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| 1 /* | 1 /* |
| 2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
| 9 #include "SkMagnifierImageFilter.h" | 9 #include "SkMagnifierImageFilter.h" |
| 10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
| (...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 85 float fYInset; | 85 float fYInset; |
| 86 | 86 |
| 87 typedef GrSingleTextureEffect INHERITED; | 87 typedef GrSingleTextureEffect INHERITED; |
| 88 }; | 88 }; |
| 89 | 89 |
| 90 // For brevity | 90 // For brevity |
| 91 typedef GrGLUniformManager::UniformHandle UniformHandle; | 91 typedef GrGLUniformManager::UniformHandle UniformHandle; |
| 92 | 92 |
| 93 class GrGLMagnifierEffect : public GrGLEffect { | 93 class GrGLMagnifierEffect : public GrGLEffect { |
| 94 public: | 94 public: |
| 95 GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrEffectRef
& effect); | 95 GrGLMagnifierEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 96 | 96 |
| 97 virtual void emitCode(GrGLShaderBuilder*, | 97 virtual void emitCode(GrGLShaderBuilder*, |
| 98 const GrEffectStage&, | 98 const GrDrawEffect&, |
| 99 EffectKey, | 99 EffectKey, |
| 100 const char* vertexCoords, | |
| 101 const char* outputColor, | 100 const char* outputColor, |
| 102 const char* inputColor, | 101 const char* inputColor, |
| 103 const TextureSamplerArray&) SK_OVERRIDE; | 102 const TextureSamplerArray&) SK_OVERRIDE; |
| 104 | 103 |
| 105 virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& st
age) SK_OVERRIDE; | 104 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
| 106 | 105 |
| 107 static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&); | 106 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 108 | 107 |
| 109 private: | 108 private: |
| 110 | |
| 111 UniformHandle fOffsetVar; | 109 UniformHandle fOffsetVar; |
| 112 UniformHandle fZoomVar; | 110 UniformHandle fZoomVar; |
| 113 UniformHandle fInsetVar; | 111 UniformHandle fInsetVar; |
| 114 | 112 |
| 115 GrGLEffectMatrix fEffectMatrix; | 113 GrGLEffectMatrix fEffectMatrix; |
| 116 | 114 |
| 117 typedef GrGLEffect INHERITED; | 115 typedef GrGLEffect INHERITED; |
| 118 }; | 116 }; |
| 119 | 117 |
| 120 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory,
const GrEffectRef&) | 118 GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory, |
| 119 const GrDrawEffect& drawEffect) |
| 121 : INHERITED(factory) | 120 : INHERITED(factory) |
| 122 , fOffsetVar(GrGLUniformManager::kInvalidUniformHandle) | 121 , fOffsetVar(GrGLUniformManager::kInvalidUniformHandle) |
| 123 , fZoomVar(GrGLUniformManager::kInvalidUniformHandle) | 122 , fZoomVar(GrGLUniformManager::kInvalidUniformHandle) |
| 124 , fInsetVar(GrGLUniformManager::kInvalidUniformHandle) { | 123 , fInsetVar(GrGLUniformManager::kInvalidUniformHandle) |
| 124 , fEffectMatrix(drawEffect.castEffect<GrMagnifierEffect>().coordsType()) { |
| 125 } | 125 } |
| 126 | 126 |
| 127 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder, | 127 void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder, |
| 128 const GrEffectStage&, | 128 const GrDrawEffect&, |
| 129 EffectKey key, | 129 EffectKey key, |
| 130 const char* vertexCoords, | |
| 131 const char* outputColor, | 130 const char* outputColor, |
| 132 const char* inputColor, | 131 const char* inputColor, |
| 133 const TextureSamplerArray& samplers) { | 132 const TextureSamplerArray& samplers) { |
| 134 const char* coords; | 133 const char* coords; |
| 135 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords); | 134 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); |
| 136 fOffsetVar = builder->addUniform( | 135 fOffsetVar = builder->addUniform( |
| 137 GrGLShaderBuilder::kFragment_ShaderType | | 136 GrGLShaderBuilder::kFragment_ShaderType | |
| 138 GrGLShaderBuilder::kVertex_ShaderType, | 137 GrGLShaderBuilder::kVertex_ShaderType, |
| 139 kVec2f_GrSLType, "uOffset"); | 138 kVec2f_GrSLType, "uOffset"); |
| 140 fZoomVar = builder->addUniform( | 139 fZoomVar = builder->addUniform( |
