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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrConfigConversionEffect.h" | 8 #include "GrConfigConversionEffect.h" |
9 #include "GrContext.h" | 9 #include "GrContext.h" |
10 #include "GrDrawContext.h" | 10 #include "GrDrawContext.h" |
11 #include "GrInvariantOutput.h" | 11 #include "GrInvariantOutput.h" |
12 #include "GrSimpleTextureEffect.h" | 12 #include "GrSimpleTextureEffect.h" |
13 #include "SkMatrix.h" | 13 #include "SkMatrix.h" |
14 #include "gl/GrGLFragmentProcessor.h" | 14 #include "gl/GrGLFragmentProcessor.h" |
15 #include "gl/builders/GrGLProgramBuilder.h" | 15 #include "gl/builders/GrGLProgramBuilder.h" |
16 | 16 |
17 class GrGLConfigConversionEffect : public GrGLFragmentProcessor { | 17 class GrGLConfigConversionEffect : public GrGLFragmentProcessor { |
18 public: | 18 public: |
19 GrGLConfigConversionEffect(const GrProcessor& processor) { | 19 GrGLConfigConversionEffect(const GrProcessor& processor) { |
20 const GrConfigConversionEffect& configConversionEffect = | 20 const GrConfigConversionEffect& configConversionEffect = |
21 processor.cast<GrConfigConversionEffect>(); | 21 processor.cast<GrConfigConversionEffect>(); |
22 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue(); | 22 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue(); |
23 fPMConversion = configConversionEffect.pmConversion(); | 23 fPMConversion = configConversionEffect.pmConversion(); |
24 } | 24 } |
25 | 25 |
26 virtual void emitCode(GrGLFPBuilder* builder, | 26 virtual void emitCode(EmitArgs& args) override { |
27 const GrFragmentProcessor&, | |
28 const char* outputColor, | |
29 const char* inputColor, | |
30 const TransformedCoordsArray& coords, | |
31 const TextureSamplerArray& samplers) override { | |
32 // Using highp for GLES here in order to avoid some precision issues on
specific GPUs. | 27 // Using highp for GLES here in order to avoid some precision issues on
specific GPUs. |
33 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision
); | 28 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision
); |
34 SkString tmpDecl; | 29 SkString tmpDecl; |
35 tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl); | 30 tmpVar.appendDecl(args.fBuilder->ctxInfo(), &tmpDecl); |
36 | 31 |
37 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 32 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder
(); |
38 | 33 |
39 fsBuilder->codeAppendf("%s;", tmpDecl.c_str()); | 34 fsBuilder->codeAppendf("%s;", tmpDecl.c_str()); |
40 | 35 |
41 fsBuilder->codeAppendf("%s = ", tmpVar.c_str()); | 36 fsBuilder->codeAppendf("%s = ", tmpVar.c_str()); |
42 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0]
.getType()); | 37 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(
), |
| 38 args.fCoords[0].getType()); |
43 fsBuilder->codeAppend(";"); | 39 fsBuilder->codeAppend(";"); |
44 | 40 |
45 if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) { | 41 if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) { |
46 SkASSERT(fSwapRedAndBlue); | 42 SkASSERT(fSwapRedAndBlue); |
47 fsBuilder->codeAppendf("%s = %s.bgra;", outputColor, tmpVar.c_str())
; | 43 fsBuilder->codeAppendf("%s = %s.bgra;", args.fOutputColor, tmpVar.c_
str()); |
48 } else { | 44 } else { |
49 const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb"; | 45 const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb"; |
50 switch (fPMConversion) { | 46 switch (fPMConversion) { |
51 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion: | 47 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion: |
52 fsBuilder->codeAppendf( | 48 fsBuilder->codeAppendf( |
53 "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);", | 49 "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);", |
54 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tm
pVar.c_str()); | 50 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tm
pVar.c_str()); |
55 break; | 51 break; |
56 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversio
n: | 52 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversio
n: |
57 // Add a compensation(0.001) here to avoid the side effect o
f the floor operation. | 53 // Add a compensation(0.001) here to avoid the side effect o
f the floor operation. |
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69 break; | 65 break; |
70 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversio
n: | 66 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversio
n: |
71 fsBuilder->codeAppendf( | 67 fsBuilder->codeAppendf( |
72 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %
s.a * 255.0) / 255.0, %s.a);", | 68 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %
s.a * 255.0) / 255.0, %s.a);", |
73 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tm
pVar.c_str(), tmpVar.c_str()); | 69 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tm
pVar.c_str(), tmpVar.c_str()); |
74 break; | 70 break; |
75 default: | 71 default: |
76 SkFAIL("Unknown conversion op."); | 72 SkFAIL("Unknown conversion op."); |
77 break; | 73 break; |
78 } | 74 } |
79 fsBuilder->codeAppendf("%s = %s;", outputColor, tmpVar.c_str()); | 75 fsBuilder->codeAppendf("%s = %s;", args.fOutputColor, tmpVar.c_str()
); |
80 } | 76 } |
81 SkString modulate; | 77 SkString modulate; |
82 GrGLSLMulVarBy4f(&modulate, outputColor, inputColor); | 78 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); |
83 fsBuilder->codeAppend(modulate.c_str()); | 79 fsBuilder->codeAppend(modulate.c_str()); |
84 } | 80 } |
85 | 81 |
86 static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&, | 82 static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&, |
87 GrProcessorKeyBuilder* b) { | 83 GrProcessorKeyBuilder* b) { |
88 const GrConfigConversionEffect& conv = processor.cast<GrConfigConversion
Effect>(); | 84 const GrConfigConversionEffect& conv = processor.cast<GrConfigConversion
Effect>(); |
89 uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() <
< 1); | 85 uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() <
< 1); |
90 b->add32(key); | 86 b->add32(key); |
91 } | 87 } |
92 | 88 |
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315 // The PM conversions assume colors are 0..255 | 311 // The PM conversions assume colors are 0..255 |
316 return NULL; | 312 return NULL; |
317 } | 313 } |
318 return SkNEW_ARGS(GrConfigConversionEffect, (procDataManager, | 314 return SkNEW_ARGS(GrConfigConversionEffect, (procDataManager, |
319 texture, | 315 texture, |
320 swapRedAndBlue, | 316 swapRedAndBlue, |
321 pmConversion, | 317 pmConversion, |
322 matrix)); | 318 matrix)); |
323 } | 319 } |
324 } | 320 } |
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