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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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| 299 #endif | 299 #endif |
| 300 | 300 |
| 301 /////////////////////////////////////////////////////////////////////////////// | 301 /////////////////////////////////////////////////////////////////////////////// |
| 302 | 302 |
| 303 #if SK_SUPPORT_GPU | 303 #if SK_SUPPORT_GPU |
| 304 class GrGLDisplacementMapEffect : public GrGLFragmentProcessor { | 304 class GrGLDisplacementMapEffect : public GrGLFragmentProcessor { |
| 305 public: | 305 public: |
| 306 GrGLDisplacementMapEffect(const GrProcessor&); | 306 GrGLDisplacementMapEffect(const GrProcessor&); |
| 307 virtual ~GrGLDisplacementMapEffect(); | 307 virtual ~GrGLDisplacementMapEffect(); |
| 308 | 308 |
| 309 virtual void emitCode(GrGLFPBuilder*, | 309 virtual void emitCode(EmitArgs&) override; |
| 310 const GrFragmentProcessor&, | |
| 311 const char* outputColor, | |
| 312 const char* inputColor, | |
| 313 const TransformedCoordsArray&, | |
| 314 const TextureSamplerArray&) override; | |
| 315 | 310 |
| 316 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); | 311 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor
KeyBuilder*); |
| 317 | 312 |
| 318 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; | 313 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; |
| 319 const GrTextureDomain::GLDomain& glDomain() const { return fGLDomain; } | 314 const GrTextureDomain::GLDomain& glDomain() const { return fGLDomain; } |
| 320 | 315 |
| 321 private: | 316 private: |
| 322 SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector; | 317 SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector; |
| 323 SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector; | 318 SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector; |
| 324 GrGLProgramDataManager::UniformHandle fScaleUni; | 319 GrGLProgramDataManager::UniformHandle fScaleUni; |
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| 553 /////////////////////////////////////////////////////////////////////////////// | 548 /////////////////////////////////////////////////////////////////////////////// |
| 554 | 549 |
| 555 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrProcessor& proc) | 550 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrProcessor& proc) |
| 556 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector()) | 551 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector()) |
| 557 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector())
{ | 552 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector())
{ |
| 558 } | 553 } |
| 559 | 554 |
| 560 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { | 555 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { |
| 561 } | 556 } |
| 562 | 557 |
| 563 void GrGLDisplacementMapEffect::emitCode(GrGLFPBuilder* builder, | 558 void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) { |
| 564 const GrFragmentProcessor& fp, | 559 const GrTextureDomain& domain = args.fFp.cast<GrDisplacementMapEffect>().dom
ain(); |
| 565 const char* outputColor, | |
| 566 const char* inputColor, | |
| 567 const TransformedCoordsArray& coords, | |
| 568 const TextureSamplerArray& samplers) { | |
| 569 const GrTextureDomain& domain = fp.cast<GrDisplacementMapEffect>().domain(); | |
| 570 sk_ignore_unused_variable(inputColor); | |
| 571 | 560 |
| 572 fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 561 fScaleUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibili
ty, |
| 573 kVec2f_GrSLType, kDefault_GrSLPrecision, "Sc
ale"); | 562 kVec2f_GrSLType, kDefault_GrSLPrecision, "Sc
ale"); |
| 574 const char* scaleUni = builder->getUniformCStr(fScaleUni); | 563 const char* scaleUni = args.fBuilder->getUniformCStr(fScaleUni); |
| 575 const char* dColor = "dColor"; | 564 const char* dColor = "dColor"; |
| 576 const char* cCoords = "cCoords"; | 565 const char* cCoords = "cCoords"; |
| 577 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use | 566 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use |
| 578 // a number smaller than that to approximate
0, but | 567 // a number smaller than that to approximate
0, but |
| 579 // leave room for 32-bit float GPU rounding e
rrors. | 568 // leave room for 32-bit float GPU rounding e
rrors. |
| 580 | 569 |
| 581 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 570 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
| 582 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); | 571 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