| 141 GrGLShaderBuilder::kFragment_ShaderType | | 140 GrGLShaderBuilder::kFragment_ShaderType | |
| 142 GrGLShaderBuilder::kVertex_ShaderType, | 141 GrGLShaderBuilder::kVertex_ShaderType, |
| 143 kVec2f_GrSLType, "uZoom"); | 142 kVec2f_GrSLType, "uZoom"); |
| 144 fInsetVar = builder->addUniform( | 143 fInsetVar = builder->addUniform( |
| 145 GrGLShaderBuilder::kFragment_ShaderType | | 144 GrGLShaderBuilder::kFragment_ShaderType | |
| (...skipping 26 matching lines...) Expand all Loading... |
| 172 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, sample
rs[0], "mix_coord"); | 171 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, sample
rs[0], "mix_coord"); |
| 173 builder->fsCodeAppend(";\n"); | 172 builder->fsCodeAppend(";\n"); |
| 174 | 173 |
| 175 builder->fsCodeAppendf("\t\t%s = output_color;", outputColor); | 174 builder->fsCodeAppendf("\t\t%s = output_color;", outputColor); |
| 176 SkString modulate; | 175 SkString modulate; |
| 177 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); | 176 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); |
| 178 builder->fsCodeAppend(modulate.c_str()); | 177 builder->fsCodeAppend(modulate.c_str()); |
| 179 } | 178 } |
| 180 | 179 |
| 181 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman, | 180 void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman, |
| 182 const GrEffectStage& stage) { | 181 const GrDrawEffect& drawEffect) { |
| 183 const GrMagnifierEffect& zoom = GetEffectFromStage<GrMagnifierEffect>(stage)
; | 182 const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>(); |
| 184 uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset()); | 183 uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset()); |
| 185 uman.set2f(fZoomVar, zoom.x_zoom(), zoom.y_zoom()); | 184 uman.set2f(fZoomVar, zoom.x_zoom(), zoom.y_zoom()); |
| 186 uman.set2f(fInsetVar, zoom.x_inset(), zoom.y_inset()); | 185 uman.set2f(fInsetVar, zoom.x_inset(), zoom.y_inset()); |
| 187 fEffectMatrix.setData(uman, zoom.getMatrix(), stage.getCoordChangeMatrix(),
zoom.texture(0)); | 186 fEffectMatrix.setData(uman, zoom.getMatrix(), drawEffect, zoom.texture(0)); |
| 188 } | 187 } |
| 189 | 188 |
| 190 GrGLEffect::EffectKey GrGLMagnifierEffect::GenKey(const GrEffectStage& stage, co
nst GrGLCaps&) { | 189 GrGLEffect::EffectKey GrGLMagnifierEffect::GenKey(const GrDrawEffect& drawEffect
, |
| 191 const GrMagnifierEffect& zoom = GetEffectFromStage<GrMagnifierEffect>(stage)
; | 190 const GrGLCaps&) { |
| 191 const GrMagnifierEffect& zoom = drawEffect.castEffect<GrMagnifierEffect>(); |
| 192 return GrGLEffectMatrix::GenKey(zoom.getMatrix(), | 192 return GrGLEffectMatrix::GenKey(zoom.getMatrix(), |
| 193 stage.getCoordChangeMatrix(), | 193 drawEffect, |
| 194 zoom.coordsType(), |
| 194 zoom.texture(0)); | 195 zoom.texture(0)); |
| 195 } | 196 } |
| 196 | 197 |
| 197 ///////////////////////////////////////////////////////////////////// | 198 ///////////////////////////////////////////////////////////////////// |
| 198 | 199 |
| 199 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect); | 200 GR_DEFINE_EFFECT_TEST(GrMagnifierEffect); |
| 200 | 201 |
| 201 GrEffectRef* GrMagnifierEffect::TestCreate(SkMWCRandom* random, | 202 GrEffectRef* GrMagnifierEffect::TestCreate(SkMWCRandom* random, |
| 202 GrContext* context, | 203 GrContext* context, |
| 203 GrTexture** textures) { | 204 GrTexture** textures) { |
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| 345 | 346 |
| 346 int x_val = SkMin32(SkScalarFloorToInt(x_interp), width - 1); | 347 int x_val = SkMin32(SkScalarFloorToInt(x_interp), width - 1); |
| 347 int y_val = SkMin32(SkScalarFloorToInt(y_interp), height - 1); | 348 int y_val = SkMin32(SkScalarFloorToInt(y_interp), height - 1); |
| 348 | 349 |
| 349 *dptr = sptr[y_val * width + x_val]; | 350 *dptr = sptr[y_val * width + x_val]; |
| 350 dptr++; | 351 dptr++; |
| 351 } | 352 } |
| 352 } | 353 } |
| 353 return true; | 354 return true; |
| 354 } | 355 } |
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