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Side by Side Diff: src/effects/SkColorMatrixFilter.cpp

Issue 1251173002: Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() (Closed) Base URL: https://skia.googlesource.com/skia@composeshader_gpu
Patch Set: Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkColorMatrixFilter.h" 8 #include "SkColorMatrixFilter.h"
9 #include "SkColorMatrix.h" 9 #include "SkColorMatrix.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
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406 406
407 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 407 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
408 408
409 class GLProcessor : public GrGLFragmentProcessor { 409 class GLProcessor : public GrGLFragmentProcessor {
410 public: 410 public:
411 // this class always generates the same code. 411 // this class always generates the same code.
412 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder* b) {} 412 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey Builder* b) {}
413 413
414 GLProcessor(const GrProcessor&) {} 414 GLProcessor(const GrProcessor&) {}
415 415
416 virtual void emitCode(GrGLFPBuilder* builder, 416 virtual void emitCode(EmitArgs& args) override {
417 const GrFragmentProcessor&, 417 fMatrixHandle = args.fBuilder->addUniform(GrGLProgramBuilder::kFragm ent_Visibility,
418 const char* outputColor,
419 const char* inputColor,
420 const TransformedCoordsArray&,
421 const TextureSamplerArray&) override {
422 fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility,
423 kMat44f_GrSLType, kDefault_GrSLP recision, 418 kMat44f_GrSLType, kDefault_GrSLP recision,
424 "ColorMatrix"); 419 "ColorMatrix");
425 fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility, 420 fVectorHandle = args.fBuilder->addUniform(GrGLProgramBuilder::kFragm ent_Visibility,
426 kVec4f_GrSLType, kDefault_GrSLPr ecision, 421 kVec4f_GrSLType, kDefault_GrSLPr ecision,
427 "ColorMatrixVector"); 422 "ColorMatrixVector");
428 423
429 if (NULL == inputColor) { 424 if (NULL == args.fInputColor) {
430 // could optimize this case, but we aren't for now. 425 // could optimize this case, but we aren't for now.
431 inputColor = "vec4(1)"; 426 args.fInputColor = "vec4(1)";
432 } 427 }
433 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder() ; 428 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBui lder();
434 // The max() is to guard against 0 / 0 during unpremul when the inco ming color is 429 // The max() is to guard against 0 / 0 during unpremul when the inco ming color is
435 // transparent black. 430 // transparent black.
436 fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n ", inputColor); 431 fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n ",
432 args.fInputColor);
437 fsBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ eroAlpha) + %s;\n", 433 fsBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ eroAlpha) + %s;\n",
438 outputColor, 434 args.fOutputColor,
439 builder->getUniformCStr(fMatrixHandle), 435 args.fBuilder->getUniformCStr(fMatrixHandle),
440 inputColor, 436 args.fInputColor,
441 builder->getUniformCStr(fVectorHandle)); 437 args.fBuilder->getUniformCStr(fVectorHandle)) ;
442 fsBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); 438 fsBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n",
443 fsBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", outputColor, outputCol or); 439 args.fOutputColor, args.fOutputColor);
440 fsBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, arg s.fOutputColor);
444 } 441 }
445 442
446 virtual void setData(const GrGLProgramDataManager& uniManager, 443 virtual void setData(const GrGLProgramDataManager& uniManager,
447 const GrProcessor& proc) override { 444 const GrProcessor& proc) override {
448 const ColorMatrixEffect& cme = proc.cast<ColorMatrixEffect>(); 445 const ColorMatrixEffect& cme = proc.cast<ColorMatrixEffect>();
449 const float* m = cme.fMatrix.fMat; 446 const float* m = cme.fMatrix.fMat;
450 // The GL matrix is transposed from SkColorMatrix. 447 // The GL matrix is transposed from SkColorMatrix.
451 GrGLfloat mt[] = { 448 GrGLfloat mt[] = {
452 m[0], m[5], m[10], m[15], 449 m[0], m[5], m[10], m[15],
453 m[1], m[6], m[11], m[16], 450 m[1], m[6], m[11], m[16],
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563 str->append("matrix: ("); 560 str->append("matrix: (");
564 for (int i = 0; i < 20; ++i) { 561 for (int i = 0; i < 20; ++i) {
565 str->appendScalar(fMatrix.fMat[i]); 562 str->appendScalar(fMatrix.fMat[i]);
566 if (i < 19) { 563 if (i < 19) {
567 str->append(", "); 564 str->append(", ");
568 } 565 }
569 } 566 }
570 str->append(")"); 567 str->append(")");
571 } 568 }
572 #endif 569 #endif
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