| Index: src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| index 87b38eee3b48247d467af35bda4fb59426914eaf..fb1b39ccbdcc25df0c6daf0b7a413dbd42f357ce 100644
|
| --- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| +++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
|
| @@ -12,12 +12,7 @@
|
| class GrGLMatrixConvolutionEffect : public GrGLFragmentProcessor {
|
| public:
|
| GrGLMatrixConvolutionEffect(const GrProcessor&);
|
| - virtual void emitCode(GrGLFPBuilder*,
|
| - const GrFragmentProcessor&,
|
| - const char* outputColor,
|
| - const char* inputColor,
|
| - const TransformedCoordsArray&,
|
| - const TextureSamplerArray&) override;
|
| + virtual void emitCode(EmitArgs&) override;
|
|
|
| static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
|
|
|
| @@ -44,37 +39,32 @@ GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrProcessor& proc
|
| fConvolveAlpha = m.convolveAlpha();
|
| }
|
|
|
| -void GrGLMatrixConvolutionEffect::emitCode(GrGLFPBuilder* builder,
|
| - const GrFragmentProcessor& fp,
|
| - const char* outputColor,
|
| - const char* inputColor,
|
| - const TransformedCoordsArray& coords,
|
| - const TextureSamplerArray& samplers) {
|
| - const GrTextureDomain& domain = fp.cast<GrMatrixConvolutionEffect>().domain();
|
| - fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| +void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
|
| + const GrTextureDomain& domain = args.fFp.cast<GrMatrixConvolutionEffect>().domain();
|
| + fImageIncrementUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| "ImageIncrement");
|
| - fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| + fKernelUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "Kernel",
|
| fKernelSize.width() * fKernelSize.height());
|
| - fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fKernelOffsetUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, kDefault_GrSLPrecision, "KernelOffset");
|
| - fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fGainUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision, "Gain");
|
| - fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| + fBiasUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kFloat_GrSLType, kDefault_GrSLPrecision, "Bias");
|
|
|
| - const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
|
| - const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
|
| - const char* kernel = builder->getUniformCStr(fKernelUni);
|
| - const char* gain = builder->getUniformCStr(fGainUni);
|
| - const char* bias = builder->getUniformCStr(fBiasUni);
|
| + const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni);
|
| + const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni);
|
| + const char* kernel = args.fBuilder->getUniformCStr(fKernelUni);
|
| + const char* gain = args.fBuilder->getUniformCStr(fGainUni);
|
| + const char* bias = args.fBuilder->getUniformCStr(fBiasUni);
|
| int kWidth = fKernelSize.width();
|
| int kHeight = fKernelSize.height();
|
|
|
| - GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| - SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
|
| + GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
|
| fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
|
| fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset,
|
| imgInc);
|
| @@ -86,7 +76,7 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLFPBuilder* builder,
|
| fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x);
|
| SkString coord;
|
| coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
|
| - fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]);
|
| + fDomain.sampleTexture(fsBuilder, domain, "c", coord, args.fSamplers[0]);
|
| if (!fConvolveAlpha) {
|
| fsBuilder->codeAppend("c.rgb /= c.a;");
|
| fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
|
| @@ -95,18 +85,18 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLFPBuilder* builder,
|
| }
|
| }
|
| if (fConvolveAlpha) {
|
| - fsBuilder->codeAppendf("%s = sum * %s + %s;", outputColor, gain, bias);
|
| + fsBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias);
|
| fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
|
| - outputColor, outputColor, outputColor);
|
| + args.fOutputColor, args.fOutputColor, args.fOutputColor);
|
| } else {
|
| - fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, samplers[0]);
|
| - fsBuilder->codeAppendf("%s.a = c.a;", outputColor);
|
| - fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", outputColor, gain, bias);
|
| - fsBuilder->codeAppendf("%s.rgb *= %s.a;", outputColor, outputColor);
|
| + fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, args.fSamplers[0]);
|
| + fsBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
|
| + fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor, gain, bias);
|
| + fsBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor);
|
| }
|
|
|
| SkString modulate;
|
| - GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
|
| + GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
|
| fsBuilder->codeAppend(modulate.c_str());
|
| }
|
|
|
|
|