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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "tools/gn/ninja_build_writer.h" | 5 #include "tools/gn/ninja_build_writer.h" |
| 6 | 6 |
| 7 #include <fstream> | 7 #include <fstream> |
| 8 #include <map> | 8 #include <map> |
| 9 | 9 |
| 10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
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| 70 } | 70 } |
| 71 } | 71 } |
| 72 | 72 |
| 73 #if defined(OS_WIN) | 73 #if defined(OS_WIN) |
| 74 return base::WideToUTF8(cmdline.GetCommandLineString()); | 74 return base::WideToUTF8(cmdline.GetCommandLineString()); |
| 75 #else | 75 #else |
| 76 return cmdline.GetCommandLineString(); | 76 return cmdline.GetCommandLineString(); |
| 77 #endif | 77 #endif |
| 78 } | 78 } |
| 79 | 79 |
| 80 void WriteAnotherFile(std::ostream& out, const base::FilePath& name) { | |
|
Peter Mayo
2015/07/28 22:37:37
I'm not sure this name is good enough, but I don't
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| 81 EscapeOptions path_escaping; | |
| 82 path_escaping.mode = ESCAPE_NINJA_COMMAND; | |
|
Peter Mayo
2015/07/28 22:37:37
This mode says it handles one "thing" for ninja, t
| |
| 83 | |
| 84 out << " "; | |
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Dirk Pranke
2015/07/28 22:35:05
I probably would've left line 84 out of this funct
Peter Mayo
2015/07/28 22:41:38
And 178, and 183. That's why I snuck it in here,
Dirk Pranke
2015/07/28 22:43:11
fair enough. Yeah, I understood the naming.
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| 85 EscapeStringToStream(out, FilePathToUTF8(name), path_escaping); | |
| 86 } | |
| 87 | |
| 80 } // namespace | 88 } // namespace |
| 81 | 89 |
| 82 NinjaBuildWriter::NinjaBuildWriter( | 90 NinjaBuildWriter::NinjaBuildWriter( |
| 83 const BuildSettings* build_settings, | 91 const BuildSettings* build_settings, |
| 84 const std::vector<const Settings*>& all_settings, | 92 const std::vector<const Settings*>& all_settings, |
| 85 const Toolchain* default_toolchain, | 93 const Toolchain* default_toolchain, |
| 86 const std::vector<const Target*>& default_toolchain_targets, | 94 const std::vector<const Target*>& default_toolchain_targets, |
| 87 std::ostream& out, | 95 std::ostream& out, |
| 88 std::ostream& dep_out) | 96 std::ostream& dep_out) |
| 89 : build_settings_(build_settings), | 97 : build_settings_(build_settings), |
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| 136 } | 144 } |
| 137 | 145 |
| 138 NinjaBuildWriter gen(build_settings, all_settings, default_toolchain, | 146 NinjaBuildWriter gen(build_settings, all_settings, default_toolchain, |
| 139 default_toolchain_targets, file, depfile); | 147 default_toolchain_targets, file, depfile); |
| 140 return gen.Run(err); | 148 return gen.Run(err); |
| 141 } | 149 } |
| 142 | 150 |
| 143 void NinjaBuildWriter::WriteNinjaRules() { | 151 void NinjaBuildWriter::WriteNinjaRules() { |
| 144 out_ << "rule gn\n"; | 152 out_ << "rule gn\n"; |
| 145 out_ << " command = " << GetSelfInvocationCommand(build_settings_) << "\n"; | 153 out_ << " command = " << GetSelfInvocationCommand(build_settings_) << "\n"; |
| 146 out_ << " description = Regenerating ninja files\n\n"; | 154 out_ << " description = Regenerating ninja files\n"; |
| 155 out_ << " restat = 1\n\n"; | |
| 147 | 156 |
| 148 // This rule will regenerate the ninja files when any input file has changed. | 157 // This rule will regenerate the ninja files when any input file has changed, |
