Chromium Code Reviews| Index: components/bubble/bubble_manager.h |
| diff --git a/components/bubble/bubble_manager.h b/components/bubble/bubble_manager.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..49e13898dfa65f0a04c9c6233ebcebd782504b77 |
| --- /dev/null |
| +++ b/components/bubble/bubble_manager.h |
| @@ -0,0 +1,43 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef COMPONENTS_BUBBLE_BUBBLE_MANAGER_H__ |
| +#define COMPONENTS_BUBBLE_BUBBLE_MANAGER_H__ |
| + |
| +#include "base/memory/scoped_vector.h" |
| +#include "base/memory/weak_ptr.h" |
| +#include "components/bubble/bubble_controller.h" |
| + |
| +class BubbleDelegate; |
| +typedef base::WeakPtr<BubbleDelegate> BubbleReference; |
| + |
| +/** |
| + * BubbleManager should exist per profile. |
| + * Showing bubbles should go through the BubbleManager. |
| + * |
| + * This class assumes that we won't be showing a lot of bubbles simultaneously. |
| + * If this assumption ever stops being true, please file a bug against whatever |
| + * is bombarding the user with many bubbles at the same time. |
| + */ |
| +class BubbleManager { |
| + public: |
| + virtual ~BubbleManager(); |
| + |
| + BubbleReference ShowBubble(scoped_ptr<BubbleDelegate> bubble); |
| + void HideBubble(BubbleReference bubble); |
| + bool IsBubbleVisible(BubbleReference bubble); |
| + |
| + protected: |
| + // This class should be subclassed to hook into all the appropriate events. |
| + BubbleManager(); |
| + |
| + // For mass updating of bubbles: |
| + void ShowMatchingBubbles(void* context); |
| + void HideMatchingBubbles(void* context, BubbleCloseReason reason); |
| + void UpdateMatchingBubbles(void* context); |
| + |
| + ScopedVector<BubbleController> controllers_; |
| +}; |
|
hcarmona
2015/08/06 17:43:44
Make sure all files have disallow copy + assign
|
| + |
| +#endif // COMPONENTS_BUBBLE_BUBBLE_MANAGER_H__ |