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Unified Diff: components/bubble/bubble_controller.h

Issue 1251633002: Add BubbleManager to manage bubbles and ChromeBubbleManager for events. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Mac Changes to test trybots Created 5 years, 4 months ago
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Index: components/bubble/bubble_controller.h
diff --git a/components/bubble/bubble_controller.h b/components/bubble/bubble_controller.h
new file mode 100644
index 0000000000000000000000000000000000000000..49d3d9802108f22144ffc12db5675e6d0ae37e18
--- /dev/null
+++ b/components/bubble/bubble_controller.h
@@ -0,0 +1,42 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_
+#define COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_
+
+#include "base/memory/scoped_ptr.h"
+#include "base/memory/weak_ptr.h"
+#include "components/bubble/bubble_delegate.h"
msw 2015/08/18 17:26:19 nit: remove this, forward-declare BubbleDelegate,
hcarmona 2015/08/18 23:08:48 Need BubbleCloseReason.
msw 2015/08/19 00:18:11 Acknowledged.
+
+class BubbleUI;
+
+// BubbleController is responsible for the lifetime of the delegate and its UI.
+class BubbleController {
msw 2015/08/18 17:26:19 Make this a SupportsWeakPtr subclass, remove the f
hcarmona 2015/08/18 23:08:48 I didn't use SupportsWeakPtr because it's necessar
msw 2015/08/19 00:18:11 So the problem is that SupportsWeakPtr's "internal
groby-ooo-7-16 2015/08/19 00:52:01 There's also the point that WeakPtrFactory is _by
hcarmona 2015/08/20 02:34:31 We now have better chaining, so we can use Support
msw 2015/08/21 01:48:30 With the Show/ShouldClose/etc. functions private,
+ public:
+ explicit BubbleController(scoped_ptr<BubbleDelegate> delegate);
+ virtual ~BubbleController();
+
+ // Will create and show the UI for the delegate.
+ void Show();
+
+ // Will notify the bubble UI that it should update its anchor location.
+ // Important when there's a UI change (ex: fullscreen transition).
+ void UpdateAnchorPosition();
+
+ // Should clean up the delegate and its UI if it closed.
msw 2015/08/18 17:26:19 nit: s/Should/Will/ to match other comments.
hcarmona 2015/08/18 23:08:48 Done.
+ // Returns true if the bubble was closed.
+ bool ShouldClose(BubbleCloseReason reason);
+
+ base::WeakPtr<BubbleController> AsWeakPtr();
+
+ private:
+ scoped_ptr<BubbleDelegate> delegate_;
+ scoped_ptr<BubbleUI> bubble_ui_;
+
+ base::WeakPtrFactory<BubbleController> weak_ptr_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(BubbleController);
+};
+
+#endif // COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_

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