| Index: src/gpu/effects/GrMatrixConvolutionEffect.cpp
 | 
| diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
 | 
| index 87b38eee3b48247d467af35bda4fb59426914eaf..fb1b39ccbdcc25df0c6daf0b7a413dbd42f357ce 100644
 | 
| --- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
 | 
| +++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
 | 
| @@ -12,12 +12,7 @@
 | 
|  class GrGLMatrixConvolutionEffect : public GrGLFragmentProcessor {
 | 
|  public:
 | 
|      GrGLMatrixConvolutionEffect(const GrProcessor&);
 | 
| -    virtual void emitCode(GrGLFPBuilder*,
 | 
| -                          const GrFragmentProcessor&,
 | 
| -                          const char* outputColor,
 | 
| -                          const char* inputColor,
 | 
| -                          const TransformedCoordsArray&,
 | 
| -                          const TextureSamplerArray&) override;
 | 
| +    virtual void emitCode(EmitArgs&) override;
 | 
|  
 | 
|      static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
 | 
|  
 | 
| @@ -44,37 +39,32 @@ GrGLMatrixConvolutionEffect::GrGLMatrixConvolutionEffect(const GrProcessor& proc
 | 
|      fConvolveAlpha = m.convolveAlpha();
 | 
|  }
 | 
|  
 | 
| -void GrGLMatrixConvolutionEffect::emitCode(GrGLFPBuilder* builder,
 | 
| -                                           const GrFragmentProcessor& fp,
 | 
| -                                           const char* outputColor,
 | 
| -                                           const char* inputColor,
 | 
| -                                           const TransformedCoordsArray& coords,
 | 
| -                                           const TextureSamplerArray& samplers) {
 | 
| -    const GrTextureDomain& domain = fp.cast<GrMatrixConvolutionEffect>().domain();
 | 
| -    fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
 | 
| +void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) {
 | 
| +    const GrTextureDomain& domain = args.fFp.cast<GrMatrixConvolutionEffect>().domain();
 | 
| +    fImageIncrementUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
 | 
|                                               kVec2f_GrSLType, kDefault_GrSLPrecision,
 | 
|                                               "ImageIncrement");
 | 
| -    fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
 | 
| +    fKernelUni = args.fBuilder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility,
 | 
|                                            kFloat_GrSLType, kDefault_GrSLPrecision,
 | 
|                                            "Kernel",
 | 
|                                            fKernelSize.width() * fKernelSize.height());
 | 
| -    fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
 | 
| +    fKernelOffsetUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
 | 
|                                             kVec2f_GrSLType, kDefault_GrSLPrecision, "KernelOffset");
 | 
| -    fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
 | 
| +    fGainUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
 | 
|                                     kFloat_GrSLType, kDefault_GrSLPrecision, "Gain");
 | 
| -    fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
 | 
| +    fBiasUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
 | 
|                                     kFloat_GrSLType, kDefault_GrSLPrecision, "Bias");
 | 
|  
 | 
| -    const char* kernelOffset = builder->getUniformCStr(fKernelOffsetUni);
 | 
| -    const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
 | 
| -    const char* kernel = builder->getUniformCStr(fKernelUni);
 | 
| -    const char* gain = builder->getUniformCStr(fGainUni);
 | 
| -    const char* bias = builder->getUniformCStr(fBiasUni);
 | 
| +    const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni);
 | 
| +    const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni);
 | 
| +    const char* kernel = args.fBuilder->getUniformCStr(fKernelUni);
 | 
| +    const char* gain = args.fBuilder->getUniformCStr(fGainUni);
 | 
| +    const char* bias = args.fBuilder->getUniformCStr(fBiasUni);
 | 
|      int kWidth = fKernelSize.width();
 | 
|      int kHeight = fKernelSize.height();
 | 
|  
 | 
| -    GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
 | 
| -    SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
 | 
| +    GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
 | 
| +    SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
 | 
|      fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
 | 
|      fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset,
 | 
|                             imgInc);
 | 
| @@ -86,7 +76,7 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLFPBuilder* builder,
 | 
|              fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x);
 | 
|              SkString coord;
 | 
|              coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
 | 
| -            fDomain.sampleTexture(fsBuilder, domain, "c", coord, samplers[0]);
 | 
| +            fDomain.sampleTexture(fsBuilder, domain, "c", coord, args.fSamplers[0]);
 | 
|              if (!fConvolveAlpha) {
 | 
|                  fsBuilder->codeAppend("c.rgb /= c.a;");
 | 
|                  fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
 | 
| @@ -95,18 +85,18 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLFPBuilder* builder,
 | 
|          }
 | 
|      }
 | 
|      if (fConvolveAlpha) {
 | 
| -        fsBuilder->codeAppendf("%s = sum * %s + %s;", outputColor, gain, bias);
 | 
| +        fsBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias);
 | 
|          fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
 | 
| -                               outputColor, outputColor, outputColor);
 | 
| +                               args.fOutputColor, args.fOutputColor, args.fOutputColor);
 | 
|      } else {
 | 
| -        fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, samplers[0]);
 | 
| -        fsBuilder->codeAppendf("%s.a = c.a;", outputColor);
 | 
| -        fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", outputColor, gain, bias);
 | 
| -        fsBuilder->codeAppendf("%s.rgb *= %s.a;", outputColor, outputColor);
 | 
| +        fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, args.fSamplers[0]);
 | 
| +        fsBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
 | 
| +        fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor, gain, bias);
 | 
| +        fsBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor);
 | 
|      }
 | 
|  
 | 
|      SkString modulate;
 | 
| -    GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
 | 
| +    GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
 | 
|      fsBuilder->codeAppend(modulate.c_str());
 | 
|  }
 | 
|  
 | 
| 
 |