| 583 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].get
Type()); | 572 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), |
| 573 args.fCoords[0].getType()); |
| 584 fsBuilder->codeAppend(";\n"); | 574 fsBuilder->codeAppend(";\n"); |
| 585 | 575 |
| 586 // Unpremultiply the displacement | 576 // Unpremultiply the displacement |
| 587 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", | 577 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", |
| 588 dColor, dColor, nearZero, dColor, dColor); | 578 dColor, dColor, nearZero, dColor, dColor); |
| 589 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 1); | 579 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 1); |
| 590 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", | 580 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", |
| 591 cCoords, coords2D.c_str(), scaleUni, dColor); | 581 cCoords, coords2D.c_str(), scaleUni, dColor); |
| 592 | 582 |
| 593 switch (fXChannelSelector) { | 583 switch (fXChannelSelector) { |
| 594 case SkDisplacementMapEffect::kR_ChannelSelectorType: | 584 case SkDisplacementMapEffect::kR_ChannelSelectorType: |
| 595 fsBuilder->codeAppend("r"); | 585 fsBuilder->codeAppend("r"); |
| 596 break; | 586 break; |
| 597 case SkDisplacementMapEffect::kG_ChannelSelectorType: | 587 case SkDisplacementMapEffect::kG_ChannelSelectorType: |
| 598 fsBuilder->codeAppend("g"); | 588 fsBuilder->codeAppend("g"); |
| 599 break; | 589 break; |
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| 620 break; | 610 break; |
| 621 case SkDisplacementMapEffect::kA_ChannelSelectorType: | 611 case SkDisplacementMapEffect::kA_ChannelSelectorType: |
| 622 fsBuilder->codeAppend("a"); | 612 fsBuilder->codeAppend("a"); |
| 623 break; | 613 break; |
| 624 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: | 614 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: |
| 625 default: | 615 default: |
| 626 SkDEBUGFAIL("Unknown Y channel selector"); | 616 SkDEBUGFAIL("Unknown Y channel selector"); |
| 627 } | 617 } |
| 628 fsBuilder->codeAppend("-vec2(0.5));\t\t"); | 618 fsBuilder->codeAppend("-vec2(0.5));\t\t"); |
| 629 | 619 |
| 630 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, SkString(cCoords), s
amplers[1]); | 620 fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, SkString(cCoor
ds), |
| 621 args.fSamplers[1]); |
| 631 fsBuilder->codeAppend(";\n"); | 622 fsBuilder->codeAppend(";\n"); |
| 632 } | 623 } |
| 633 | 624 |
| 634 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, | 625 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, |
| 635 const GrProcessor& proc) { | 626 const GrProcessor& proc) { |
| 636 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 627 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
| 637 GrTexture* colorTex = displacementMap.texture(1); | 628 GrTexture* colorTex = displacementMap.texture(1); |
| 638 SkScalar scaleX = displacementMap.scale().fX / colorTex->width(); | 629 SkScalar scaleX = displacementMap.scale().fX / colorTex->width(); |
| 639 SkScalar scaleY = displacementMap.scale().fY / colorTex->height(); | 630 SkScalar scaleY = displacementMap.scale().fY / colorTex->height(); |
| 640 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), | 631 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), |
| 641 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? | 632 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? |
| 642 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); | 633 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); |
| 643 fGLDomain.setData(pdman, displacementMap.domain(), colorTex->origin()); | 634 fGLDomain.setData(pdman, displacementMap.domain(), colorTex->origin()); |
| 644 } | 635 } |
| 645 | 636 |
| 646 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, | 637 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, |
| 647 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { | 638 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { |
| 648 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 639 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
| 649 | 640 |
| 650 uint32_t xKey = displacementMap.xChannelSelector(); | 641 uint32_t xKey = displacementMap.xChannelSelector(); |
| 651 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 642 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
| 652 | 643 |
| 653 b->add32(xKey | yKey); | 644 b->add32(xKey | yKey); |
| 654 } | 645 } |
| 655 #endif | 646 #endif |
| 656 | 647 |
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