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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ |
| 6 #define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ |
| 7 |
| 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "base/memory/weak_ptr.h" |
| 10 |
| 11 class BubbleUI; |
| 12 |
| 13 class BubbleDelegate { |
| 14 public: |
| 15 BubbleDelegate(); |
| 16 virtual ~BubbleDelegate(); |
| 17 |
| 18 // Called to notify the delegate that it is closed. |
| 19 // This is different than hiding the bubble because the delegate will be |
| 20 // cleaned up after this call. |
| 21 virtual void Finalize() = 0; |
| 22 |
| 23 // Returning true here means that the bubble will not be shown again after it |
| 24 // is hidden. |
| 25 virtual bool CloseOnHide() = 0; |
| 26 |
| 27 // Build UI to represent this bubble. |
| 28 virtual scoped_ptr<BubbleUI> BuildBubbleUI() = 0; |
| 29 |
| 30 // Get the context for this bubble. This allows a bubble to be |
| 31 // hidden/closed/shown on the correct events. |
| 32 virtual void* GetContext() = 0; |
| 33 |
| 34 base::WeakPtrFactory<BubbleDelegate> weak_ptr_factory; |
| 35 |
| 36 DISALLOW_COPY_AND_ASSIGN(BubbleDelegate); |
| 37 }; |
| 38 |
| 39 #endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ |
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