| Index: components/bubble/bubble_manager.h
|
| diff --git a/components/bubble/bubble_manager.h b/components/bubble/bubble_manager.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..04c6895b91df0f732f5a5d32b5d97aa3aa01e871
|
| --- /dev/null
|
| +++ b/components/bubble/bubble_manager.h
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| @@ -0,0 +1,49 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef COMPONENTS_BUBBLE_BUBBLE_MANAGER_H__
|
| +#define COMPONENTS_BUBBLE_BUBBLE_MANAGER_H__
|
| +
|
| +#include "base/memory/scoped_vector.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "components/bubble/bubble_controller.h"
|
| +
|
| +class BubbleDelegate;
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| +typedef base::WeakPtr<BubbleDelegate> BubbleReference;
|
| +
|
| +/**
|
| + * BubbleManager should exist per profile.
|
| + * Showing bubbles should go through the BubbleManager.
|
| + *
|
| + * This class assumes that we won't be showing a lot of bubbles simultaneously.
|
| + * If this assumption ever stops being true, please file a bug against whatever
|
| + * is bombarding the user with many bubbles at the same time.
|
| + */
|
| +class BubbleManager {
|
| + public:
|
| + virtual ~BubbleManager();
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| +
|
| + BubbleReference ShowBubble(scoped_ptr<BubbleDelegate> bubble);
|
| + void CloseBubble(BubbleReference bubble);
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| +
|
| + protected:
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| + // This class should be subclassed to hook into all the appropriate events.
|
| + BubbleManager();
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| +
|
| + // For mass updating of bubbles:
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| + void ShowMatchingBubbles(void* context);
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| + void CloseMatchingBubbles(void* context, bool force,
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| + BubbleCloseReason reason);
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| + void UpdateMatchingBubbles(void* context);
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| +
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| + // Override and call Show on the controller when it's convenient.
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| + virtual void ScheduleShowBubble(
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| + base::WeakPtr<BubbleController> controller) = 0;
|
| +
|
| + ScopedVector<BubbleController> controllers_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(BubbleManager);
|
| +};
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| +
|
| +#endif // COMPONENTS_BUBBLE_BUBBLE_MANAGER_H__
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|
|