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Side by Side Diff: components/bubble/bubble_delegate.h

Issue 1251633002: Add BubbleManager to manage bubbles and ChromeBubbleManager for events. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Mac Changes to test trybots Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
6 #define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
7
8 #include "base/memory/scoped_ptr.h"
9
10 class BubbleUI;
11
12 // List of reasons why a bubble might close. These correspond to various events
13 // from the UI. Not all platforms will receive all events.
14 enum BubbleCloseReason {
15 // Bubble was closed without any user interaction.
16 BUBBLE_CLOSE_IGNORE,
msw 2015/08/18 17:26:19 nit: maybe rename IGNORE to LOST_FOCUS?
hcarmona 2015/08/18 23:08:48 Done.
17
18 // User did not interact with the bubble, but changed tab.
19 BUBBLE_CLOSE_TABSWITCH,
msw 2015/08/18 17:26:19 nit: maybe rename this TABSWITCHED to match TABDET
hcarmona 2015/08/18 23:08:48 Done.
20
21 // User did not interact with the bubble, but changed tab.
msw 2015/08/18 17:26:19 nit: s/changed/detached the/ ?
hcarmona 2015/08/18 23:08:48 Done.
22 BUBBLE_CLOSE_TABDETACHED,
23
24 // User dismissed the bubble. (ESC, close, etc.)
25 BUBBLE_CLOSE_USER_DISMISSED,
26
27 // There has been a navigation event. (Link, URL typed, refresh, etc.)
28 BUBBLE_CLOSE_NAVIGATION,
29
30 // Window has entered fullscreen mode. Will also be called for immersive
msw 2015/08/18 17:26:19 nit: "entered or exited" or maybe toggled?
hcarmona 2015/08/18 23:08:48 Done.
31 // fullscreen.
32 BUBBLE_CLOSE_FULLSCREEN,
33
34 // User selected the "Accept" option in a bubble.
msw 2015/08/18 17:26:19 nit: Consider "The user selected an affirmative re
hcarmona 2015/08/18 23:08:48 Done.
35 BUBBLE_CLOSE_ACCEPT,
36
37 // User selected the "Cancel" option in a bubble.
msw 2015/08/18 17:26:19 nit: Consider "The user selected a negative respon
hcarmona 2015/08/18 23:08:48 Done.
38 BUBBLE_CLOSE_CANCEL,
39
40 // The bubble WILL be closed regardless of return value for |ShouldClose|.
41 // Ex: BubbleManager is being destroyed.
msw 2015/08/18 17:26:19 nit: "The associated BubbleManager" or maybe "The
hcarmona 2015/08/18 23:08:48 Done.
42 BUBBLE_CLOSE_FORCED,
43 };
44
45 // Inherit from this class to define a bubble. A bubble is a small piece of UI
msw 2015/08/18 17:26:19 nit: maybe remove "A bubble is a small piece of UI
hcarmona 2015/08/18 23:08:48 Done.
46 // that's intended to ask a user a question. Most bubbles are dismissed when
47 // they lose focus.
48 class BubbleDelegate {
49 public:
50 BubbleDelegate() {}
51 virtual ~BubbleDelegate() {}
52
53 // Called by BubbleController to notify a bubble of an event that the bubble
54 // might want to close on. Return true if the bubble should close for the
55 // specified reason.
56 // IMPORTANT: DO NOT SHOW OR HIDE OTHER BUBBLES IN THIS FUNCTION.
msw 2015/08/18 17:26:19 I wonder how tough it would be to support this, an
hcarmona 2015/08/18 23:08:48 It doesn't sound very hard to fix this. I like you
msw 2015/08/19 00:18:11 I think it would be good to tackle in this CL, unl
hcarmona 2015/08/20 02:34:31 Done.
57 // If closing this bubble needs to chain with other bubbles, please chain in
msw 2015/08/18 17:26:19 nit: consider "If closing this bubble should show
hcarmona 2015/08/18 23:08:48 Done.
58 // the destructor.
59 virtual bool ShouldClose(BubbleCloseReason reason);
60
61 // Called by BubbleController to build the UI that will represent this bubble.
62 // BubbleDelegate should not keep a reference to this newly created UI.
63 virtual scoped_ptr<BubbleUI> BuildBubbleUI() = 0;
64
65 private:
66 DISALLOW_COPY_AND_ASSIGN(BubbleDelegate);
67 };
68
69 #endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
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