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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010, 2011, 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010, 2011, 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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169 | 169 |
170 // Clears the focused element (and selection if a text field is focused) | 170 // Clears the focused element (and selection if a text field is focused) |
171 // to ensure that a text field on the page is not eating keystrokes we | 171 // to ensure that a text field on the page is not eating keystrokes we |
172 // send it. | 172 // send it. |
173 virtual void clearFocusedElement() = 0; | 173 virtual void clearFocusedElement() = 0; |
174 | 174 |
175 // Scrolls the node currently in focus into |rect|, where |rect| is in | 175 // Scrolls the node currently in focus into |rect|, where |rect| is in |
176 // viewport space. Returns true if an animation was started. | 176 // viewport space. Returns true if an animation was started. |
177 virtual bool scrollFocusedNodeIntoRect(const WebRect&) { return false; } | 177 virtual bool scrollFocusedNodeIntoRect(const WebRect&) { return false; } |
178 | 178 |
179 | |
180 // Smooth scroll the root layer to |targetX|, |targetY| in |durationMs|. | |
181 virtual void smoothScroll(int targetX, int targetY, long durationMs); | |
jdduke (slow)
2015/07/27 15:49:02
I guess this handles all of pageDown/pageUp/reques
hush (inactive)
2015/07/28 00:16:06
yes. This handles all three.
I use target position
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182 | |
179 // Advance the focus of the WebView forward to the next element or to the | 183 // Advance the focus of the WebView forward to the next element or to the |
180 // previous element in the tab sequence (if reverse is true). | 184 // previous element in the tab sequence (if reverse is true). |
181 virtual void advanceFocus(bool reverse) { } | 185 virtual void advanceFocus(bool reverse) { } |
182 | 186 |
183 // Animate a scale into the specified rect where multiple targets were | 187 // Animate a scale into the specified rect where multiple targets were |
184 // found from previous tap gesture. | 188 // found from previous tap gesture. |
185 // Returns false if it doesn't do any zooming. | 189 // Returns false if it doesn't do any zooming. |
186 virtual bool zoomToMultipleTargetsRect(const WebRect&) = 0; | 190 virtual bool zoomToMultipleTargetsRect(const WebRect&) = 0; |
187 | 191 |
188 | 192 |
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466 // context's ability to deal with that failure gracefully can be tested. | 470 // context's ability to deal with that failure gracefully can be tested. |
467 virtual void forceNextDrawingBufferCreationToFail() = 0; | 471 virtual void forceNextDrawingBufferCreationToFail() = 0; |
468 | 472 |
469 protected: | 473 protected: |
470 ~WebView() {} | 474 ~WebView() {} |
471 }; | 475 }; |
472 | 476 |
473 } // namespace blink | 477 } // namespace blink |
474 | 478 |
475 #endif | 479 #endif |
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