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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDitherEffect.h" | 8 #include "GrDitherEffect.h" |
| 9 #include "GrFragmentProcessor.h" | 9 #include "GrFragmentProcessor.h" |
| 10 #include "GrInvariantOutput.h" | 10 #include "GrInvariantOutput.h" |
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| 56 GrFragmentProcessor* DitherEffect::TestCreate(GrProcessorTestData*) { | 56 GrFragmentProcessor* DitherEffect::TestCreate(GrProcessorTestData*) { |
| 57 return DitherEffect::Create(); | 57 return DitherEffect::Create(); |
| 58 } | 58 } |
| 59 | 59 |
| 60 ////////////////////////////////////////////////////////////////////////////// | 60 ////////////////////////////////////////////////////////////////////////////// |
| 61 | 61 |
| 62 class GLDitherEffect : public GrGLFragmentProcessor { | 62 class GLDitherEffect : public GrGLFragmentProcessor { |
| 63 public: | 63 public: |
| 64 GLDitherEffect(const GrProcessor&); | 64 GLDitherEffect(const GrProcessor&); |
| 65 | 65 |
| 66 virtual void emitCode(GrGLFPBuilder* builder, | 66 virtual void emitCode(EmitArgs& args) override; |
| 67 const GrFragmentProcessor& fp, | |
| 68 const char* outputColor, | |
| 69 const char* inputColor, | |
| 70 const TransformedCoordsArray&, | |
| 71 const TextureSamplerArray&) override; | |
| 72 | 67 |
| 73 private: | 68 private: |
| 74 typedef GrGLFragmentProcessor INHERITED; | 69 typedef GrGLFragmentProcessor INHERITED; |
| 75 }; | 70 }; |
| 76 | 71 |
| 77 GLDitherEffect::GLDitherEffect(const GrProcessor&) { | 72 GLDitherEffect::GLDitherEffect(const GrProcessor&) { |
| 78 } | 73 } |
| 79 | 74 |
| 80 void GLDitherEffect::emitCode(GrGLFPBuilder* builder, | 75 void GLDitherEffect::emitCode(EmitArgs& args) { |
| 81 const GrFragmentProcessor& fp, | 76 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
| 82 const char* outputColor, | |
| 83 const char* inputColor, | |
| 84 const TransformedCoordsArray&, | |
| 85 const TextureSamplerArray& samplers) { | |
| 86 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | |
| 87 // Generate a random number based on the fragment position. For this | 77 // Generate a random number based on the fragment position. For this |
| 88 // random number generator, we use the "GLSL rand" function | 78 // random number generator, we use the "GLSL rand" function |
| 89 // that seems to be floating around on the internet. It works under | 79 // that seems to be floating around on the internet. It works under |
| 90 // the assumption that sin(<big number>) oscillates with high frequency | 80 // the assumption that sin(<big number>) oscillates with high frequency |
| 91 // and sampling it will generate "randomness". Since we're using this | 81 // and sampling it will generate "randomness". Since we're using this |
| 92 // for rendering and not cryptography it should be OK. | 82 // for rendering and not cryptography it should be OK. |
| 93 | 83 |
| 94 // For each channel c, add the random offset to the pixel to either bump | 84 // For each channel c, add the random offset to the pixel to either bump |
| 95 // it up or let it remain constant during quantization. | 85 // it up or let it remain constant during quantization. |
| 96 fsBuilder->codeAppendf("\t\tfloat r = " | 86 fsBuilder->codeAppendf("\t\tfloat r = " |
| 97 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758.
5453);\n", | 87 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758.
5453);\n", |
| 98 fsBuilder->fragmentPosition()); | 88 fsBuilder->fragmentPosition()); |
| 99 fsBuilder->codeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n", | 89 fsBuilder->codeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n", |
| 100 outputColor, GrGLSLExpr4(inputColor).c_str()); | 90 args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_st
r()); |
| 101 } | 91 } |
| 102 | 92 |
| 103 ////////////////////////////////////////////////////////////////////////////// | 93 ////////////////////////////////////////////////////////////////////////////// |
| 104 | 94 |
| 105 void DitherEffect::getGLProcessorKey(const GrGLSLCaps& caps, | 95 void DitherEffect::getGLProcessorKey(const GrGLSLCaps& caps, |
| 106 GrProcessorKeyBuilder* b) const { | 96 GrProcessorKeyBuilder* b) const { |
| 107 GLDitherEffect::GenKey(*this, caps, b); | 97 GLDitherEffect::GenKey(*this, caps, b); |
| 108 } | 98 } |
| 109 | 99 |
| 110 GrGLFragmentProcessor* DitherEffect::createGLInstance() const { | 100 GrGLFragmentProcessor* DitherEffect::createGLInstance() const { |
| 111 return SkNEW_ARGS(GLDitherEffect, (*this)); | 101 return SkNEW_ARGS(GLDitherEffect, (*this)); |
| 112 } | 102 } |
| 113 | 103 |
| 114 GrFragmentProcessor* GrDitherEffect::Create() { return DitherEffect::Create(); } | 104 GrFragmentProcessor* GrDitherEffect::Create() { return DitherEffect::Create(); } |
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