lived effect that is cached with the alpha-mask. 52 // This could be a long-lived effect that is cached with the alpha-mask.
50 drawState->setEffect(kMaskStage, 53 drawState->setEffect(kMaskStage,
51 GrTextureDomainEffect::Create(result, 54 GrTextureDomainEffect::Create(result,
52 mat, 55 mat,
53 GrTextureDomainEffect::MakeTexelDomain(res ult, domainTexels), 56 GrTextureDomainEffect::MakeTexelDomain(res ult, domainTexels),
54 GrTextureDomainEffect::kDecal_WrapMode))-> unref(); 57 GrTextureDomainEffect::kDecal_WrapMode,
58 false,
59 GrEffect::kPosition_CoordsType))->unref();
55 } 60 }
56 61
57 bool path_needs_SW_renderer(GrContext* context, 62 bool path_needs_SW_renderer(GrContext* context,
58 GrGpu* gpu, 63 GrGpu* gpu,
59 const SkPath& origPath, 64 const SkPath& origPath,
60 const SkStrokeRec& stroke, 65 const SkStrokeRec& stroke,
61 bool doAA) { 66 bool doAA) {
62 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp b uffer 67 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp b uffer
63 SkTCopyOnFirstWrite<SkPath> path(origPath); 68 SkTCopyOnFirstWrite<SkPath> path(origPath);
64 if (path->isInverseFillType()) { 69 if (path->isInverseFillType()) {
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347 drawState->setRenderTarget(dstMask->asRenderTarget()); 352 drawState->setRenderTarget(dstMask->asRenderTarget());
348 353
349 setup_boolean_blendcoeffs(drawState, op); 354 setup_boolean_blendcoeffs(drawState, op);
350 355
351 SkMatrix sampleM; 356 SkMatrix sampleM;
352 sampleM.setIDiv(srcMask->width(), srcMask->height()); 357 sampleM.setIDiv(srcMask->width(), srcMask->height());
353 drawState->setEffect(0, 358 drawState->setEffect(0,
354 GrTextureDomainEffect::Create(srcMask, 359 GrTextureDomainEffect::Create(srcMask,
355 sampleM, 360 sampleM,
356 GrTextureDomainEffect::MakeTexelDomain(src Mask, srcBound), 361 GrTextureDomainEffect::MakeTexelDomain(src Mask, srcBound),
357 GrTextureDomainEffect::kDecal_WrapMode))-> unref(); 362 GrTextureDomainEffect::kDecal_WrapMode,
363 false))->unref();
358 fGpu->drawSimpleRect(SkRect::MakeFromIRect(dstBound), NULL); 364 fGpu->drawSimpleRect(SkRect::MakeFromIRect(dstBound), NULL);
359 365
360 drawState->disableStage(0); 366 drawState->disableStage(0);
361 drawState->setViewMatrix(oldMatrix); 367 drawState->setViewMatrix(oldMatrix);
362 } 368 }
363 369
364 // get a texture to act as a temporary buffer for AA clip boolean operations 370 // get a texture to act as a temporary buffer for AA clip boolean operations
365 // TODO: given the expense of createTexture we may want to just cache this too 371 // TODO: given the expense of createTexture we may want to just cache this too
366 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* tem p) { 372 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* tem p) {
367 if (NULL != temp->texture()) { 373 if (NULL != temp->texture()) {
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993 999
994 //////////////////////////////////////////////////////////////////////////////// 1000 ////////////////////////////////////////////////////////////////////////////////
995 void GrClipMaskManager::releaseResources() { 1001 void GrClipMaskManager::releaseResources() {
996 fAACache.releaseResources(); 1002 fAACache.releaseResources();
997 } 1003 }
998 1004
999 void GrClipMaskManager::setGpu(GrGpu* gpu) { 1005 void GrClipMaskManager::setGpu(GrGpu* gpu) {
1000 fGpu = gpu; 1006 fGpu = gpu;
1001 fAACache.setContext(gpu->getContext()); 1007 fAACache.setContext(gpu->getContext());
1002 } 1008 }
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