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Unified Diff: components/bubble/bubble_manager.cc

Issue 1251633002: Add BubbleManager to manage bubbles and ChromeBubbleManager for events. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Apply Feedback Created 5 years, 4 months ago
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Index: components/bubble/bubble_manager.cc
diff --git a/components/bubble/bubble_manager.cc b/components/bubble/bubble_manager.cc
new file mode 100644
index 0000000000000000000000000000000000000000..0f1ec8697060297c77dfdecb4a827e483cb7da08
--- /dev/null
+++ b/components/bubble/bubble_manager.cc
@@ -0,0 +1,111 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "components/bubble/bubble_manager.h"
+
+#include <vector>
+
+#include "components/bubble/bubble_delegate.h"
+#include "content/public/browser/browser_thread.h"
+
+BubbleManager::~BubbleManager() {
+ // The delegate should NOT outlive the manager. When a delegate is destroyed
msw 2015/08/13 03:37:23 Each delegate is owned by a controller, and there
hcarmona 2015/08/15 02:03:20 Assumption is no longer here. The controller will
+ // it should hide itself. This means that when the bubble manager is being
+ // destroyed there should be no visible bubbles.
+ DCHECK_EQ(controllers_.size(), 0);
+}
+
+BubbleReference BubbleManager::ShowBubble(scoped_ptr<BubbleDelegate> bubble) {
+ DCHECK(bubble);
+ DCHECK(bubble->GetContext());
+
+ scoped_ptr<BubbleController> controller(new BubbleController(bubble.Pass()));
+
+ BubbleReference bubble_ref = controller->AsWeakPtr();
+ ShowBubbleUI(bubble_ref);
+
+ controllers_.push_back(controller.Pass());
+ return bubble_ref;
msw 2015/08/13 03:37:23 By exposing a BubbleReference, don't you allow use
hcarmona 2015/08/13 20:50:35 True, do we have an existing pattern that would al
msw 2015/08/13 21:41:37 Maybe remove the controller functions or make them
hcarmona 2015/08/15 02:03:20 Added a TODO item, I'll look into this next week.
+}
+
+void BubbleManager::CloseBubble(BubbleReference bubble) {
msw 2015/08/13 03:37:23 q: might bubblemanager users ever want to specify
hcarmona 2015/08/15 02:03:20 Now they can :D
+ for (auto iter = controllers_.begin(); iter != controllers_.end(); ++iter) {
+ if ((*iter) == bubble.get()) {
msw 2015/08/13 03:37:23 nit: parens around *iter aren't really necessary.
hcarmona 2015/08/15 02:03:20 Done.
+ BubbleController* controller = *iter;
+ controllers_.weak_erase(iter);
+
+ controller->Hide(BUBBLE_CLOSE_IGNORE);
+ controller->Close();
msw 2015/08/13 03:37:23 nit: perhaps closing a bubble should first hide it
hcarmona 2015/08/15 02:03:20 No longer necessary.
+
+ // Dancing around this because some bubbles will chain another on close.
msw 2015/08/13 03:37:23 I'm not quite sure what you're saying here. Does c
hcarmona 2015/08/13 20:50:35 Permission bubbles will sometimes show another bub
msw 2015/08/13 21:41:37 Acknowledged; maybe rephrase the comment to make t
hcarmona 2015/08/15 02:03:20 Done. Better comment.
+ delete controller;
+ return;
+ }
+ }
+
+ // Hidden/unmanaged bubbles should not be hidden: this could indicate a bug.
msw 2015/08/13 03:37:23 nit: replace the colon with a semicolon or a comma
hcarmona 2015/08/15 02:03:20 Acknowledged.
+ NOTREACHED();
+}
+
+bool BubbleManager::ShouldUpdateBubble(BubbleReference bubble) {
+ return bubble->ShouldUpdateBubble();
+}
+
+void BubbleManager::UpdateBubble(BubbleReference bubble) {
+ if (bubble->ShouldUpdateBubble()) {
+ bubble->Hide(BUBBLE_CLOSE_IGNORE);
+ ShowBubbleUI(bubble);
+ }
+}
+
+BubbleManager::BubbleManager() {}
+
+void BubbleManager::MassUpdateBubbles(
+ void* context,
+ base::Callback<void(base::WeakPtr<BubbleController>)> callback) {
+ DCHECK(context);
+
+ for (auto controller : controllers_) {
+ if (controller->MatchesContext(context))
+ callback.Run(controller->AsWeakPtr());
+ }
+}
+
+void BubbleManager::CloseMatchingBubbles(void* context,
+ CloseOption close_option,
+ BubbleCloseReason reason) {
+ DCHECK(context);
+
+ std::vector<BubbleController*> closing;
+
+ for (auto iter = controllers_.begin(); iter != controllers_.end();) {
+ if ((*iter)->MatchesContext(context)) {
+ (*iter)->Hide(reason);
+ if ((close_option == FORCE_CLOSE) || (*iter)->ShouldClose()) {
+ // Don't call close here to avoid bubbles trying to show the next in a
msw 2015/08/13 03:37:23 Ugh, horrifying... This is why BubbleManager shoul
groby-ooo-7-16 2015/08/13 18:44:38 The problem is that bubbles will be shown _in resp
msw 2015/08/13 19:18:58 Okay, this pattern (weak_erase first then Close la
+ // series and messing up iterating the controllers.
+ // I'm looking at you, permission bubbles!
+ closing.push_back(*iter);
+ iter = controllers_.weak_erase(iter);
+ continue;
+ }
+ }
+ ++iter;
msw 2015/08/13 03:37:23 Shouldn't this also be called if a bubble matches
hcarmona 2015/08/13 20:50:35 Yes, it's outside both checks.
msw 2015/08/13 21:41:37 Oh duh, you're right, sorry.
+ }
+
+ for (auto iter : closing) {
+ iter->Close();
+ // No need to remove from the vector.
+ delete iter;
msw 2015/08/13 03:37:22 ditto: dtor should call close or vice versa.
hcarmona 2015/08/15 02:03:20 Acknowledged.
+ }
+}
+
+void BubbleManager::ShowBubbleUI(base::WeakPtr<BubbleController> controller) {
+ DCHECK(content::BrowserThread::CurrentlyOn(content::BrowserThread::UI));
msw 2015/08/13 03:37:23 As I noted in the DEPS change, this seems like a j
hcarmona 2015/08/15 02:03:20 Done.
+ controller->Show();
+}
+
+void BubbleManager::UpdateBubbleUI(base::WeakPtr<BubbleController> controller) {
+ controller->UpdateAnchorPosition();
msw 2015/08/13 03:37:23 nit: unify naming... the layers of controllers and
hcarmona 2015/08/15 02:03:20 Done.
+}

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