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Side by Side Diff: src/effects/gradients/SkGradientShaderPriv.h

Issue 12531015: Adds local coords to GrEffect system. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkGradientShaderPriv_DEFINED 8 #ifndef SkGradientShaderPriv_DEFINED
9 #define SkGradientShaderPriv_DEFINED 9 #define SkGradientShaderPriv_DEFINED
10 10
(...skipping 256 matching lines...) Expand 10 before | Expand all | Expand 10 after
267 }; 267 };
268 268
269 /////////////////////////////////////////////////////////////////////////////// 269 ///////////////////////////////////////////////////////////////////////////////
270 270
271 // Base class for GL gradient effects 271 // Base class for GL gradient effects
272 class GrGLGradientEffect : public GrGLEffect { 272 class GrGLGradientEffect : public GrGLEffect {
273 public: 273 public:
274 GrGLGradientEffect(const GrBackendEffectFactory& factory); 274 GrGLGradientEffect(const GrBackendEffectFactory& factory);
275 virtual ~GrGLGradientEffect(); 275 virtual ~GrGLGradientEffect();
276 276
277 virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVE RRIDE; 277 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
278 278
279 protected: 279 protected:
280 /** 280 /**
281 * Subclasses must reserve the lower kMatrixKeyBitCnt of their key for use b y 281 * Subclasses must reserve the lower kMatrixKeyBitCnt of their key for use b y
282 * GrGLGradientEffect. 282 * GrGLGradientEffect.
283 */ 283 */
284 enum { 284 enum {
285 kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits, 285 kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
286 kMatrixKeyMask = (1 << kMatrixKeyBitCnt) - 1, 286 kMatrixKeyMask = (1 << kMatrixKeyBitCnt) - 1,
287 }; 287 };
288 288
289 /** 289 /**
290 * Subclasses must call this. It will return a value restricted to the lower kMatrixKeyBitCnt 290 * Subclasses must call this. It will return a value restricted to the lower kMatrixKeyBitCnt
291 * bits. 291 * bits.
292 */ 292 */
293 static EffectKey GenMatrixKey(const GrEffectStage& s); 293 static EffectKey GenMatrixKey(const GrDrawEffect&);
294 294
295 /** 295 /**
296 * Inserts code to implement the GrGradientEffect's matrix. This should be c alled before a 296 * Inserts code to implement the GrGradientEffect's matrix. This should be c alled before a
297 * subclass emits its own code. The name of the 2D coords is output via fsCo ordName and already 297 * subclass emits its own code. The name of the 2D coords is output via fsCo ordName and already
298 * incorporates any perspective division. The caller can also optionally ret rieve the name of 298 * incorporates any perspective division. The caller can also optionally ret rieve the name of
299 * the varying inserted in the VS and its type, which may be either vec2f or vec3f depending 299 * the varying inserted in the VS and its type, which may be either vec2f or vec3f depending
300 * upon whether the matrix has perspective or not. It is not necessary to ma sk the key before 300 * upon whether the matrix has perspective or not. It is not necessary to ma sk the key before
301 * calling. 301 * calling.
302 */ 302 */
303 void setupMatrix(GrGLShaderBuilder* builder, 303 void setupMatrix(GrGLShaderBuilder* builder,
304 EffectKey key, 304 EffectKey key,
305 const char* vertexCoords,
306 const char** fsCoordName, 305 const char** fsCoordName,
307 const char** vsVaryingName = NULL, 306 const char** vsVaryingName = NULL,
308 GrSLType* vsVaryingType = NULL); 307 GrSLType* vsVaryingType = NULL);
309 308
310 // Emits the uniform used as the y-coord to texture samples in derived class es. Subclasses 309 // Emits the uniform used as the y-coord to texture samples in derived class es. Subclasses
311 // should call this method from their emitCode(). 310 // should call this method from their emitCode().
312 void emitYCoordUniform(GrGLShaderBuilder* builder); 311 void emitYCoordUniform(GrGLShaderBuilder* builder);
313 312
314 // emit code that gets a fragment's color from an expression for t; for now this always uses the 313 // emit code that gets a fragment's color from an expression for t; for now this always uses the
315 // texture, but for simpler cases we'll be able to lerp. Subclasses should c all this method from 314 // texture, but for simpler cases we'll be able to lerp. Subclasses should c all this method from
316 // their emitCode(). 315 // their emitCode().
317 void emitColorLookup(GrGLShaderBuilder* builder, 316 void emitColorLookup(GrGLShaderBuilder* builder,
318 const char* gradientTValue, 317 const char* gradientTValue,
319 const char* outputColor, 318 const char* outputColor,
320 const char* inputColor, 319 const char* inputColor,
321 const GrGLShaderBuilder::TextureSampler&); 320 const GrGLShaderBuilder::TextureSampler&);
322 321
323 private: 322 private:
323 static const GrEffect::CoordsType kCoordsType = GrEffect::kLocal_CoordsType;
324
324 SkScalar fCachedYCoord; 325 SkScalar fCachedYCoord;
325 GrGLUniformManager::UniformHandle fFSYUni; 326 GrGLUniformManager::UniformHandle fFSYUni;
326 GrGLEffectMatrix fEffectMatrix; 327 GrGLEffectMatrix fEffectMatrix;
327 328
328 typedef GrGLEffect INHERITED; 329 typedef GrGLEffect INHERITED;
329 }; 330 };
330 331
331 #endif 332 #endif
332 333
333 #endif 334 #endif
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