| Index: cc/layer_animation_controller.cc
|
| diff --git a/cc/layer_animation_controller.cc b/cc/layer_animation_controller.cc
|
| index c43c62ff34bf23fa743f802dfd6181e7dd15bacc..ecb8319acb13c51fe8f9e286bd9f51f19fcbca9e 100644
|
| --- a/cc/layer_animation_controller.cc
|
| +++ b/cc/layer_animation_controller.cc
|
| @@ -16,524 +16,614 @@
|
| namespace cc {
|
|
|
| LayerAnimationController::LayerAnimationController(int id)
|
| - : m_forceSync(false)
|
| - , m_id(id)
|
| - , m_registrar(0)
|
| - , m_isActive(false)
|
| - , m_lastTickTime(0)
|
| -{
|
| -}
|
| + : force_sync_(false),
|
| + id_(id),
|
| + registrar_(0),
|
| + is_active_(false),
|
| + last_tick_time_(0) {}
|
|
|
| -LayerAnimationController::~LayerAnimationController()
|
| -{
|
| - if (m_registrar)
|
| - m_registrar->UnregisterAnimationController(this);
|
| +LayerAnimationController::~LayerAnimationController() {
|
| + if (registrar_)
|
| + registrar_->UnregisterAnimationController(this);
|
| }
|
|
|
| -scoped_refptr<LayerAnimationController> LayerAnimationController::create(int id)
|
| -{
|
| - return make_scoped_refptr(new LayerAnimationController(id));
|
| +scoped_refptr<LayerAnimationController> LayerAnimationController::Create(
|
| + int id) {
|
| + return make_scoped_refptr(new LayerAnimationController(id));
|
| }
|
|
|
| -void LayerAnimationController::pauseAnimation(int animationId, double timeOffset)
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->id() == animationId)
|
| - m_activeAnimations[i]->setRunState(Animation::Paused, timeOffset + m_activeAnimations[i]->startTime());
|
| +void LayerAnimationController::PauseAnimation(int animation_id,
|
| + double time_offset) {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->id() == animation_id) {
|
| + active_animations_[i]->SetRunState(
|
| + Animation::Paused, time_offset + active_animations_[i]->start_time());
|
| }
|
| + }
|
| }
|
|
|
| struct HasAnimationId {
|
| - HasAnimationId(int id) : m_id(id) { }
|
| - bool operator()(Animation* animation) const { return animation->id() == m_id; }
|
| -private:
|
| - int m_id;
|
| + HasAnimationId(int id) : id_(id) {}
|
| + bool operator()(Animation* animation) const {
|
| + return animation->id() == id_;
|
| + }
|
| +
|
| + private:
|
| + int id_;
|
| };
|
|
|
| -void LayerAnimationController::removeAnimation(int animationId)
|
| -{
|
| - ScopedPtrVector<Animation>& animations = m_activeAnimations;
|
| - animations.erase(cc::remove_if(animations, animations.begin(), animations.end(), HasAnimationId(animationId)), animations.end());
|
| - updateActivation();
|
| +void LayerAnimationController::RemoveAnimation(int animation_id) {
|
| + ScopedPtrVector<Animation>& animations = active_animations_;
|
| + animations.erase(cc::remove_if(animations,
|
| + animations.begin(),
|
| + animations.end(),
|
| + HasAnimationId(animation_id)),
|
| + animations.end());
|
| + UpdateActivation(NormalActivation);
|
| }
|
|
|
| struct HasAnimationIdAndProperty {
|
| - HasAnimationIdAndProperty(int id, Animation::TargetProperty targetProperty) : m_id(id), m_targetProperty(targetProperty) { }
|
| - bool operator()(Animation* animation) const { return animation->id() == m_id && animation->targetProperty() == m_targetProperty; }
|
| -private:
|
| - int m_id;
|
| - Animation::TargetProperty m_targetProperty;
|
| + HasAnimationIdAndProperty(int id, Animation::TargetProperty target_property)
|
| + : id_(id), target_property_(target_property) {}
|
| + bool operator()(Animation* animation) const {
|
| + return animation->id() == id_ &&
|
| + animation->target_property() == target_property_;
|
| + }
|
| +
|
| + private:
|
| + int id_;
|
| + Animation::TargetProperty target_property_;
|
| };
|
|
|
| -void LayerAnimationController::removeAnimation(int animationId, Animation::TargetProperty targetProperty)
|
| -{
|
| - ScopedPtrVector<Animation>& animations = m_activeAnimations;
|
| - animations.erase(cc::remove_if(animations, animations.begin(), animations.end(), HasAnimationIdAndProperty(animationId, targetProperty)), animations.end());
|
| - updateActivation();
|
| +void LayerAnimationController::RemoveAnimation(
|
| + int animation_id,
|
| + Animation::TargetProperty target_property) {
|
| + ScopedPtrVector<Animation>& animations = active_animations_;
|
| + animations.erase(cc::remove_if(animations,
|
| + animations.begin(),
|
| + animations.end(),
|
| + HasAnimationIdAndProperty(animation_id,
|
| + target_property)),
|
| + animations.end());
|
| + UpdateActivation(NormalActivation);
|
| }
|
|
|
| // According to render layer backing, these are for testing only.
|
| -void LayerAnimationController::suspendAnimations(double monotonicTime)
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (!m_activeAnimations[i]->isFinished())
|
| - m_activeAnimations[i]->setRunState(Animation::Paused, monotonicTime);
|
| +void LayerAnimationController::SuspendAnimations(double monotonic_time) {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (!active_animations_[i]->is_finished())
|
| + active_animations_[i]->SetRunState(Animation::Paused, monotonic_time);
|
| + }
|
| +}
|
| +
|
| +// Looking at GraphicsLayerCA, this appears to be the analog to
|
| +// suspendAnimations, which is for testing.
