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Side by Side Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 1251173002: Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() (Closed) Base URL: https://skia.googlesource.com/skia@composeshader_gpu
Patch Set: Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDisplacementMapEffect.h" 8 #include "SkDisplacementMapEffect.h"
9 #include "SkReadBuffer.h" 9 #include "SkReadBuffer.h"
10 #include "SkWriteBuffer.h" 10 #include "SkWriteBuffer.h"
(...skipping 288 matching lines...) Expand 10 before | Expand all | Expand 10 after
299 #endif 299 #endif
300 300
301 /////////////////////////////////////////////////////////////////////////////// 301 ///////////////////////////////////////////////////////////////////////////////
302 302
303 #if SK_SUPPORT_GPU 303 #if SK_SUPPORT_GPU
304 class GrGLDisplacementMapEffect : public GrGLFragmentProcessor { 304 class GrGLDisplacementMapEffect : public GrGLFragmentProcessor {
305 public: 305 public:
306 GrGLDisplacementMapEffect(const GrProcessor&); 306 GrGLDisplacementMapEffect(const GrProcessor&);
307 virtual ~GrGLDisplacementMapEffect(); 307 virtual ~GrGLDisplacementMapEffect();
308 308
309 virtual void emitCode(GrGLFPBuilder*, 309 virtual void emitCode(EmitArgs&) override;
310 const GrFragmentProcessor&,
311 const char* outputColor,
312 const char* inputColor,
313 const TransformedCoordsArray&,
314 const TextureSamplerArray&) override;
315 310
316 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder*); 311 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder*);
317 312
318 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; 313 void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
319 const GrTextureDomain::GLDomain& glDomain() const { return fGLDomain; } 314 const GrTextureDomain::GLDomain& glDomain() const { return fGLDomain; }
320 315
321 private: 316 private:
322 SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector; 317 SkDisplacementMapEffect::ChannelSelectorType fXChannelSelector;
323 SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector; 318 SkDisplacementMapEffect::ChannelSelectorType fYChannelSelector;
324 GrGLProgramDataManager::UniformHandle fScaleUni; 319 GrGLProgramDataManager::UniformHandle fScaleUni;
(...skipping 228 matching lines...) Expand 10 before | Expand all | Expand 10 after
553 /////////////////////////////////////////////////////////////////////////////// 548 ///////////////////////////////////////////////////////////////////////////////
554 549
555 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrProcessor& proc) 550 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrProcessor& proc)
556 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector()) 551 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector())
557 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector()) { 552 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector()) {
558 } 553 }
559 554
560 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { 555 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
561 } 556 }
562 557
563 void GrGLDisplacementMapEffect::emitCode(GrGLFPBuilder* builder, 558 void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) {
564 const GrFragmentProcessor& fp, 559 const GrTextureDomain& domain = args.fFp.cast<GrDisplacementMapEffect>().dom ain();
565 const char* outputColor,
566 const char* inputColor,
567 const TransformedCoordsArray& coords,
568 const TextureSamplerArray& samplers) {
569 const GrTextureDomain& domain = fp.cast<GrDisplacementMapEffect>().domain();
570 sk_ignore_unused_variable(inputColor);
571 560
572 fScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 561 fScaleUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibili ty,
573 kVec2f_GrSLType, kDefault_GrSLPrecision, "Sc ale"); 562 kVec2f_GrSLType, kDefault_GrSLPrecision, "Sc ale");
574 const char* scaleUni = builder->getUniformCStr(fScaleUni); 563 const char* scaleUni = args.fBuilder->getUniformCStr(fScaleUni);
575 const char* dColor = "dColor"; 564 const char* dColor = "dColor";
576 const char* cCoords = "cCoords"; 565 const char* cCoords = "cCoords";
577 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use 566 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use
578 // a number smaller than that to approximate 0, but 567 // a number smaller than that to approximate 0, but
579 // leave room for 32-bit float GPU rounding e rrors. 568 // leave room for 32-bit float GPU rounding e rrors.
