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Unified Diff: ui/views/view.cc

Issue 12529012: Context menu on views must show on mouse down for non-WIN. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: patch Created 7 years, 9 months ago
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Index: ui/views/view.cc
diff --git a/ui/views/view.cc b/ui/views/view.cc
index e014e0a98f35ba719226c408bec54f03f73c7673..0804e8509af82f74eed793c4bd530032d5e8798c 100644
--- a/ui/views/view.cc
+++ b/ui/views/view.cc
@@ -57,6 +57,12 @@ bool use_acceleration_when_possible = true;
bool use_acceleration_when_possible = false;
#endif
+#if defined(OS_WIN)
+const bool kContextMenuOnMousePress = false;
+#else
+const bool kContextMenuOnMousePress = true;
+#endif
+
// Saves the drawing state, and restores the state when going out of scope.
class ScopedCanvas {
public:
@@ -2062,6 +2068,7 @@ bool View::ProcessMousePressed(const ui::MouseEvent& event) {
GetDragOperations(event.location()) : 0;
ContextMenuController* context_menu_controller = event.IsRightMouseButton() ?
context_menu_controller_ : 0;
+ View::DragInfo* drag_info = GetDragInfo();
const bool enabled = enabled_;
const bool result = OnMousePressed(event);
@@ -2070,8 +2077,20 @@ bool View::ProcessMousePressed(const ui::MouseEvent& event) {
if (!enabled)
return result;
+ if (event.IsOnlyRightMouseButton() && context_menu_controller &&
+ kContextMenuOnMousePress) {
+ // Assume that if there is a context menu controller we won't be deleted
+ // from mouse pressed.
+ gfx::Point location(event.location());
+ if (HitTestPoint(location)) {
+ ConvertPointToScreen(this, &location);
+ ShowContextMenu(location, true);
+ return true;
+ }
+ }
+
if (drag_operations != ui::DragDropTypes::DRAG_NONE) {
- GetDragInfo()->PossibleDrag(event.location());
+ drag_info->PossibleDrag(event.location());
return true;
}
return !!context_menu_controller || result;
@@ -2100,7 +2119,8 @@ bool View::ProcessMouseDragged(const ui::MouseEvent& event) {
}
void View::ProcessMouseReleased(const ui::MouseEvent& event) {
- if (context_menu_controller_ && event.IsOnlyRightMouseButton()) {
+ if (!kContextMenuOnMousePress && context_menu_controller_ &&
+ event.IsOnlyRightMouseButton()) {
// Assume that if there is a context menu controller we won't be deleted
// from mouse released.
gfx::Point location(event.location());

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