|
| +void LayerAnimationController::ResumeAnimations(double monotonic_time) {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->run_state() == Animation::Paused)
|
| + active_animations_[i]->SetRunState(Animation::Running, monotonic_time);
|
| + }
|
| +}
|
| +
|
| +// Ensures that the list of active animations on the main thread and the impl
|
| +// thread are kept in sync.
|
| +void LayerAnimationController::PushAnimationUpdatesTo(
|
| + LayerAnimationController* controller_impl) {
|
| + if (force_sync_) {
|
| + ReplaceImplThreadAnimations(controller_impl);
|
| + force_sync_ = false;
|
| + } else {
|
| + PurgeAnimationsMarkedForDeletion();
|
| + PushNewAnimationsToImplThread(controller_impl);
|
| +
|
| + // Remove finished impl side animations only after pushing,
|
| + // and only after the animations are deleted on the main thread
|
| + // this insures we will never push an animation twice.
|
| + RemoveAnimationsCompletedOnMainThread(controller_impl);
|
| +
|
| + PushPropertiesToImplThread(controller_impl);
|
| + }
|
| + controller_impl->UpdateActivation(NormalActivation);
|
| + UpdateActivation(NormalActivation);
|
| +}
|
| +
|
| +void LayerAnimationController::Animate(double monotonic_time) {
|
| + if (!HasActiveObserver())
|
| + return;
|
| +
|
| + StartAnimationsWaitingForNextTick(monotonic_time);
|
| + StartAnimationsWaitingForStartTime(monotonic_time);
|
| + StartAnimationsWaitingForTargetAvailability(monotonic_time);
|
| + ResolveConflicts(monotonic_time);
|
| + TickAnimations(monotonic_time);
|
| + last_tick_time_ = monotonic_time;
|
| +}
|
| +
|
| +void LayerAnimationController::AccumulatePropertyUpdates(
|
| + double monotonic_time,
|
| + AnimationEventsVector* events) {
|
| + if (!events)
|
| + return;
|
| +
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + Animation* animation = active_animations_[i];
|
| + if (!animation->is_impl_only())
|
| + continue;
|
| +
|
| + if (animation->target_property() == Animation::Opacity) {
|
| + AnimationEvent event(AnimationEvent::PropertyUpdate,
|
| + id_,
|
| + animation->group(),
|
| + Animation::Opacity,
|
| + monotonic_time);
|
| + event.opacity = animation->curve()->ToFloatAnimationCurve()->GetValue(
|
| + monotonic_time);
|
| +
|
| + events->push_back(event);
|
| }
|
| -}
|
| -
|
| -// Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimations, which is for testing.
|
| -void LayerAnimationController::resumeAnimations(double monotonicTime)
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->runState() == Animation::Paused)
|
| - m_activeAnimations[i]->setRunState(Animation::Running, monotonicTime);
|
| + else if (animation->target_property() == Animation::Transform) {
|
| + AnimationEvent event(AnimationEvent::PropertyUpdate,
|
| + id_,
|
| + animation->group(),
|
| + Animation::Transform,
|
| + monotonic_time);
|
| + event.transform =
|
| + animation->curve()->ToTransformAnimationCurve()->GetValue(
|
| + monotonic_time);
|
| + events->push_back(event);
|
| }
|
| + }
|
| }
|
|
|
| -// Ensures that the list of active animations on the main thread and the impl thread
|
| -// are kept in sync.
|
| -void LayerAnimationController::pushAnimationUpdatesTo(LayerAnimationController* controllerImpl)
|
| -{
|
| - if (m_forceSync) {
|
| - replaceImplThreadAnimations(controllerImpl);
|
| - m_forceSync = false;
|
| - } else {
|
| - purgeAnimationsMarkedForDeletion();
|
| - pushNewAnimationsToImplThread(controllerImpl);
|
| +void LayerAnimationController::UpdateState(AnimationEventsVector* events) {
|
| + if (!HasActiveObserver())
|
| + return;
|
|
|
| - // Remove finished impl side animations only after pushing,
|
| - // and only after the animations are deleted on the main thread
|
| - // this insures we will never push an animation twice.
