| Index: components/bubble/bubble_manager.h
|
| diff --git a/components/bubble/bubble_manager.h b/components/bubble/bubble_manager.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..215441ae7db27515bb05c16c8173ac6c7213db10
|
| --- /dev/null
|
| +++ b/components/bubble/bubble_manager.h
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| @@ -0,0 +1,69 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_
|
| +#define COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_
|
| +
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/memory/scoped_vector.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "base/threading/thread_checker.h"
|
| +#include "components/bubble/bubble_close_reason.h"
|
| +
|
| +class BubbleController;
|
| +class BubbleDelegate;
|
| +
|
| +typedef base::WeakPtr<BubbleController> BubbleReference;
|
| +
|
| +// Inherit from BubbleManager to show, update, and close bubbles.
|
| +// Any class that inherits from BubbleManager should capture any events that
|
| +// should dismiss a bubble or update its anchor point.
|
| +// This class assumes that we won't be showing a lot of bubbles simultaneously.
|
| +// TODO(hcarmona): Handle simultaneous bubbles. http://crbug.com/366937
|
| +class BubbleManager {
|
| + public:
|
| + // Should be instantiated on the UI thread.
|
| + BubbleManager();
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| + virtual ~BubbleManager();
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| +
|
| + // Shows a specific bubble and returns a reference to it.
|
| + // This reference should be used through the BubbleManager.
|
| + BubbleReference ShowBubble(scoped_ptr<BubbleDelegate> bubble);
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| +
|
| + // Notify a bubble of an event that might trigger close.
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| + // Returns true if the bubble was actually closed.
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| + bool CloseBubble(BubbleReference bubble, BubbleCloseReason reason);
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| +
|
| + // Notify all bubbles of an event that might trigger close.
|
| + void CloseAllBubbles(BubbleCloseReason reason);
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| +
|
| + // Notify all bubbles that their anchor or parent may have changed.
|
| + void UpdateAllBubbleAnchors();
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| +
|
| + private:
|
| + enum ManagerStates {
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| + SHOW_BUBBLES,
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| + QUEUE_BUBBLES,
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| + NO_MORE_BUBBLES,
|
| + };
|
| +
|
| + // Show any bubbles that were added to |show_queue_|.
|
| + void ShowPendingBubbles();
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| +
|
| + // Verify that functions that affect the UI are done on the same thread.
|
| + base::ThreadChecker thread_checker_;
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| +
|
| + // Determines what happens to a bubble when |ShowBubble| is called.
|
| + ManagerStates manager_state_;
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| +
|
| + // The bubbles that are being managed.
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| + ScopedVector<BubbleController> controllers_;
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| +
|
| + // The bubbles queued to be shown when possible.
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| + ScopedVector<BubbleController> show_queue_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(BubbleManager);
|
| +};
|
| +
|
| +#endif // COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_
|
|
|