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Unified Diff: remoting/protocol/negotiating_authenticator.h

Issue 12518027: Protocol / client plugin changes to support interactively asking for a PIN (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 9 months ago
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Index: remoting/protocol/negotiating_authenticator.h
diff --git a/remoting/protocol/negotiating_authenticator.h b/remoting/protocol/negotiating_authenticator.h
index a87d543e3ca98606ea4265013c0e39cff0056f50..146a412884778a871d08ee7f09bbfd4f2b04ec7a 100644
--- a/remoting/protocol/negotiating_authenticator.h
+++ b/remoting/protocol/negotiating_authenticator.h
@@ -20,16 +20,55 @@ class RsaKeyPair;
namespace protocol {
+class PinFetcherFactory;
+
+// This class provides a meta-authenticator that allows clients and hosts that
+// support multiple authentication methods to negotiate a method to use.
+//
+// The typical flow is:
+// * Client sends a message to host with its supported methods.
+// (clients may also pick a method and send its first message here).
+// * Host picks a method and sends its first message (if any).
+// (if a supported method/message was sent by a client, it is processed).
+// * Client creates the authenticator selected by the host. If the method
+// starts with a message from the host, it is processed.
+// * Client and host exchange messages until the authentication is ACCEPTED or
+// REJECTED.
+//
+// The details:
+// * The underlying message processing may be asynchronous (i.e. require user
+// interaction based on the message contents), so it receives a callback to
+// resume processing when done.
+// * Creating an authenticator may also be asynchronous (i.e. require user
+// interaction to determine initial parameters, like PIN), so it also
+// receives a callback. If the authenticator has received a message to
+// process, the message processing code must also be on that callback.
+// * Some authentication methods may have a specific starting direction (e.g.
+// host always sends the first message), while others are versatile (e.g.
+// SPAKE, where either side can send the first message). So when an
+// authenticator is created, it is given a "preferred" (context-dependent)
+// initial state, but it may ignore it, and the negotiating authenticator
+// must deal with that, by sending a blank message if the method has none
+// to send, and ignoring such blank message on the receiving end. This
+// relies on the assumption that each method must either be versatile on
+// both ends, or name an explicit direction to start.
+// * The client may pick a method on its first message (assuming it doesn't
+// require user interaction to start), and the host may not support that
+// method, in which case it must discard that message and create an
+// authenticator for a mutually supported method.
+// * The host never sends its own supported methods back to the client, so once
+// the host picks a method from the client's list, it's final.
+// * Any change in this class must maintain compatibility between any version
+// mix of webapp, client plugin and host, for both Me2Me and IT2Me.
class NegotiatingAuthenticator : public Authenticator {
public:
virtual ~NegotiatingAuthenticator();
- static bool IsNegotiableMessage(const buzz::XmlElement* message);
-
// Creates a client authenticator for the given methods.
static scoped_ptr<Authenticator> CreateForClient(
const std::string& authentication_tag,
const std::string& shared_secret,
+ PinFetcherFactory* pin_fetcher_factory,
const std::vector<AuthenticationMethod>& methods);
// Creates a host authenticator, using a fixed shared secret/PIN hash.
@@ -49,10 +88,22 @@ class NegotiatingAuthenticator : public Authenticator {
CreateChannelAuthenticator() const OVERRIDE;
private:
- NegotiatingAuthenticator(Authenticator::State initial_state);
+ explicit NegotiatingAuthenticator(Authenticator::State initial_state);
void AddMethod(const AuthenticationMethod& method);
- void CreateAuthenticator(State initial_state);
+
+ // (Asynchronously) creates an authenticator. Authenticators that can be
+ // started in either state will be created in |preferred_initial_state|.
+ // |resume_callback| is called when the authenticator is ready.
+ void CreateAuthenticator(Authenticator::State preferred_initial_state,
+ const base::Closure& resume_callback);
+
+ // Processes a message in the current authenticator. |message| and
+ // |resume_callback| are passed to the underlying ProcessMessage call.
+ void ProcessMessageInternal(const buzz::XmlElement* message,
+ const base::Closure& resume_callback);
+
+ // Updates |state_| to reflect the current underlying authenticator state.
void UpdateState(const base::Closure& resume_callback);
bool is_host_side() const;
@@ -65,6 +116,7 @@ class NegotiatingAuthenticator : public Authenticator {
// Used only for client authenticators.
std::string authentication_tag_;
std::string shared_secret_;
+ PinFetcherFactory* pin_fetcher_factory_;
// Used for both host and client authenticators.
std::vector<AuthenticationMethod> methods_;

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