|
| - removeAnimationsCompletedOnMainThread(controllerImpl);
|
| + PromoteStartedAnimations(last_tick_time_, events);
|
| + MarkFinishedAnimations(last_tick_time_);
|
| + MarkAnimationsForDeletion(last_tick_time_, events);
|
| + StartAnimationsWaitingForTargetAvailability(last_tick_time_);
|
| + PromoteStartedAnimations(last_tick_time_, events);
|
|
|
| - pushPropertiesToImplThread(controllerImpl);
|
| - }
|
| - controllerImpl->updateActivation();
|
| - updateActivation();
|
| -}
|
| + AccumulatePropertyUpdates(last_tick_time_, events);
|
|
|
| -void LayerAnimationController::animate(double monotonicTime)
|
| -{
|
| - if (!hasActiveObserver())
|
| - return;
|
| -
|
| - startAnimationsWaitingForNextTick(monotonicTime);
|
| - startAnimationsWaitingForStartTime(monotonicTime);
|
| - startAnimationsWaitingForTargetAvailability(monotonicTime);
|
| - resolveConflicts(monotonicTime);
|
| - tickAnimations(monotonicTime);
|
| - m_lastTickTime = monotonicTime;
|
| + UpdateActivation(NormalActivation);
|
| }
|
|
|
| -void LayerAnimationController::accumulatePropertyUpdates(double monotonicTime,
|
| - AnimationEventsVector* events)
|
| -{
|
| - if (!events)
|
| - return;
|
| -
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - Animation* animation = m_activeAnimations[i];
|
| - if (!animation->isImplOnly())
|
| - continue;
|
| -
|
| - if (animation->targetProperty() == Animation::Opacity) {
|
| - AnimationEvent event(AnimationEvent::PropertyUpdate,
|
| - m_id, animation->group(),
|
| - Animation::Opacity, monotonicTime);
|
| - event.opacity = animation->curve()->toFloatAnimationCurve()->getValue(monotonicTime);
|
| -
|
| - events->push_back(event);
|
| - }
|
| - else if (animation->targetProperty() == Animation::Transform) {
|
| - AnimationEvent event(AnimationEvent::PropertyUpdate,
|
| - m_id, animation->group(),
|
| - Animation::Transform, monotonicTime);
|
| - event.transform = animation->curve()->toTransformAnimationCurve()->getValue(monotonicTime);
|
| - events->push_back(event);
|
| - }
|
| - }
|
| +void LayerAnimationController::AddAnimation(scoped_ptr<Animation> animation) {
|
| + active_animations_.push_back(animation.Pass());
|
| + UpdateActivation(NormalActivation);
|
| }
|
|
|
| -void LayerAnimationController::updateState(AnimationEventsVector* events)
|
| -{
|
| - if (!hasActiveObserver())
|
| - return;
|
| -
|
| - promoteStartedAnimations(m_lastTickTime, events);
|
| - markFinishedAnimations(m_lastTickTime);
|
| - markAnimationsForDeletion(m_lastTickTime, events);
|
| - startAnimationsWaitingForTargetAvailability(m_lastTickTime);
|
| - promoteStartedAnimations(m_lastTickTime, events);
|
| -
|
| - accumulatePropertyUpdates(m_lastTickTime, events);
|
| -
|
| - updateActivation();
|
| +Animation* LayerAnimationController::GetAnimation(
|
| + int group_id,
|
| + Animation::TargetProperty target_property) const {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i)
|
| + if (active_animations_[i]->group() == group_id &&
|
| + active_animations_[i]->target_property() == target_property)
|
| + return active_animations_[i];
|
| + return 0;
|
| }
|
|
|
| -void LayerAnimationController::addAnimation(scoped_ptr<Animation> animation)
|
| -{
|
| - m_activeAnimations.push_back(animation.Pass());
|
| - updateActivation();
|
| +Animation* LayerAnimationController::GetAnimation(
|
| + Animation::TargetProperty target_property) const {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + size_t index = active_animations_.size() - i - 1;
|
| + if (active_animations_[index]->target_property() == target_property)
|
| + return active_animations_[index];
|
| + }
|
| + return 0;
|
| }
|
|
|
| -Animation* LayerAnimationController::getAnimation(int groupId, Animation::TargetProperty targetProperty) const
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i)
|
| - if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->targetProperty() == targetProperty)
|
| - return m_activeAnimations[i];
|
| - return 0;
|
| +bool LayerAnimationController::HasActiveAnimation() const {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (!active_animations_[i]->is_finished())
|
| + return true;
|
| + }
|
| + return false;
|
| }
|
|
|
| -Animation* LayerAnimationController::getAnimation(Animation::TargetProperty targetProperty) const
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - size_t index = m_activeAnimations.size() - i - 1;
|
| - if (m_activeAnimations[index]->targetProperty() == targetProperty)
|
| - return m_activeAnimations[index];
|
| - }
|
| - return 0;
|
| -}
|
| -
|
| -bool LayerAnimationController::hasActiveAnimation() const
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (!m_activeAnimations[i]->isFinished())
|
| - return true;
|
| - }
|
| - return false;
|
| +bool LayerAnimationController::IsAnimatingProperty(
|
| + Animation::TargetProperty target_property) const {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->run_state() != Animation::Finished &&
|
| + active_animations_[i]->run_state() != Animation::Aborted &&
|
| + active_animations_[i]->target_property() == target_property)
|
| + return true;
|
| + }
|
| + return false;
|
| }
|
|
|
| -bool LayerAnimationController::isAnimatingProperty(Animation::TargetProperty targetProperty) const
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->runState() != Animation::Finished && m_activeAnimations[i]->runState() != Animation::Aborted && m_activeAnimations[i]->targetProperty() == targetProperty)
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -void LayerAnimationController::OnAnimationStarted(const AnimationEvent& event)
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimations[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSynchronizedStartTime()) {
|
| - m_activeAnimations[i]->setNeedsSynchronizedStartTime(false);
|
| - m_activeAnimations[i]->setStartTime(event.monotonicTime);
|
| - return;
|
| - }
|
| +void LayerAnimationController::OnAnimationStarted(
|
| + const AnimationEvent& event) {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->group() == event.group_id &&
|
| + active_animations_[i]->target_property() == event.target_property &&
|
| + active_animations_[i]->needs_synchronized_start_time()) {
|
| + active_animations_[i]->set_needs_synchronized_start_time(false);
|
| + active_animations_[i]->set_start_time(event.monotonic_time);
|
| + return;
|
| }
|
| + }
|
| }
|
|
|
| -void LayerAnimationController::setAnimationRegistrar(AnimationRegistrar* registrar)
|
| -{
|
| - if (m_registrar == registrar)
|
| - return;
|
| +void LayerAnimationController::SetAnimationRegistrar(
|
| + AnimationRegistrar* registrar) {
|
| + if (registrar_ == registrar)
|
| + return;
|
|
|
| - if (m_registrar)
|
| - m_registrar->UnregisterAnimationController(this);
|
| + if (registrar_)
|
| + registrar_->UnregisterAnimationController(this);
|
|
|
| - m_registrar = registrar;
|
| - if (m_registrar)
|
| - m_registrar->RegisterAnimationController(this);
|
| + registrar_ = registrar;
|
| + if (registrar_)
|
| + registrar_->RegisterAnimationController(this);
|
|
|
| - bool force = true;
|
| - updateActivation(force);
|
| + bool force = true;
|
| + UpdateActivation(ForceActivation);
|
| }
|
|
|
| -void LayerAnimationController::addObserver(LayerAnimationValueObserver* observer)
|
| -{
|
| - if (!m_observers.HasObserver(observer))
|
| - m_observers.AddObserver(observer);
|
| +void LayerAnimationController::AddObserver(
|
| + LayerAnimationValueObserver* observer) {
|
| + if (!observers_.HasObserver(observer))
|
| + observers_.AddObserver(observer);
|
| }
|
|
|
| -void LayerAnimationController::removeObserver(LayerAnimationValueObserver* observer)
|
| -{
|
| - m_observers.RemoveObserver(observer);
|
| +void LayerAnimationController::RemoveObserver(
|
| + LayerAnimationValueObserver* observer) {
|
| + observers_.RemoveObserver(observer);
|
| }
|
|
|
| -void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationController* controllerImpl) const
|
| -{
|
| - // Any new animations owned by the main thread's controller are cloned and adde to the impl thread's controller.
