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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "tools/gn/ninja_build_writer.h" | 5 #include "tools/gn/ninja_build_writer.h" |
6 | 6 |
7 #include <fstream> | 7 #include <fstream> |
8 #include <map> | 8 #include <map> |
9 | 9 |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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70 } | 70 } |
71 } | 71 } |
72 | 72 |
73 #if defined(OS_WIN) | 73 #if defined(OS_WIN) |
74 return base::WideToUTF8(cmdline.GetCommandLineString()); | 74 return base::WideToUTF8(cmdline.GetCommandLineString()); |
75 #else | 75 #else |
76 return cmdline.GetCommandLineString(); | 76 return cmdline.GetCommandLineString(); |
77 #endif | 77 #endif |
78 } | 78 } |
79 | 79 |
80 void WriteAnotherFile(std::ostream& out, const base::FilePath& name) { | |
Peter Mayo
2015/07/28 22:37:37
I'm not sure this name is good enough, but I don't
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81 EscapeOptions path_escaping; | |
82 path_escaping.mode = ESCAPE_NINJA_COMMAND; | |
Peter Mayo
2015/07/28 22:37:37
This mode says it handles one "thing" for ninja, t
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83 | |
84 out << " "; | |
Dirk Pranke
2015/07/28 22:35:05
I probably would've left line 84 out of this funct
Peter Mayo
2015/07/28 22:41:38
And 178, and 183. That's why I snuck it in here,
Dirk Pranke
2015/07/28 22:43:11
fair enough. Yeah, I understood the naming.
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85 EscapeStringToStream(out, FilePathToUTF8(name), path_escaping); | |
86 } | |
87 | |
80 } // namespace | 88 } // namespace |
81 | 89 |
82 NinjaBuildWriter::NinjaBuildWriter( | 90 NinjaBuildWriter::NinjaBuildWriter( |
83 const BuildSettings* build_settings, | 91 const BuildSettings* build_settings, |
84 const std::vector<const Settings*>& all_settings, | 92 const std::vector<const Settings*>& all_settings, |
85 const Toolchain* default_toolchain, | 93 const Toolchain* default_toolchain, |
86 const std::vector<const Target*>& default_toolchain_targets, | 94 const std::vector<const Target*>& default_toolchain_targets, |
87 std::ostream& out, | 95 std::ostream& out, |
88 std::ostream& dep_out) | 96 std::ostream& dep_out) |
89 : build_settings_(build_settings), | 97 : build_settings_(build_settings), |
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136 } | 144 } |
137 | 145 |
138 NinjaBuildWriter gen(build_settings, all_settings, default_toolchain, | 146 NinjaBuildWriter gen(build_settings, all_settings, default_toolchain, |
139 default_toolchain_targets, file, depfile); | 147 default_toolchain_targets, file, depfile); |
140 return gen.Run(err); | 148 return gen.Run(err); |
141 } | 149 } |
142 | 150 |
143 void NinjaBuildWriter::WriteNinjaRules() { | 151 void NinjaBuildWriter::WriteNinjaRules() { |
144 out_ << "rule gn\n"; | 152 out_ << "rule gn\n"; |
145 out_ << " command = " << GetSelfInvocationCommand(build_settings_) << "\n"; | 153 out_ << " command = " << GetSelfInvocationCommand(build_settings_) << "\n"; |
146 out_ << " description = Regenerating ninja files\n\n"; | 154 out_ << " description = Regenerating ninja files\n"; |
155 out_ << " restat = 1\n\n"; | |
147 | 156 |
148 // This rule will regenerate the ninja files when any input file has changed. | 157 // This rule will regenerate the ninja files when any input file has changed, |
149 out_ << "build build.ninja: gn\n" | 158 // or is missing. |
159 out_ << "build build.ninja"; | |
160 | |
161 // Other files read by the build. | |
162 std::vector<SourceFile> written_files = g_scheduler->GetWrittenFiles(); | |
163 for (const auto& written_file : written_files) | |
164 WriteAnotherFile(out_, build_settings_->GetFullPath(written_file)); | |
165 | |
166 out_ << ": gn\n" | |
150 << " generator = 1\n" | 167 << " generator = 1\n" |
151 << " depfile = build.ninja.d\n"; | 168 << " depfile = build.ninja.d\n"; |
152 | 169 |
153 // Input build files. These go in the ".d" file. If we write them as | 170 // Input build files. These go in the ".d" file. If we write them as |
154 // dependencies in the .ninja file itself, ninja will expect the files to | 171 // dependencies in the .ninja file itself, ninja will expect the files to |
155 // exist and will error if they don't. When files are listed in a depfile, | 172 // exist and will error if they don't. When files are listed in a depfile, |
156 // missing files are ignored. | 173 // missing files are ignored. |
157 dep_out_ << "build.ninja:"; | 174 dep_out_ << "build.ninja:"; |
158 std::vector<base::FilePath> input_files; | 175 std::vector<base::FilePath> input_files; |
159 g_scheduler->input_file_manager()->GetAllPhysicalInputFileNames(&input_files); | 176 g_scheduler->input_file_manager()->GetAllPhysicalInputFileNames(&input_files); |
160 for (const auto& input_file : input_files) | 177 for (const auto& input_file : input_files) |
161 dep_out_ << " " << FilePathToUTF8(input_file); | 178 WriteAnotherFile(dep_out_, input_file); |
162 | 179 |
163 // Other files read by the build. | 180 // Other files read by the build. |
164 std::vector<base::FilePath> other_files = g_scheduler->GetGenDependencies(); | 181 std::vector<base::FilePath> other_files = g_scheduler->GetGenDependencies(); |
165 for (const auto& other_file : other_files) | 182 for (const auto& other_file : other_files) |
166 dep_out_ << " " << FilePathToUTF8(other_file); | 183 WriteAnotherFile(dep_out_, other_file); |
167 | 184 |
168 out_ << std::endl; | 185 out_ << std::endl; |
169 } | 186 } |
170 | 187 |
171 void NinjaBuildWriter::WriteLinkPool() { | 188 void NinjaBuildWriter::WriteLinkPool() { |
172 out_ << "pool link_pool\n" | 189 out_ << "pool link_pool\n" |
173 << " depth = " << default_toolchain_->concurrent_links() << std::endl | 190 << " depth = " << default_toolchain_->concurrent_links() << std::endl |
174 << std::endl; | 191 << std::endl; |
175 } | 192 } |
176 | 193 |
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313 EscapeOptions ninja_escape; | 330 EscapeOptions ninja_escape; |
314 ninja_escape.mode = ESCAPE_NINJA; | 331 ninja_escape.mode = ESCAPE_NINJA; |
315 | 332 |
316 // Escape for special chars Ninja will handle. | 333 // Escape for special chars Ninja will handle. |
317 std::string escaped = EscapeString(phony_name, ninja_escape, nullptr); | 334 std::string escaped = EscapeString(phony_name, ninja_escape, nullptr); |
318 | 335 |
319 out_ << "build " << escaped << ": phony "; | 336 out_ << "build " << escaped << ": phony "; |
320 path_output_.WriteFile(out_, target_file); | 337 path_output_.WriteFile(out_, target_file); |
321 out_ << std::endl; | 338 out_ << std::endl; |
322 } | 339 } |
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