Index: cc/resources/resource_provider.cc |
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc |
index 204422c187f36353f28ca864006c83cc4c53dbc9..888f7286c464348f457a2308b5c7fec3e9b148a5 100644 |
--- a/cc/resources/resource_provider.cc |
+++ b/cc/resources/resource_provider.cc |
@@ -397,12 +397,13 @@ scoped_ptr<ResourceProvider> ResourceProvider::Create( |
int highp_threshold_min, |
bool use_rgba_4444_texture_format, |
size_t id_allocation_chunk_size, |
- bool use_persistent_map_for_gpu_memory_buffers) { |
+ bool use_persistent_map_for_gpu_memory_buffers, |
+ const std::vector<unsigned>& use_image_texture_targets) { |
scoped_ptr<ResourceProvider> resource_provider(new ResourceProvider( |
output_surface, shared_bitmap_manager, gpu_memory_buffer_manager, |
blocking_main_thread_task_runner, highp_threshold_min, |
use_rgba_4444_texture_format, id_allocation_chunk_size, |
- use_persistent_map_for_gpu_memory_buffers)); |
+ use_persistent_map_for_gpu_memory_buffers, use_image_texture_targets)); |
resource_provider->Initialize(); |
return resource_provider; |
} |
@@ -1091,7 +1092,8 @@ ResourceProvider::ResourceProvider( |
int highp_threshold_min, |
bool use_rgba_4444_texture_format, |
size_t id_allocation_chunk_size, |
- bool use_persistent_map_for_gpu_memory_buffers) |
+ bool use_persistent_map_for_gpu_memory_buffers, |
+ const std::vector<unsigned>& use_image_texture_targets) |
: output_surface_(output_surface), |
shared_bitmap_manager_(shared_bitmap_manager), |
gpu_memory_buffer_manager_(gpu_memory_buffer_manager), |
@@ -1113,7 +1115,8 @@ ResourceProvider::ResourceProvider( |
id_allocation_chunk_size_(id_allocation_chunk_size), |
use_sync_query_(false), |
use_persistent_map_for_gpu_memory_buffers_( |
- use_persistent_map_for_gpu_memory_buffers) { |
+ use_persistent_map_for_gpu_memory_buffers), |
+ use_image_texture_targets_(use_image_texture_targets) { |
DCHECK(output_surface_->HasClient()); |
DCHECK(id_allocation_chunk_size_); |
} |
@@ -1950,6 +1953,13 @@ GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) { |
return active_unit; |
} |
+GLenum ResourceProvider::GetImageTextureTarget(ResourceFormat format) { |
+ gfx::BufferFormat buffer_format = ToGpuMemoryBufferFormat(format); |
+ DCHECK_GT(use_image_texture_targets_.size(), |
+ static_cast<size_t>(buffer_format)); |
+ return use_image_texture_targets_[static_cast<size_t>(buffer_format)]; |
+} |
+ |
void ResourceProvider::ValidateResource(ResourceId id) const { |
DCHECK(thread_checker_.CalledOnValidThread()); |
DCHECK(id); |