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - // If the animation is already running on the impl thread, there is no need to copy it over.
|
| - if (controllerImpl->getAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty()))
|
| - continue;
|
| +void LayerAnimationController::PushNewAnimationsToImplThread(
|
| + LayerAnimationController* controller_impl) const {
|
| + // Any new animations owned by the main thread's controller are cloned and
|
| + // add to the impl thread's controller.
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + // If the animation is already running on the impl thread, there is no
|
| + // need to copy it over.
|
| + if (controller_impl->GetAnimation(active_animations_[i]->group(),
|
| + active_animations_[i]->target_property()))
|
| + continue;
|
|
|
| - // If the animation is not running on the impl thread, it does not necessarily mean that it needs
|
| - // to be copied over and started; it may have already finished. In this case, the impl thread animation
|
| - // will have already notified that it has started and the main thread animation will no longer need
|
| - // a synchronized start time.
|
| - if (!m_activeAnimations[i]->needsSynchronizedStartTime())
|
| - continue;
|
| + // If the animation is not running on the impl thread, it does not
|
| + // necessarily mean that it needs to be copied over and started; it may
|
| + // have already finished. In this case, the impl thread animation will
|
| + // have already notified that it has started and the main thread animation
|
| + // will no longer need
|
| + // a synchronized start time.
|
| + if (!active_animations_[i]->needs_synchronized_start_time())
|
| + continue;
|
|
|
| - // The new animation should be set to run as soon as possible.
|
| - Animation::RunState initialRunState = Animation::WaitingForTargetAvailability;
|
| - double startTime = 0;
|
| - scoped_ptr<Animation> toAdd(m_activeAnimations[i]->cloneAndInitialize(Animation::ControllingInstance, initialRunState, startTime));
|
| - DCHECK(!toAdd->needsSynchronizedStartTime());
|
| - controllerImpl->addAnimation(toAdd.Pass());
|
| - }
|
| + // The new animation should be set to run as soon as possible.
|
| + Animation::RunState initial_run_state =
|
| + Animation::WaitingForTargetAvailability;
|
| + double start_time = 0;
|
| + scoped_ptr<Animation> to_add(active_animations_[i]->CloneAndInitialize(
|
| + Animation::ControllingInstance, initial_run_state, start_time));
|
| + DCHECK(!to_add->needs_synchronized_start_time());
|
| + controller_impl->AddAnimation(to_add.Pass());
|
| + }
|
| }
|
|
|
| struct IsCompleted {
|
| - IsCompleted(const LayerAnimationController& mainThreadController) : m_mainThreadController(mainThreadController) { }
|
| - bool operator()(Animation* animation) const {
|
| - if (animation->isImplOnly())
|
| - return false;
|
| - return !m_mainThreadController.getAnimation(animation->group(), animation->targetProperty()); }
|
| -private:
|
| - const LayerAnimationController& m_mainThreadController;
|
| + IsCompleted(const LayerAnimationController& main_thread_controller)
|
| + : main_thread_controller_(main_thread_controller) {}
|
| + bool operator()(Animation* animation) const {
|
| + if (animation->is_impl_only())
|
| + return false;
|
| + return !main_thread_controller_.GetAnimation(animation->group(),
|
| + animation->target_property());
|
| + }
|
| +
|
| + private:
|
| + const LayerAnimationController& main_thread_controller_;
|
| };
|
|
|
| -void LayerAnimationController::removeAnimationsCompletedOnMainThread(LayerAnimationController* controllerImpl) const
|
| -{
|
| - // Delete all impl thread animations for which there is no corresponding main thread animation.
|
| - // Each iteration, controller->m_activeAnimations.size() is decremented or i is incremented
|
| - // guaranteeing progress towards loop termination.
