Index: remoting/protocol/negotiating_authenticator.h |
diff --git a/remoting/protocol/negotiating_authenticator.h b/remoting/protocol/negotiating_authenticator.h |
index a87d543e3ca98606ea4265013c0e39cff0056f50..146a412884778a871d08ee7f09bbfd4f2b04ec7a 100644 |
--- a/remoting/protocol/negotiating_authenticator.h |
+++ b/remoting/protocol/negotiating_authenticator.h |
@@ -20,16 +20,55 @@ class RsaKeyPair; |
namespace protocol { |
+class PinFetcherFactory; |
+ |
+// This class provides a meta-authenticator that allows clients and hosts that |
+// support multiple authentication methods to negotiate a method to use. |
+// |
+// The typical flow is: |
+// * Client sends a message to host with its supported methods. |
+// (clients may also pick a method and send its first message here). |
+// * Host picks a method and sends its first message (if any). |
+// (if a supported method/message was sent by a client, it is processed). |
+// * Client creates the authenticator selected by the host. If the method |
+// starts with a message from the host, it is processed. |
+// * Client and host exchange messages until the authentication is ACCEPTED or |
+// REJECTED. |
+// |
+// The details: |
+// * The underlying message processing may be asynchronous (i.e. require user |
+// interaction based on the message contents), so it receives a callback to |
+// resume processing when done. |
+// * Creating an authenticator may also be asynchronous (i.e. require user |
+// interaction to determine initial parameters, like PIN), so it also |
+// receives a callback. If the authenticator has received a message to |
+// process, the message processing code must also be on that callback. |
+// * Some authentication methods may have a specific starting direction (e.g. |
+// host always sends the first message), while others are versatile (e.g. |
+// SPAKE, where either side can send the first message). So when an |
+// authenticator is created, it is given a "preferred" (context-dependent) |
+// initial state, but it may ignore it, and the negotiating authenticator |
+// must deal with that, by sending a blank message if the method has none |
+// to send, and ignoring such blank message on the receiving end. This |
+// relies on the assumption that each method must either be versatile on |
+// both ends, or name an explicit direction to start. |
+// * The client may pick a method on its first message (assuming it doesn't |
+// require user interaction to start), and the host may not support that |
+// method, in which case it must discard that message and create an |
+// authenticator for a mutually supported method. |
+// * The host never sends its own supported methods back to the client, so once |
+// the host picks a method from the client's list, it's final. |
+// * Any change in this class must maintain compatibility between any version |
+// mix of webapp, client plugin and host, for both Me2Me and IT2Me. |
class NegotiatingAuthenticator : public Authenticator { |
public: |
virtual ~NegotiatingAuthenticator(); |
- static bool IsNegotiableMessage(const buzz::XmlElement* message); |
- |
// Creates a client authenticator for the given methods. |
static scoped_ptr<Authenticator> CreateForClient( |
const std::string& authentication_tag, |
const std::string& shared_secret, |
+ PinFetcherFactory* pin_fetcher_factory, |
const std::vector<AuthenticationMethod>& methods); |
// Creates a host authenticator, using a fixed shared secret/PIN hash. |
@@ -49,10 +88,22 @@ class NegotiatingAuthenticator : public Authenticator { |
CreateChannelAuthenticator() const OVERRIDE; |
private: |
- NegotiatingAuthenticator(Authenticator::State initial_state); |
+ explicit NegotiatingAuthenticator(Authenticator::State initial_state); |
void AddMethod(const AuthenticationMethod& method); |
- void CreateAuthenticator(State initial_state); |
+ |
+ // (Asynchronously) creates an authenticator. Authenticators that can be |
+ // started in either state will be created in |preferred_initial_state|. |
+ // |resume_callback| is called when the authenticator is ready. |
+ void CreateAuthenticator(Authenticator::State preferred_initial_state, |
+ const base::Closure& resume_callback); |
+ |
+ // Processes a message in the current authenticator. |message| and |
+ // |resume_callback| are passed to the underlying ProcessMessage call. |
+ void ProcessMessageInternal(const buzz::XmlElement* message, |
+ const base::Closure& resume_callback); |
+ |
+ // Updates |state_| to reflect the current underlying authenticator state. |
void UpdateState(const base::Closure& resume_callback); |
bool is_host_side() const; |
@@ -65,6 +116,7 @@ class NegotiatingAuthenticator : public Authenticator { |
// Used only for client authenticators. |
std::string authentication_tag_; |
std::string shared_secret_; |
+ PinFetcherFactory* pin_fetcher_factory_; |
// Used for both host and client authenticators. |
std::vector<AuthenticationMethod> methods_; |