| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "gm.h" | 9 #include "gm.h" |
| 10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
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| 58 DCFP(GrProcessorDataManager*, const SkMatrix& m) : fDeviceTransform(kDevice_
GrCoordSet, m) { | 58 DCFP(GrProcessorDataManager*, const SkMatrix& m) : fDeviceTransform(kDevice_
GrCoordSet, m) { |
| 59 this->addCoordTransform(&fDeviceTransform); | 59 this->addCoordTransform(&fDeviceTransform); |
| 60 this->initClassID<DCFP>(); | 60 this->initClassID<DCFP>(); |
| 61 } | 61 } |
| 62 | 62 |
| 63 void getGLProcessorKey(const GrGLSLCaps& caps, | 63 void getGLProcessorKey(const GrGLSLCaps& caps, |
| 64 GrProcessorKeyBuilder* b) const override {} | 64 GrProcessorKeyBuilder* b) const override {} |
| 65 | 65 |
| 66 GrGLFragmentProcessor* createGLInstance() const override { | 66 GrGLFragmentProcessor* createGLInstance() const override { |
| 67 class DCGLFP : public GrGLFragmentProcessor { | 67 class DCGLFP : public GrGLFragmentProcessor { |
| 68 void emitCode(GrGLFPBuilder* builder, | 68 void emitCode(EmitArgs& args) override { |
| 69 const GrFragmentProcessor& fp, | 69 GrGLFragmentBuilder* fpb = args.fBuilder->getFragmentShaderBuild
er(); |
| 70 const char* outputColor, | 70 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(args.fCoo
rds, 0).c_str()); |
| 71 const char* inputColor, | |
| 72 const TransformedCoordsArray& coords, | |
| 73 const TextureSamplerArray& samplers) override { | |
| 74 GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder(); | |
| 75 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0
).c_str()); | |
| 76 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); | 71 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));"); |
| 77 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," | 72 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," |
| 78 "0.5*cos((c.x + c.y) / 15.0)
+ 0.5," | 73 "0.5*cos((c.x + c.y) / 15.0)
+ 0.5," |
| 79 "(r.x + r.y) / 20.0," | 74 "(r.x + r.y) / 20.0," |
| 80 "distance(r, vec2(15.0)) / 2
0.0 + 0.2);"); | 75 "distance(r, vec2(15.0)) / 2
0.0 + 0.2);"); |
| 81 fpb->codeAppendf("color.rgb *= color.a;" | 76 fpb->codeAppendf("color.rgb *= color.a;" |
| 82 "%s = color * %s;", | 77 "%s = color * %s;", |
| 83 outputColor, GrGLSLExpr4(inputColor).c_str()
); | 78 args.fOutputColor, GrGLSLExpr4(args.fInputCo
lor).c_str()); |
| 84 } | 79 } |
| 85 void setData(const GrGLProgramDataManager&, const GrProcessor&) over
ride {} | 80 void setData(const GrGLProgramDataManager&, const GrProcessor&) over
ride {} |
| 86 }; | 81 }; |
| 87 return SkNEW(DCGLFP); | 82 return SkNEW(DCGLFP); |
| 88 } | 83 } |
| 89 | 84 |
| 90 const char* name() const override { return "DCFP"; } | 85 const char* name() const override { return "DCFP"; } |
| 91 | 86 |
| 92 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 87 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| 93 inout->mulByUnknownFourComponents(); | 88 inout->mulByUnknownFourComponents(); |
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| 292 }; | 287 }; |
| 293 | 288 |
| 294 SkTArray<Prim*> fPrims; | 289 SkTArray<Prim*> fPrims; |
| 295 | 290 |
| 296 typedef GM INHERITED; | 291 typedef GM INHERITED; |
| 297 }; | 292 }; |
| 298 | 293 |
| 299 DEF_GM( return SkNEW(DCShaderGM); ) | 294 DEF_GM( return SkNEW(DCShaderGM); ) |
| 300 } | 295 } |
| 301 #endif | 296 #endif |
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