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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
| (...skipping 151 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 162 } | 162 } |
| 163 } | 163 } |
| 164 | 164 |
| 165 | 165 |
| 166 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
| 167 | 167 |
| 168 class GrGLTextureDomainEffect : public GrGLFragmentProcessor { | 168 class GrGLTextureDomainEffect : public GrGLFragmentProcessor { |
| 169 public: | 169 public: |
| 170 GrGLTextureDomainEffect(const GrProcessor&); | 170 GrGLTextureDomainEffect(const GrProcessor&); |
| 171 | 171 |
| 172 virtual void emitCode(GrGLFPBuilder*, | 172 virtual void emitCode(EmitArgs&) override; |
| 173 const GrFragmentProcessor&, | |
| 174 const char* outputColor, | |
| 175 const char* inputColor, | |
| 176 const TransformedCoordsArray&, | |
| 177 const TextureSamplerArray&) override; | |
| 178 | 173 |
| 179 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; | 174 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; |
| 180 | 175 |
| 181 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder*); | 176 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder*); |
| 182 | 177 |
| 183 private: | 178 private: |
| 184 GrTextureDomain::GLDomain fGLDomain; | 179 GrTextureDomain::GLDomain fGLDomain; |
| 185 typedef GrGLFragmentProcessor INHERITED; | 180 typedef GrGLFragmentProcessor INHERITED; |
| 186 }; | 181 }; |
| 187 | 182 |
| 188 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { | 183 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { |
| 189 } | 184 } |
| 190 | 185 |
| 191 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, | 186 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { |
| 192 const GrFragmentProcessor& fp, | 187 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo mainEffect>(); |
| 193 const char* outputColor, | |
| 194 const char* inputColor, | |
| 195 const TransformedCoordsArray& coords, | |
| 196 const TextureSamplerArray& samplers) { | |
| 197 const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEf fect>(); | |
| 198 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 188 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| 199 | 189 |
| 200 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 190 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
| 201 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | 191 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); |
| 202 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0 ], inputColor); | 192 fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, coords2D, args .fSamplers[0], args.fInputColor); |
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joshualitt
2015/07/22 19:34:05
line wrap @100
| |
| 203 } | 193 } |
| 204 | 194 |
| 205 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, | 195 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, |
| 206 const GrProcessor& processor) { | 196 const GrProcessor& processor) { |
| 207 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD omainEffect>(); | 197 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD omainEffect>(); |
| 208 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 198 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| 209 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); | 199 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); |
| 210 } | 200 } |
| 211 | 201 |
| 212 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLC aps&, | 202 void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLC aps&, |
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| 303 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; | 293 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; |
| 304 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC oordSet; | 294 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC oordSet; |
| 305 return GrTextureDomainEffect::Create(d->fProcDataManager, | 295 return GrTextureDomainEffect::Create(d->fProcDataManager, |
| 306 d->fTextures[texIdx], | 296 d->fTextures[texIdx], |
| 307 matrix, | 297 matrix, |
| 308 domain, | 298 domain, |
| 309 mode, | 299 mode, |
| 310 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, | 300 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, |
| 311 coords); | 301 coords); |
| 312 } | 302 } |
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