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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef COMPONENTS_BUBBLE_BUBBLE_MANAGER_H__ | |
|
msw
2015/08/13 03:37:23
nit: remove extra trailing underscore here and bel
hcarmona
2015/08/15 02:03:21
Done.
| |
| 6 #define COMPONENTS_BUBBLE_BUBBLE_MANAGER_H__ | |
| 7 | |
| 8 #include "base/callback_forward.h" | |
| 9 #include "base/memory/scoped_vector.h" | |
| 10 #include "base/memory/weak_ptr.h" | |
| 11 #include "components/bubble/bubble_controller.h" | |
| 12 | |
| 13 class BubbleDelegate; | |
| 14 | |
| 15 typedef base::WeakPtr<BubbleController> BubbleReference; | |
| 16 | |
| 17 // Showing bubbles should go through the BubbleManager. | |
|
msw
2015/08/13 03:37:23
nit: consider more prescriptive behavior like: "Us
hcarmona
2015/08/15 02:03:20
Done.
| |
| 18 // | |
| 19 // This class assumes that we won't be showing a lot of bubbles simultaneously. | |
| 20 // If this assumption ever stops being true, please file a bug against whatever | |
|
msw
2015/08/13 03:37:23
I already filed http://crbug.com/366937 a long tim
hcarmona
2015/08/15 02:03:20
Done.
| |
| 21 // is bombarding the user with many bubbles at the same time. | |
| 22 class BubbleManager { | |
| 23 public: | |
| 24 virtual ~BubbleManager(); | |
| 25 | |
| 26 BubbleReference ShowBubble(scoped_ptr<BubbleDelegate> bubble); | |
|
msw
2015/08/13 03:37:23
nit: explicitly include the scoped_ptr header too.
hcarmona
2015/08/15 02:03:20
Done.
| |
| 27 void CloseBubble(BubbleReference bubble); | |
|
msw
2015/08/13 03:37:23
q: should this class offer a HideBubble function t
groby-ooo-7-16
2015/08/13 18:44:38
I don't think it should. It's bad enough that Perm
msw
2015/08/13 19:18:58
I agree, I hope we can eliminate hiding altogether
| |
| 28 bool ShouldUpdateBubble(BubbleReference bubble); | |
|
msw
2015/08/13 03:37:23
nit: ditto on explanatory comments, especially whe
| |
| 29 void UpdateBubble(BubbleReference bubble); | |
| 30 | |
| 31 protected: | |
| 32 enum CloseOption { | |
| 33 ALLOW_HIDE, | |
| 34 FORCE_CLOSE, | |
| 35 }; | |
| 36 | |
| 37 // This class should be subclassed to hook into all the appropriate events. | |
|
msw
2015/08/13 03:37:23
Should you just omit a default constructor if this
hcarmona
2015/08/15 02:03:20
This class is "complex", so it needs a constructor
| |
| 38 BubbleManager(); | |
| 39 | |
| 40 void MassUpdateBubbles( | |
|
msw
2015/08/13 03:37:23
nit: consider renaming this UpdateMatchingBubbles
hcarmona
2015/08/15 02:03:20
Acknowledged.
| |
| 41 void* context, | |
| 42 base::Callback<void(base::WeakPtr<BubbleController>)> callback); | |
| 43 | |
| 44 // For mass updating of bubbles: | |
|
msw
2015/08/13 03:37:23
Did you mean for this comment to go with MassUpdat
hcarmona
2015/08/15 02:03:20
Yes, but no longer necessary.
| |
| 45 void CloseMatchingBubbles(void* context, | |
| 46 CloseOption close_option, | |
|
msw
2015/08/13 03:37:23
nit: a simple |allow_hide| or |force_close| bool (
hcarmona
2015/08/13 20:50:35
Using the enum makes it more clear what will happe
msw
2015/08/13 21:41:37
Acknowledged.
| |
| 47 BubbleCloseReason reason); | |
| 48 | |
| 49 // Override and call Show on the controller when it's convenient. | |
| 50 void ShowBubbleUI(base::WeakPtr<BubbleController> controller); | |
| 51 void UpdateBubbleUI(base::WeakPtr<BubbleController> controller); | |
| 52 | |
| 53 private: | |
| 54 ScopedVector<BubbleController> controllers_; | |
| 55 | |
| 56 DISALLOW_COPY_AND_ASSIGN(BubbleManager); | |
| 57 }; | |
| 58 | |
| 59 #endif // COMPONENTS_BUBBLE_BUBBLE_MANAGER_H__ | |
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