| Index: ui/compositor/compositor.cc
|
| diff --git a/ui/compositor/compositor.cc b/ui/compositor/compositor.cc
|
| index edc4622ff25ad13f3afe906e98fd5a1bf78783a4..434cbb24b2d5d1a4946ba4afbcb0e1d854ceb84a 100644
|
| --- a/ui/compositor/compositor.cc
|
| +++ b/ui/compositor/compositor.cc
|
| @@ -137,21 +137,18 @@ Compositor::Compositor(gfx::AcceleratedWidget widget,
|
| settings.use_zero_copy = IsUIZeroCopyEnabled();
|
| settings.use_one_copy = IsUIOneCopyEnabled();
|
|
|
| - // TODO(reveman): We currently assume that the compositor will use BGRA_8888
|
| - // if it's able to, and RGBA_8888 otherwise. Since we don't know what it will
|
| - // use we hardcode BGRA_8888 here for now. We should instead
|
| - // move decisions about GpuMemoryBuffer format to the browser embedder so we
|
| - // know it here, and pass that decision to the compositor for each usage.
|
| - // crbug.com/490362
|
| - gfx::GpuMemoryBuffer::Format format = gfx::GpuMemoryBuffer::BGRA_8888;
|
| -
|
| // Use PERSISTENT_MAP memory buffers to support partial tile raster for
|
| // software raster into GpuMemoryBuffers.
|
| gfx::GpuMemoryBuffer::Usage usage = gfx::GpuMemoryBuffer::PERSISTENT_MAP;
|
| settings.use_persistent_map_for_gpu_memory_buffers = true;
|
|
|
| - settings.use_image_texture_target =
|
| - context_factory_->GetImageTextureTarget(format, usage);
|
| + for (size_t format = 0; format < gfx::GpuMemoryBuffer::FORMAT_LAST + 1;
|
| + format++) {
|
| + DCHECK_GT(settings.use_image_texture_targets.size(), format);
|
| + settings.use_image_texture_targets[format] =
|
| + context_factory_->GetImageTextureTarget(
|
| + static_cast<gfx::GpuMemoryBuffer::Format>(format), usage);
|
| + }
|
|
|
| // Note: gathering of pixel refs is only needed when using multiple
|
| // raster threads.
|
|
|