| 149 out_ << "build build.ninja: gn\n" | 158 // or is missing. |
| 159 out_ << "build build.ninja"; | |
| 160 | |
| 161 // Other files read by the build. | |
| 162 std::vector<SourceFile> written_files = g_scheduler->GetWrittenFiles(); | |
| 163 for (const auto& written_file : written_files) | |
| 164 WriteAnotherFile(out_, build_settings_->GetFullPath(written_file)); | |
| 165 | |
| 166 out_ << ": gn\n" | |
| 150 << " generator = 1\n" | 167 << " generator = 1\n" |
| 151 << " depfile = build.ninja.d\n"; | 168 << " depfile = build.ninja.d\n"; |
| 152 | 169 |
| 153 // Input build files. These go in the ".d" file. If we write them as | 170 // Input build files. These go in the ".d" file. If we write them as |
| 154 // dependencies in the .ninja file itself, ninja will expect the files to | 171 // dependencies in the .ninja file itself, ninja will expect the files to |
| 155 // exist and will error if they don't. When files are listed in a depfile, | 172 // exist and will error if they don't. When files are listed in a depfile, |
| 156 // missing files are ignored. | 173 // missing files are ignored. |
| 157 dep_out_ << "build.ninja:"; | 174 dep_out_ << "build.ninja:"; |
| 158 std::vector<base::FilePath> input_files; | 175 std::vector<base::FilePath> input_files; |
| 159 g_scheduler->input_file_manager()->GetAllPhysicalInputFileNames(&input_files); | 176 g_scheduler->input_file_manager()->GetAllPhysicalInputFileNames(&input_files); |
| 160 for (const auto& input_file : input_files) | 177 for (const auto& input_file : input_files) |
| 161 dep_out_ << " " << FilePathToUTF8(input_file); | 178 WriteAnotherFile(dep_out_, input_file); |
| 162 | 179 |
| 163 // Other files read by the build. | 180 // Other files read by the build. |
| 164 std::vector<base::FilePath> other_files = g_scheduler->GetGenDependencies(); | 181 std::vector<base::FilePath> other_files = g_scheduler->GetGenDependencies(); |
| 165 for (const auto& other_file : other_files) | 182 for (const auto& other_file : other_files) |
| 166 dep_out_ << " " << FilePathToUTF8(other_file); | 183 WriteAnotherFile(dep_out_, other_file); |
| 167 | 184 |
| 168 out_ << std::endl; | 185 out_ << std::endl; |
| 169 } | 186 } |
| 170 | 187 |
| 171 void NinjaBuildWriter::WriteLinkPool() { | 188 void NinjaBuildWriter::WriteLinkPool() { |
| 172 out_ << "pool link_pool\n" | 189 out_ << "pool link_pool\n" |
| 173 << " depth = " << default_toolchain_->concurrent_links() << std::endl | 190 << " depth = " << default_toolchain_->concurrent_links() << std::endl |
| 174 << std::endl; | 191 << std::endl; |
| 175 } | 192 } |
| 176 | 193 |
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| 313 EscapeOptions ninja_escape; | 330 EscapeOptions ninja_escape; |
| 314 ninja_escape.mode = ESCAPE_NINJA; | 331 ninja_escape.mode = ESCAPE_NINJA; |
| 315 | 332 |
| 316 // Escape for special chars Ninja will handle. | 333 // Escape for special chars Ninja will handle. |
| 317 std::string escaped = EscapeString(phony_name, ninja_escape, nullptr); | 334 std::string escaped = EscapeString(phony_name, ninja_escape, nullptr); |
| 318 | 335 |
| 319 out_ << "build " << escaped << ": phony "; | 336 out_ << "build " << escaped << ": phony "; |
| 320 path_output_.WriteFile(out_, target_file); | 337 path_output_.WriteFile(out_, target_file); |
| 321 out_ << std::endl; | 338 out_ << std::endl; |
| 322 } | 339 } |
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