580 569
581 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 570 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
582 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); 571 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
583 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].get Type()); 572 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
573 args.fCoords[0].getType());
584 fsBuilder->codeAppend(";\n"); 574 fsBuilder->codeAppend(";\n");
585 575
586 // Unpremultiply the displacement 576 // Unpremultiply the displacement
587 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);", 577 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
588 dColor, dColor, nearZero, dColor, dColor); 578 dColor, dColor, nearZero, dColor, dColor);
589 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 1); 579 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 1);
590 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", 580 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
591 cCoords, coords2D.c_str(), scaleUni, dColor); 581 cCoords, coords2D.c_str(), scaleUni, dColor);
592 582
593 switch (fXChannelSelector) { 583 switch (fXChannelSelector) {
594 case SkDisplacementMapEffect::kR_ChannelSelectorType: 584 case SkDisplacementMapEffect::kR_ChannelSelectorType:
595 fsBuilder->codeAppend("r"); 585 fsBuilder->codeAppend("r");
596 break; 586 break;
597 case SkDisplacementMapEffect::kG_ChannelSelectorType: 587 case SkDisplacementMapEffect::kG_ChannelSelectorType:
598 fsBuilder->codeAppend("g"); 588 fsBuilder->codeAppend("g");
599 break; 589 break;
(...skipping 20 matching lines...) Expand all
620 break; 610 break;
621 case SkDisplacementMapEffect::kA_ChannelSelectorType: 611 case SkDisplacementMapEffect::kA_ChannelSelectorType:
622 fsBuilder->codeAppend("a"); 612 fsBuilder->codeAppend("a");
623 break; 613 break;
624 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType: 614 case SkDisplacementMapEffect::kUnknown_ChannelSelectorType:
625 default: 615 default:
626 SkDEBUGFAIL("Unknown Y channel selector"); 616 SkDEBUGFAIL("Unknown Y channel selector");
627 } 617 }
628 fsBuilder->codeAppend("-vec2(0.5));\t\t"); 618 fsBuilder->codeAppend("-vec2(0.5));\t\t");
629 619
630 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, SkString(cCoords), s amplers[1]); 620 fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, SkString(cCoor ds),
621 args.fSamplers[1]);
631 fsBuilder->codeAppend(";\n"); 622 fsBuilder->codeAppend(";\n");
632 } 623 }
633 624
634 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, 625 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman,
635 const GrProcessor& proc) { 626 const GrProcessor& proc) {
636 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>(); 627 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>();
637 GrTexture* colorTex = displacementMap.texture(1); 628 GrTexture* colorTex = displacementMap.texture(1);
638 SkScalar scaleX = displacementMap.scale().fX / colorTex->width(); 629 SkScalar scaleX = displacementMap.scale().fX / colorTex->width();
639 SkScalar scaleY = displacementMap.scale().fY / colorTex->height(); 630 SkScalar scaleY = displacementMap.scale().fY / colorTex->height();
640 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), 631 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX),
641 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? 632 colorTex->origin() == kTopLeft_GrSurfaceOrigin ?
642 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); 633 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
643 fGLDomain.setData(pdman, displacementMap.domain(), colorTex->origin()); 634 fGLDomain.setData(pdman, displacementMap.domain(), colorTex->origin());
644 } 635 }
645 636
646 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, 637 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc,
647 const GrGLSLCaps&, GrProcessorKeyBuilder* b) { 638 const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
648 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>(); 639 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>();
649 640
650 uint32_t xKey = displacementMap.xChannelSelector(); 641 uint32_t xKey = displacementMap.xChannelSelector();
651 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s; 642 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s;
652 643
653 b->add32(xKey | yKey); 644 b->add32(xKey | yKey);
654 } 645 }
655 #endif 646 #endif
656 647
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