|
| - ScopedPtrVector<Animation>& animations = controllerImpl->m_activeAnimations;
|
| - animations.erase(cc::remove_if(animations, animations.begin(), animations.end(), IsCompleted(*this)), animations.end());
|
| -}
|
| -
|
| -void LayerAnimationController::pushPropertiesToImplThread(LayerAnimationController* controllerImpl) const
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - Animation* currentImpl = controllerImpl->getAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty());
|
| - if (currentImpl)
|
| - m_activeAnimations[i]->pushPropertiesTo(currentImpl);
|
| - }
|
| -}
|
| -
|
| -void LayerAnimationController::startAnimationsWaitingForNextTick(double monotonicTime)
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->runState() == Animation::WaitingForNextTick)
|
| - m_activeAnimations[i]->setRunState(Animation::Starting, monotonicTime);
|
| - }
|
| -}
|
| -
|
| -void LayerAnimationController::startAnimationsWaitingForStartTime(double monotonicTime)
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->runState() == Animation::WaitingForStartTime && m_activeAnimations[i]->startTime() <= monotonicTime)
|
| - m_activeAnimations[i]->setRunState(Animation::Starting, monotonicTime);
|
| - }
|
| -}
|
| -
|
| -void LayerAnimationController::startAnimationsWaitingForTargetAvailability(double monotonicTime)
|
| -{
|
| - // First collect running properties.
|
| - TargetProperties blockedProperties;
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->runState() == Animation::Starting || m_activeAnimations[i]->runState() == Animation::Running || m_activeAnimations[i]->runState() == Animation::Finished)
|
| - blockedProperties.insert(m_activeAnimations[i]->targetProperty());
|
| - }
|
| -
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->runState() == Animation::WaitingForTargetAvailability) {
|
| - // Collect all properties for animations with the same group id (they should all also be in the list of animations).
|
| - TargetProperties enqueuedProperties;
|
| - enqueuedProperties.insert(m_activeAnimations[i]->targetProperty());
|
| - for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
|
| - if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group())
|
| - enqueuedProperties.insert(m_activeAnimations[j]->targetProperty());
|
| - }
|
| -
|
| - // Check to see if intersection of the list of properties affected by the group and the list of currently
|
| - // blocked properties is null. In any case, the group's target properties need to be added to the list
|
| - // of blocked properties.
|
| - bool nullIntersection = true;
|
| - for (TargetProperties::iterator pIter = enqueuedProperties.begin(); pIter != enqueuedProperties.end(); ++pIter) {
|
| - if (!blockedProperties.insert(*pIter).second)
|
| - nullIntersection = false;
|
| - }
|
| -
|
| - // If the intersection is null, then we are free to start the animations in the group.
|
| - if (nullIntersection) {
|
| - m_activeAnimations[i]->setRunState(Animation::Starting, monotonicTime);
|
| - for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
|
| - if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group())
|
| - m_activeAnimations[j]->setRunState(Animation::Starting, monotonicTime);
|
| - }
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -void LayerAnimationController::promoteStartedAnimations(double monotonicTime, AnimationEventsVector* events)
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->runState() == Animation::Starting) {
|
| - m_activeAnimations[i]->setRunState(Animation::Running, monotonicTime);
|
| - if (!m_activeAnimations[i]->hasSetStartTime())
|
| - m_activeAnimations[i]->setStartTime(monotonicTime);
|
| - if (events)
|
| - events->push_back(AnimationEvent(AnimationEvent::Started, m_id, m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime));
|
| +void LayerAnimationController::RemoveAnimationsCompletedOnMainThread(
|
| + LayerAnimationController* controller_impl) const {
|
| + // Delete all impl thread animations for which there is no corresponding
|
| + // main thread animation. Each iteration,
|
| + // controller->active_animations_.size() is decremented or i is incremented
|
| + // guaranteeing progress towards loop termination.
|
| + ScopedPtrVector<Animation>& animations =
|
| + controller_impl->active_animations_;
|
| + animations.erase(cc::remove_if(animations,
|
| + animations.begin(),
|
| + animations.end(),
|
| + IsCompleted(*this)),
|
| + animations.end());
|
| +}
|
| +
|
| +void LayerAnimationController::PushPropertiesToImplThread(
|
| + LayerAnimationController* controller_impl) const {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + Animation* current_impl =
|
| + controller_impl->GetAnimation(
|
| + active_animations_[i]->group(),
|
| + active_animations_[i]->target_property());
|
| + if (current_impl)
|
| + active_animations_[i]->PushPropertiesTo(current_impl);
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationController::StartAnimationsWaitingForNextTick(
|
| + double monotonic_time) {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->run_state() == Animation::WaitingForNextTick)
|
| + active_animations_[i]->SetRunState(Animation::Starting, monotonic_time);
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationController::StartAnimationsWaitingForStartTime(
|
| + double monotonic_time) {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->run_state() == Animation::WaitingForStartTime &&
|
| + active_animations_[i]->start_time() <= monotonic_time)
|
| + active_animations_[i]->SetRunState(Animation::Starting, monotonic_time);
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationController::StartAnimationsWaitingForTargetAvailability(
|
| + double monotonic_time) {
|
| + // First collect running properties.
|
| + TargetProperties blocked_properties;
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->run_state() == Animation::Starting ||
|
| + active_animations_[i]->run_state() == Animation::Running ||
|
| + active_animations_[i]->run_state() == Animation::Finished)
|
| + blocked_properties.insert(active_animations_[i]->target_property());
|
| + }
|
| +
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->run_state() ==
|
| + Animation::WaitingForTargetAvailability) {
|
| + // Collect all properties for animations with the same group id (they
|
| + // should all also be in the list of animations).
|
| + TargetProperties enqueued_properties;
|
| + enqueued_properties.insert(active_animations_[i]->target_property());
|
| + for (size_t j = i + 1; j < active_animations_.size(); ++j) {
|
| + if (active_animations_[i]->group() == active_animations_[j]->group())
|
| + enqueued_properties.insert(active_animations_[j]->target_property());
|
| + }
|
| +
|
| + // Check to see if intersection of the list of properties affected by
|
| + // the group and the list of currently blocked properties is null. In
|
| + // any case, the group's target properties need to be added to the list
|
| + // of blocked properties.
