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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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162 } | 162 } |
163 } | 163 } |
164 | 164 |
165 | 165 |
166 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
167 | 167 |
168 class GrGLTextureDomainEffect : public GrGLFragmentProcessor { | 168 class GrGLTextureDomainEffect : public GrGLFragmentProcessor { |
169 public: | 169 public: |
170 GrGLTextureDomainEffect(const GrProcessor&); | 170 GrGLTextureDomainEffect(const GrProcessor&); |
171 | 171 |
172 virtual void emitCode(GrGLFPBuilder*, | 172 virtual void emitCode(EmitArgs&) override; |
173 const GrFragmentProcessor&, | |
174 const char* outputColor, | |
175 const char* inputColor, | |
176 const TransformedCoordsArray&, | |
177 const TextureSamplerArray&) override; | |
178 | 173 |
179 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; | 174 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; |
180 | 175 |
181 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder*); | 176 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder*); |
182 | 177 |
183 private: | 178 private: |
184 GrTextureDomain::GLDomain fGLDomain; | 179 GrTextureDomain::GLDomain fGLDomain; |
185 typedef GrGLFragmentProcessor INHERITED; | 180 typedef GrGLFragmentProcessor INHERITED; |
186 }; | 181 }; |
187 | 182 |
188 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { | 183 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { |
189 } | 184 } |
190 | 185 |
191 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, | 186 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { |
192 const GrFragmentProcessor& fp, | 187 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo mainEffect>(); |
193 const char* outputColor, | |
194 const char* inputColor, | |
195 const TransformedCoordsArray& coords, | |
196 const TextureSamplerArray& samplers) { | |
197 const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEf fect>(); | |
198 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 188 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
199 | 189 |
200 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 190 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
201 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | 191 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); |
202 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0 ], inputColor); | 192 fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, coords2D, args .fSamplers[0], args.fInputColor); |
joshualitt
2015/07/22 19:34:05
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203 } | 193 } |
204 | 194 |
205 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, | 195 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, |
206 const GrProcessor& processor) { | 196 const GrProcessor& processor) { |
207 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD omainEffect>(); | 197 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD omainEffect>(); |
208 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 198 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
209 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); | 199 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); |
210 } | 200 } |
211 | 201 |
212 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLC aps&, | 202 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLC aps&, |
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303 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; | 293 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; |
304 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC oordSet; | 294 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC oordSet; |
305 return GrTextureDomainEffect::Create(d->fProcDataManager, | 295 return GrTextureDomainEffect::Create(d->fProcDataManager, |
306 d->fTextures[texIdx], | 296 d->fTextures[texIdx], |
307 matrix, | 297 matrix, |
308 domain, | 298 domain, |
309 mode, | 299 mode, |
310 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, | 300 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, |
311 coords); | 301 coords); |
312 } | 302 } |
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