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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkArithmeticMode_gpu.h" | 8 #include "SkArithmeticMode_gpu.h" |
9 | 9 |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
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53 } | 53 } |
54 | 54 |
55 class GLArithmeticFP : public GrGLFragmentProcessor { | 55 class GLArithmeticFP : public GrGLFragmentProcessor { |
56 public: | 56 public: |
57 GLArithmeticFP(const GrProcessor&) | 57 GLArithmeticFP(const GrProcessor&) |
58 : fEnforcePMColor(true) { | 58 : fEnforcePMColor(true) { |
59 } | 59 } |
60 | 60 |
61 ~GLArithmeticFP() override {} | 61 ~GLArithmeticFP() override {} |
62 | 62 |
63 void emitCode(GrGLFPBuilder* builder, | 63 void emitCode(EmitArgs& args) override { |
64 const GrFragmentProcessor& fp, | 64 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder
(); |
65 const char* outputColor, | |
66 const char* inputColor, | |
67 const TransformedCoordsArray& coords, | |
68 const TextureSamplerArray& samplers) override { | |
69 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | |
70 fsBuilder->codeAppend("vec4 bgColor = "); | 65 fsBuilder->codeAppend("vec4 bgColor = "); |
71 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0]
.getType()); | 66 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(
), |
| 67 args.fCoords[0].getType()); |
72 fsBuilder->codeAppendf(";"); | 68 fsBuilder->codeAppendf(";"); |
73 const char* dstColor = "bgColor"; | 69 const char* dstColor = "bgColor"; |
74 | 70 |
75 fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, | 71 fKUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibili
ty, |
76 kVec4f_GrSLType, kDefault_GrSLPrecision, | 72 kVec4f_GrSLType, kDefault_GrSLPrecision, |
77 "k"); | 73 "k"); |
78 const char* kUni = builder->getUniformCStr(fKUni); | 74 const char* kUni = args.fBuilder->getUniformCStr(fKUni); |
79 | 75 |
80 add_arithmetic_code(fsBuilder, inputColor, dstColor, outputColor, kUni,
fEnforcePMColor); | 76 add_arithmetic_code(fsBuilder, args.fInputColor, dstColor, args.fOutputC
olor, kUni, |
| 77 fEnforcePMColor); |
81 } | 78 } |
82 | 79 |
83 void setData(const GrGLProgramDataManager& pdman, const GrProcessor& proc) o
verride { | 80 void setData(const GrGLProgramDataManager& pdman, const GrProcessor& proc) o
verride { |
84 const GrArithmeticFP& arith = proc.cast<GrArithmeticFP>(); | 81 const GrArithmeticFP& arith = proc.cast<GrArithmeticFP>(); |
85 pdman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); | 82 pdman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4()); |
86 fEnforcePMColor = arith.enforcePMColor(); | 83 fEnforcePMColor = arith.enforcePMColor(); |
87 } | 84 } |
88 | 85 |
89 static void GenKey(const GrProcessor& proc, const GrGLSLCaps& caps, GrProces
sorKeyBuilder* b) { | 86 static void GenKey(const GrProcessor& proc, const GrGLSLCaps& caps, GrProces
sorKeyBuilder* b) { |
90 const GrArithmeticFP& arith = proc.cast<GrArithmeticFP>(); | 87 const GrArithmeticFP& arith = proc.cast<GrArithmeticFP>(); |
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305 float k1 = d->fRandom->nextF(); | 302 float k1 = d->fRandom->nextF(); |
306 float k2 = d->fRandom->nextF(); | 303 float k2 = d->fRandom->nextF(); |
307 float k3 = d->fRandom->nextF(); | 304 float k3 = d->fRandom->nextF(); |
308 float k4 = d->fRandom->nextF(); | 305 float k4 = d->fRandom->nextF(); |
309 bool enforcePMColor = d->fRandom->nextBool(); | 306 bool enforcePMColor = d->fRandom->nextBool(); |
310 | 307 |
311 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); | 308 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); |
312 } | 309 } |
313 | 310 |
314 #endif | 311 #endif |
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