|
| + bool null_intersection = true;
|
| + for (TargetProperties::iterator p_iter = enqueued_properties.begin();
|
| + p_iter != enqueued_properties.end();
|
| + ++p_iter) {
|
| + if (!blocked_properties.insert(*p_iter).second)
|
| + null_intersection = false;
|
| + }
|
| +
|
| + // If the intersection is null, then we are free to start the animations
|
| + // in the group.
|
| + if (null_intersection) {
|
| + active_animations_[i]->SetRunState(
|
| + Animation::Starting, monotonic_time);
|
| + for (size_t j = i + 1; j < active_animations_.size(); ++j) {
|
| + if (active_animations_[i]->group() ==
|
| + active_animations_[j]->group()) {
|
| + active_animations_[j]->SetRunState(
|
| + Animation::Starting, monotonic_time);
|
| + }
|
| }
|
| + }
|
| }
|
| -}
|
| -
|
| -void LayerAnimationController::markFinishedAnimations(double monotonicTime)
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
|
| - m_activeAnimations[i]->setRunState(Animation::Finished, monotonicTime);
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationController::PromoteStartedAnimations(
|
| + double monotonic_time,
|
| + AnimationEventsVector* events) {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->run_state() == Animation::Starting) {
|
| + active_animations_[i]->SetRunState(Animation::Running, monotonic_time);
|
| + if (!active_animations_[i]->has_set_start_time())
|
| + active_animations_[i]->set_start_time(monotonic_time);
|
| + if (events) {
|
| + events->push_back(AnimationEvent(
|
| + AnimationEvent::Started,
|
| + id_,
|
| + active_animations_[i]->group(),
|
| + active_animations_[i]->target_property(),
|
| + monotonic_time));
|
| + }
|
| }
|
| -}
|
| -
|
| -void LayerAnimationController::resolveConflicts(double monotonicTime)
|
| -{
|
| - // Find any animations that are animating the same property and resolve the
|
| - // confict. We could eventually blend, but for now we'll just abort the
|
| - // previous animation (where 'previous' means: (1) has a prior start time or
|
| - // (2) has an equal start time, but was added to the queue earlier, i.e.,
|
| - // has a lower index in m_activeAnimations).
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->runState() == Animation::Starting || m_activeAnimations[i]->runState() == Animation::Running) {
|
| - for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
|
| - if ((m_activeAnimations[j]->runState() == Animation::Starting ||
|
| - m_activeAnimations[j]->runState() == Animation::Running) &&
|
| - m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetProperty()) {
|
| - if (m_activeAnimations[i]->startTime() > m_activeAnimations[j]->startTime())
|
| - m_activeAnimations[j]->setRunState(Animation::Aborted, monotonicTime);
|
| - else
|
| - m_activeAnimations[i]->setRunState(Animation::Aborted, monotonicTime);
|
| - }
|
| - }
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationController::MarkFinishedAnimations(double monotonic_time) {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->IsFinishedAt(monotonic_time))
|
| + active_animations_[i]->SetRunState(Animation::Finished, monotonic_time);
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationController::ResolveConflicts(double monotonic_time) {
|
| + // Find any animations that are animating the same property and resolve the
|
| + // confict. We could eventually blend, but for now we'll just abort the
|
| + // previous animation (where 'previous' means: (1) has a prior start time or
|
| + // (2) has an equal start time, but was added to the queue earlier, i.e.,
|
| + // has a lower index in active_animations_).
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->run_state() == Animation::Starting ||
|
| + active_animations_[i]->run_state() == Animation::Running) {
|
| + for (size_t j = i + 1; j < active_animations_.size(); ++j) {
|
| + if ((active_animations_[j]->run_state() == Animation::Starting ||
|
| + active_animations_[j]->run_state() == Animation::Running) &&
|
| + active_animations_[i]->target_property() ==
|
| + active_animations_[j]->target_property()) {
|
| + if (active_animations_[i]->start_time() >
|
| + active_animations_[j]->start_time()) {
|
| + active_animations_[j]->SetRunState(Animation::Aborted,
|
| + monotonic_time);
|
| + } else {
|
| + active_animations_[i]->SetRunState(Animation::Aborted,
|
| + monotonic_time);
|
| + }
|
| }
|
| + }
|
| }
|
| -}
|
| -
|
| -void LayerAnimationController::markAnimationsForDeletion(double monotonicTime, AnimationEventsVector* events)
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); i++) {
|
| - int groupId = m_activeAnimations[i]->group();
|
| - bool allAnimsWithSameIdAreFinished = false;
|
| - // If an animation is finished, and not already marked for deletion,
|
| - // Find out if all other animations in the same group are also finished.
|
| - if (m_activeAnimations[i]->isFinished() && m_activeAnimations[i]->runState() != Animation::WaitingForDeletion) {
|
| - allAnimsWithSameIdAreFinished = true;
|
| - for (size_t j = 0; j < m_activeAnimations.size(); ++j) {
|
| - if (groupId == m_activeAnimations[j]->group() && !m_activeAnimations[j]->isFinished()) {
|
| - allAnimsWithSameIdAreFinished = false;
|
| - break;
|
| - }
|
| - }
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationController::MarkAnimationsForDeletion(
|
| + double monotonic_time, AnimationEventsVector* events) {
|
| + for (size_t i = 0; i < active_animations_.size(); i++) {
|
| + int group_id = active_animations_[i]->group();
|
| + bool all_anims_with_same_id_are_finished = false;
|
| + // If an animation is finished, and not already marked for deletion,
|
| + // Find out if all other animations in the same group are also finished.
|
| + if (active_animations_[i]->is_finished() &&
|
| + active_animations_[i]->run_state() != Animation::WaitingForDeletion) {
|
| + all_anims_with_same_id_are_finished = true;
|
| + for (size_t j = 0; j < active_animations_.size(); ++j) {
|
| + if (group_id == active_animations_[j]->group() &&
|
| + !active_animations_[j]->is_finished()) {
|
| + all_anims_with_same_id_are_finished = false;
|
| + break;
|
| }
|
| - if (allAnimsWithSameIdAreFinished) {
|
| - // We now need to remove all animations with the same group id as groupId
|
| - // (and send along animation finished notifications, if necessary).
|
| - for (size_t j = i; j < m_activeAnimations.size(); j++) {
|
| - if (groupId == m_activeAnimations[j]->group()) {
|
| - if (events)
|
| - events->push_back(AnimationEvent(AnimationEvent::Finished, m_id, m_activeAnimations[j]->group(), m_activeAnimations[j]->targetProperty(), monotonicTime));
|
| - m_activeAnimations[j]->setRunState(Animation::WaitingForDeletion, monotonicTime);
|
| - }
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -static bool isWaitingForDeletion(Animation* animation) { return animation->runState() == Animation::WaitingForDeletion; }
|
| -
|
| -void LayerAnimationController::purgeAnimationsMarkedForDeletion()
|
| -{
|
| - ScopedPtrVector<Animation>& animations = m_activeAnimations;
|
| - animations.erase(cc::remove_if(animations, animations.begin(), animations.end(), isWaitingForDeletion), animations.end());
|
| -}
|
| -
|
| -void LayerAnimationController::replaceImplThreadAnimations(LayerAnimationController* controllerImpl) const
|
| -{
|
| - controllerImpl->m_activeAnimations.clear();
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - scoped_ptr<Animation> toAdd;
|
| - if (m_activeAnimations[i]->needsSynchronizedStartTime()) {
|
| - // We haven't received an animation started notification yet, so it
|
| - // is important that we add it in a 'waiting' and not 'running' state.
|
| - Animation::RunState initialRunState = Animation::WaitingForTargetAvailability;
|
| - double startTime = 0;
|
| - toAdd = m_activeAnimations[i]->cloneAndInitialize(Animation::ControllingInstance, initialRunState, startTime).Pass();
|
| - } else
|
| - toAdd = m_activeAnimations[i]->clone(Animation::ControllingInstance).Pass();
|
| -
|
| - controllerImpl->addAnimation(toAdd.Pass());
|
| + }
|
| }
|
| -}
|
| -
|
| -void LayerAnimationController::tickAnimations(double monotonicTime)
|
| -{
|
| - for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
|
| - if (m_activeAnimations[i]->runState() == Animation::Starting ||
|
| - m_activeAnimations[i]->runState() == Animation::Running ||
|
| - m_activeAnimations[i]->runState() == Animation::Paused) {
|
| - double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(monotonicTime);
|
| -
|
| - // Animation assumes its initial value until it gets the synchronized start time
|
| - // from the impl thread and can start ticking.
|
| - if (m_activeAnimations[i]->needsSynchronizedStartTime())
|
| - trimmed = 0;
|
| -
|
| - // A just-started animation assumes its initial value.
|
| - if (m_activeAnimations[i]->runState() == Animation::Starting && !m_activeAnimations[i]->hasSetStartTime())
|
| - trimmed = 0;
|
| -
|
| - switch (m_activeAnimations[i]->targetProperty()) {
|
| -
|
| - case Animation::Transform: {
|
| - const TransformAnimationCurve* transformAnimationCurve = m_activeAnimations[i]->curve()->toTransformAnimationCurve();
|
| - const gfx::Transform transform = transformAnimationCurve->getValue(trimmed);
|
| - notifyObserversTransformAnimated(transform);
|
| - break;
|
| - }
|
| -
|
| - case Animation::Opacity: {
|
| - const FloatAnimationCurve* floatAnimationCurve = m_activeAnimations[i]->curve()->toFloatAnimationCurve();
|
| - const float opacity = floatAnimationCurve->getValue(trimmed);
|
| - notifyObserversOpacityAnimated(opacity);
|
| - break;
|
| - }
|
| -
|
| - // Do nothing for sentinel value.
|
| - case Animation::TargetPropertyEnumSize:
|
| - NOTREACHED();
|
| - }
|
| + if (all_anims_with_same_id_are_finished) {
|
| + // We now need to remove all animations with the same group id as
|
| + // group_id (and send along animation finished notifications, if
|
| + // necessary).
|
| + for (size_t j = i; j < active_animations_.size(); j++) {
|
| + if (group_id == active_animations_[j]->group()) {
|
| + if (events) {
|
| + events->push_back(AnimationEvent(
|
| + AnimationEvent::Finished,
|
| + id_,
|
| + active_animations_[j]->group(),
|
| + active_animations_[j]->target_property(),
|
| + monotonic_time));
|
| + }
|
| + active_animations_[j]->SetRunState(Animation::WaitingForDeletion,
|
| + monotonic_time);
|
| }
|
| + }
|
| }
|
| -}
|
| -
|
| -void LayerAnimationController::updateActivation(bool force)
|
| -{
|
| - if (m_registrar) {
|
| - if (!m_activeAnimations.empty() && (!m_isActive || force))
|
| - m_registrar->DidActivateAnimationController(this);
|
| - else if (m_activeAnimations.empty() && (m_isActive || force))
|
| - m_registrar->DidDeactivateAnimationController(this);
|
| - m_isActive = !m_activeAnimations.empty();
|
| + }
|
| +}
|
| +
|
| +static bool IsWaitingForDeletion(Animation* animation) {
|
| + return animation->run_state() == Animation::WaitingForDeletion;
|
| +}
|
| +
|
| +void LayerAnimationController::PurgeAnimationsMarkedForDeletion() {
|
| + ScopedPtrVector<Animation>& animations = active_animations_;
|
| + animations.erase(cc::remove_if(animations,
|
| + animations.begin(),
|
| + animations.end(),
|
| + IsWaitingForDeletion),
|
| + animations.end());
|
| +}
|
| +
|
| +void LayerAnimationController::ReplaceImplThreadAnimations(
|
| + LayerAnimationController* controller_impl) const {
|
| + controller_impl->active_animations_.clear();
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + scoped_ptr<Animation> to_add;
|
| + if (active_animations_[i]->needs_synchronized_start_time()) {
|
| + // We haven't received an animation started notification yet, so it
|
| + // is important that we add it in a 'waiting' and not 'running' state.
|
| + Animation::RunState initial_run_state =
|
| + Animation::WaitingForTargetAvailability;
|
| + double start_time = 0;
|
| + to_add = active_animations_[i]->CloneAndInitialize(
|
| + Animation::ControllingInstance,
|
| + initial_run_state, start_time).Pass();
|
| + } else {
|
| + to_add = active_animations_[i]->Clone(
|
| + Animation::ControllingInstance).Pass();
|
| }
|
| -}
|
|
|
| -void LayerAnimationController::notifyObserversOpacityAnimated(float opacity)
|
| -{
|
| - FOR_EACH_OBSERVER(LayerAnimationValueObserver,
|
| - m_observers,
|
| - OnOpacityAnimated(opacity));
|
| -}
|
| + controller_impl->AddAnimation(to_add.Pass());
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationController::TickAnimations(double monotonic_time) {
|
| + for (size_t i = 0; i < active_animations_.size(); ++i) {
|
| + if (active_animations_[i]->run_state() == Animation::Starting ||
|
| + active_animations_[i]->run_state() == Animation::Running ||
|
| + active_animations_[i]->run_state() == Animation::Paused) {
|
| + double trimmed =
|
| + active_animations_[i]->TrimTimeToCurrentIteration(monotonic_time);
|
| +
|
| + // Animation assumes its initial value until it gets the synchronized
|
| + // start time from the impl thread and can start ticking.
|
| + if (active_animations_[i]->needs_synchronized_start_time())
|
| + trimmed = 0;
|
| +
|
| + // A just-started animation assumes its initial value.
|
| + if (active_animations_[i]->run_state() == Animation::Starting &&
|
| + !active_animations_[i]->has_set_start_time())
|
| + trimmed = 0;
|
| +
|
| + switch (active_animations_[i]->target_property()) {
|
| +
|
| + case Animation::Transform: {
|
| + const TransformAnimationCurve* transform_animation_curve =
|
| + active_animations_[i]->curve()->ToTransformAnimationCurve();
|
| + const gfx::Transform transform =
|
| + transform_animation_curve->GetValue(trimmed);
|
| + NotifyObserversTransformAnimated(transform);
|
| + break;
|
| + }
|
|
|
| -void LayerAnimationController::notifyObserversTransformAnimated(const gfx::Transform& transform)
|
| -{
|
| - FOR_EACH_OBSERVER(LayerAnimationValueObserver,
|
| - m_observers,
|
| - OnTransformAnimated(transform));
|
| -}
|
| + case Animation::Opacity: {
|
| + const FloatAnimationCurve* float_animation_curve =
|
| + active_animations_[i]->curve()->ToFloatAnimationCurve();
|
| + const float opacity = float_animation_curve->GetValue(trimmed);
|
| + NotifyObserversOpacityAnimated(opacity);
|
| + break;
|
| + }
|
|
|
| -bool LayerAnimationController::hasActiveObserver()
|
| -{
|
| - if (m_observers.might_have_observers()) {
|
| - ObserverListBase<LayerAnimationValueObserver>::Iterator it(m_observers);
|
| - LayerAnimationValueObserver* obs;
|
| - while ((obs = it.GetNext()) != NULL)
|
| - if (obs->IsActive())
|
| - return true;
|
| + // Do nothing for sentinel value.
|
| + case Animation::TargetPropertyEnumSize:
|
| + NOTREACHED();
|
| + }
|
| }
|
| - return false;
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationController::UpdateActivation(UpdateActivationType type) {
|
| + bool force = type == ForceActivation;
|
| + if (registrar_) {
|
| + if (!active_animations_.empty() && (!is_active_ || force))
|
| + registrar_->DidActivateAnimationController(this);
|
| + else if (active_animations_.empty() && (is_active_ || force))
|
| + registrar_->DidDeactivateAnimationController(this);
|
| + is_active_ = !active_animations_.empty();
|
| + }
|
| +}
|
| +
|
| +void LayerAnimationController::NotifyObserversOpacityAnimated(float opacity) {
|
| + FOR_EACH_OBSERVER(LayerAnimationValueObserver,
|
| + observers_,
|
| + OnOpacityAnimated(opacity));
|
| +}
|
| +
|
| +void LayerAnimationController::NotifyObserversTransformAnimated(
|
| + const gfx::Transform& transform) {
|
| + FOR_EACH_OBSERVER(LayerAnimationValueObserver,
|
| + observers_,
|
| + OnTransformAnimated(transform));
|
| +}
|
| +
|
| +bool LayerAnimationController::HasActiveObserver() {
|
| + if (observers_.might_have_observers()) {
|
| + ObserverListBase<LayerAnimationValueObserver>::Iterator it(observers_);
|
| + LayerAnimationValueObserver* obs;
|
| + while ((obs = it.GetNext()) != NULL)
|
| + if (obs->IsActive())
|
| + return true;
|
| + }
|
| + return false;
|
| }
|
|
|
| } // namespace cc
|
|
|